View Full Version : Rjumping scripts
DaedaluS
July 21st, 2003, 04:31 PM
Ok this may be lame but yes, i use rjing scripts. Im not sure if this is the right place to put this but this is my problem:
I have 2 rjing scripts in autoexec.cfg and binded to mwheeldown and mwheelup in soldier.cfg. When i create a game they work fine but when i go to pubs to matches they dont work. The scripts are suppose to rj forward and high, but instead when im ingame they just shoot straight up. Again i say they work fine when i create a game but in pubs they dont seem to work. I even type "exec soldier.cfg and exec autoexec.cfg" in console and it says they are execed but the rjing isn't working. BTW i have a really shitty comp and this may be the problem?
Help plz
SlaX
July 21st, 2003, 04:40 PM
Sounds like you need some lag compensation. I used to have a site bookmarked that would help, but I don't anymore. Maybe someone else here does.
cr`pplE
July 21st, 2003, 04:44 PM
Y do you need scripts to rocket jump?
Sorrit
July 21st, 2003, 04:45 PM
www.tfclife.com Go to the scripting section.
Lose
July 21st, 2003, 04:49 PM
Hey give him a break, he said he knew it was lame, he just wants some help.
DaedaluS
July 21st, 2003, 04:53 PM
Originally posted by Lose
Hey give him a break, he said he knew it was lame, he just wants some help.
ty
Necromancer
July 21st, 2003, 05:03 PM
post the scripts, ill take a peek at it.
DaedaluS
July 21st, 2003, 05:07 PM
i just grabbed 2 rj scripts and these are the ones that i currently tried but half the time they worked ingame and half the time they didnt:
alias +rj "rj1;wait;rj2"
alias rj1 "tf_weapon_rpg;wait;cl_pitchspeed 100000;wait;impulse 7;wait;+lookdown;wait;cl_pitchspeed 150"
alias rj2 "+jump;+attack;wait;+duck;wait;wait;-lookdown;-attack"
alias -rj "-jump;-duck;wait;force_centerview"
alias +RocketJump "cl_pitchspeed 10000; +lookdown; wait; +jump; +attack; +duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 150; force_centerview"
alias -RocketJump "-duck"
July 21st, 2003, 05:09 PM
impulse 7??? what does that do
also it's possible that the servers you're playing on have HLGuard blocking the pitchup or pitchspeed commands or something gay, though that shouldn't happen on match servers since HLGuard is illegal in matches
Necromancer
July 21st, 2003, 05:14 PM
other than what bill said they look fine.
and what is impulse 7 ? =0
DaedaluS
July 21st, 2003, 05:14 PM
I dont know what the impulse is. I just got that script yesturday and tried it on a "create game" and it worked. Then i went to phat farms and it barely even shoots me in the air.
Does PF have the gaurd?
blahz
July 21st, 2003, 05:14 PM
I'ts most likely the lag difference from a created game and a pub/match server. I'm guessing adding waits would fix that, but it might make the script too unwieldy.
July 21st, 2003, 05:18 PM
you could try something like this
alias rj1 "cl_pitchup -85; +attack; wait; -attack; cl_pitchup 89; force_centerview;"
alias rj2 "cl_pitchup -105; +attack; wait; -attack; cl_pitchup 89; force_centerview;"
adjust the pitch values to taste... I think these are set up for old style bunnyhop so they probably won't give you maximum height... -89 is straight down
I don't use rj scripts but if I did it would probably be something like that, I hate the ones that mess with the pitchspeed
porkchop
July 21st, 2003, 06:19 PM
um...
look down
jump.
fire.
July 21st, 2003, 06:20 PM
Originally posted by porkchop
um...
look down
jump.
fire.
stop trolling
fUble_baSs
July 21st, 2003, 06:25 PM
Here's the best rocketjump script ever
bind ALT +rj1
alias "+rj1" "+attack; +jump"
alias "-rj1" "-attack; -jump"
DaedaluS
July 21st, 2003, 06:25 PM
Yes it seems so simple. Seriously come play on my comp and you wont be saying that shit anymore. I can rj really easy on other comps but mine is so shitty it just doesn't work i have no idea why. So untill you are in my shoes please stfu. thx.
Concurred
July 21st, 2003, 06:40 PM
What kind is it?
Thoth
July 21st, 2003, 07:36 PM
Originally posted by billdoor
you could try something like this
alias rj1 "cl_pitchup -85; +attack; wait; -attack; cl_pitchup 89; force_centerview;"
alias rj2 "cl_pitchup -105; +attack; wait; -attack; cl_pitchup 89; force_centerview;"
Shouldn't you have a jump somewhere in there?
July 21st, 2003, 07:49 PM
Originally posted by Thoth
Shouldn't you have a jump somewhere in there?
oops, lol
that was made for bunnyhopping when you'd be jumping constantly and dont need the upwards force
alias rj1 "cl_pitchup -89; +attack; +jump; wait; -jump; -attack; cl_pitchup 89; force_centerview;"
should work for normal rjs though I haven't tried it
Thoth
July 21st, 2003, 07:52 PM
Sure, you can code client hooks and gl wrappers, but you can't even write an rj script.
(P.S. Bill code me some undetectable hacks plz ty)
hames
July 21st, 2003, 08:25 PM
i have to use a rj script cause when i use my jump key and fire button nothing happens lol but i think this is because my keyboard isn't supposed to work with win 2k, but i like it so i kept it when i get my new computer.
Diazo
July 21st, 2003, 11:41 PM
Impulse 7 ?
The only thing I can think of is that back in quake 1 (and so in TF original) impulse 7 was the rocket launcher selection command. (what tf_weapon_rpg is to tfc). But why it would be in that script, dunno.
I don't think TFC even uses impulse commands at all? <-- Not 100% sure though.
GhOsT
July 22nd, 2003, 07:51 AM
Originally posted by Diazo
Impulse 7 ?
The only thing I can think of is that back in quake 1 (and so in TF original) impulse 7 was the rocket launcher selection command. (what tf_weapon_rpg is to tfc). But why it would be in that script, dunno.
I don't think TFC even uses impulse commands at all? <-- Not 100% sure though.
Yea, TFC can use impulse commands. I'm pretty sure the flashlight is used by an impulse command. I may be wrong on that, but i am sure that i have seen impulse commands before in the HL engine.
nightwolf
July 22nd, 2003, 08:43 AM
Originally posted by GhOsT
Yea, TFC can use impulse commands. I'm pretty sure the flashlight is used by an impulse command. I may be wrong on that, but i am sure that i have seen impulse commands before in the HL engine.
correct its impulse 100 :)
RA|shock
July 22nd, 2003, 09:42 AM
i use a Rj script, but most of the time i have to manually do my favorite rocket jump, the backwards rj
silkriven
July 22nd, 2003, 10:23 AM
i think impulse commands are aliases, such as priming gren1 again when you bind it to a key.
cr`pplE
July 23rd, 2003, 06:51 AM
Shut up lose.:D
Max Volume-FkM-
July 23rd, 2003, 10:28 AM
lame.
Havok
July 23rd, 2003, 10:37 AM
Originally posted by silkriven
i think impulse commands are aliases, such as priming gren1 again when you bind it to a key.
no, they're actions. doing a spray is an impulse command I think....there are some others but not too many
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