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View Full Version : Sanctic_r laser exploit fun!


azul
June 22nd, 2003, 04:21 PM
Me, Skedawg, and Slinshot desided to waste a little time in our lives and try to pull an openfire_l laser exploit on sanctic_r. There are two demos, the first is with 3 scouts which worked a lot smoother and faster, and the second demo with 2 scouts. 2 scouts took a lot longer and better toss timing. Enjoy all my messed up concs on the second demo :D

http://dojo.recongamer.com/azul/sanctic_r-exploited.zip

(not a big file)

slinshot
June 22nd, 2003, 04:22 PM
fps drop by flag thought i would let u know ;o Theres also a weird thing with the sgs where it stays locked and wont move then it resets 2 mins after. when sg is locked theres no way to get past it.

SkeDawg
June 22nd, 2003, 04:23 PM
^bump

kretz
June 22nd, 2003, 05:58 PM
Originally posted by slinshot
fps drop by flag thought i would let u know ;o Theres also a weird thing with the sgs where it stays locked and wont move then it resets 2 mins after. when sg is locked theres no way to get past it.

yea that flag room is horrible fps wise

FryGuy
June 22nd, 2003, 06:06 PM
it's easy to fix with a server-side only patch.. Just turn the trigger_hurt into an i_t_g that gives negative health.

jabroni
June 22nd, 2003, 06:08 PM
y do u have to throw a conc?

Primaris
June 22nd, 2003, 10:14 PM
i love you all.. now do something with your lives

azul
June 22nd, 2003, 10:35 PM
Originally posted by hate
y do u have to throw a conc?

so we all knew when to go