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FiReY
August 19th, 2003, 12:18 AM
Wow what a crap of a map

vQc vs Ov 4th round overtime 7v7 it was final settled.

I'm sorry but I dont htink we should go through to a 4th round

zulrich
August 19th, 2003, 12:29 AM
GFG (it was 6v6 btw)

R1 0-0 tie (9v9 format)
R2 0-0 tie (9v9 format)
R3 0-0 tie (9v9 format)
R4 1-0 vQc (6v6 format)

Very nice, Ov- runned 2 HW (one O) + soly + demo fr
and engy + scout as O.

... ...

GET A FUCKING LIFE NEWBIES

August 19th, 2003, 12:32 AM
bahahah

Our match was relatively clean except for both sides whining about potshots a bit and battery getting accused of hacking.

I played D sol r2 and it was boring as fuck becasue that map is terrible.

O was terrible too because it was so agrivating.

Anyways, GG KoB

r1 - 5-0 tM
r2 - 2-0 tM

Paragon
August 19th, 2003, 12:35 AM
I made a post and others warned the STA admins how terrible the map was... Even in 8v8 it is extremely low scoring. Maps should force defense to leave their positions to resupply at the very least, honestly. The airlift is a terrible idea and can be shutdown completely with a decent demo or soldier. Then there's the 10 mile trek down the spiral...

Maybe there was some doubt over the map since top level clans in NA had yet to play it... But I think now anyone with common sense knows the map possesses far too many unbalancing elements to be used in competitive league play anymore. RA and TDA had a thrilling shutout for 60 minutes as well before thankfully doing a full overtime round on a different map.

j c spotts
August 19th, 2003, 12:40 AM
Ov talking about disputing? or was it just talk?

lame move if you do Ov come on...

KnuX
August 19th, 2003, 12:41 AM
Well after playing this map 9v9 I must say it's quite unbalanced. I mean Defense has ammo bags galore around the FR and Offense can't even get a fucking armor bag half the time when they respawn. I think if some changes were made to the map itself to allow armor / ammo bags to spawn quicker and it was played 8v8 that it might be a little more fair. Te airlifts are buggy as hell too ... they should just use a normal elevator like on 2fort, well, openfire, sd2 whatever.

kretz
August 19th, 2003, 12:42 AM
fortsakejr

August 19th, 2003, 12:53 AM
I had the pleasure to play d in the flagroom alongside our great engineer mindgames. I discovered after 30 minutes that
1) I can't sing for crap,I tried my best but just couldn't keep up with half of the songs on winamp.
2)leapfrog over the disp is fun
3)if you jump from the air vent things right you can land on top of the sg as a hwguy
4)girl's really do just want to have fun

gg to DSF. Our match turned out a little different then others it looks like we won round 1 130-0 but round was a stalemate at 0-0 with about only three touches to each side.

Prae
August 19th, 2003, 01:11 AM
I liked it. Np disbanded so we scrimmed NULL instead. Our O coordinated well and was able to pull 5 caps r1. I think this map forces the O to work together. I agree that it should be 8v8 though.

PHISH
August 19th, 2003, 01:36 AM
0-0, 0-0
thanks for the headache sta!

mrLahey
August 19th, 2003, 01:48 AM
arise is FUN as FUCK

WackyIraqi
August 19th, 2003, 02:04 AM
5 O until you cap worked alright.

It did get very boring in the flag room, though. I'd rather not play this again.

caedere
August 19th, 2003, 02:06 AM
Terrible map. Round two in my match was the first time in a very long time where I had absolutely no fun whatsoever in a league game. And to think we actually mananged to get 2 caps...must've been hell for all the offenses who couldn't get anything.

We might as well play Totalwar next week, at least that map has cool music if/when you cap :p

AGT-King
August 19th, 2003, 03:03 AM
bloodtube sucks more

Ugly_Jim
August 19th, 2003, 03:09 AM
Originally posted by Senor
arise is the tfc equivalent of gigli

M.Karnage
August 19th, 2003, 03:13 AM
rnd 1 0-0
rnd 2 0-0
OT on ss_nyx_l, settled in 2 minutes

They had 2 hwgs, engy, soldier, and demo. Complete shutdown. We used 4.5 D (only 1 HWG!), with a swing engy, also shutdown. This map needs to go away.

Link
August 19th, 2003, 08:07 AM
This map is definitely added to my short lists of favorites.

The map is actually pretty well put together, and played best as an 8v8. Clans that have mediocre communication within their offense will fall to the defense in this map, as it should be on any map.

Your arguments on not liking arise is based on how poorly your offense was able to cope with the map, and its different approach in playing. Sorry to bust your bubbles, but medics with skills that were created on openfire_l and other common 2v2 maps will not hold weight here.

Practically all of this community argues that TFC is getting boring, and I for one will point out that it's because we've been playing the same maps day in and day out. But how can we break this cycle if everyone insists that the same offensive skills needed to make a whopping 10 caps on an openfire match, will do the same on every other map?

Don't complain about the placement of the bags, as it is clearly balanced with the amount of time it takes to get back into position. The long trip down the spiral works both ways, my friend. And if you can't group and take down the front end of the defense, why even bother joining a clan... You'd have much more fun spamming #2vs2 all day. Because that's basically what you're looking for.

I'm glad Vindicate had the opportunity to play arise 8v8 tonight. And even when we were down an offense r1, we were still able to win that round.

8v8 is the ONLY way this map should be played.

Some maps are made to be low capping. Look at our beloved 2fort.
Sometimes I wonder why you guys haven't voted that out of league play yet. Bitch and whine about how the bottom elevator has a resupply right next to it. With a nade bag, ammo, health, armor... everything you need to supply that soldier and his teammates with the health they need in order to rock your shitty offense. Now complain about how small and narrow everything is, and how easy it is to be spammed and hit with random things.

Arise has a nice and wide open spiral; one where you can hide behind corners quickly enough to dodge nades, or hop around to dodge rockets. If you can't take out whoever's watching the shoop, then find other means to do so or just pick a different way.

I can tell you all how to play the map... or you can all stop whining and figure it out yourselves. Maybe then you can snag a cap or two.

Walking Revolution
August 19th, 2003, 08:37 AM
^^
Agree++++
Good points below.

Originally posted by Link
Sorry to bust your bubbles, but medics with skills that were created on openfire_l and other common 2v2 maps will not hold weight here.

8v8 is the ONLY way this map should be played.

Arise has a nice and wide open spiral; one where you can hide behind corners quickly enough to dodge nades, or hop around to dodge rockets. If you can't take out whoever's watching the shoop, then find other means to do so or just pick a different way.



Speed really isn't going to help you until you've got their D on the run. Was my first 9v9 match in 9 months last night so what do I know? I think a heavier O would do better than the standard 4 meds/+-1 spy

mono
August 19th, 2003, 10:03 AM
Originally posted by Link
This map is definitely added to my short lists of favorites.

The map is actually pretty well put together, and played best as an 8v8. Clans that have mediocre communication within their offense will fall to the defense in this map, as it should be on any map.

Your arguments on not liking arise is based on how poorly your offense was able to cope with the map, and its different approach in playing. Sorry to bust your bubbles, but medics with skills that were created on openfire_l and other common 2v2 maps will not hold weight here.

Practically all of this community argues that TFC is getting boring, and I for one will point out that it's because we've been playing the same maps day in and day out. But how can we break this cycle if everyone insists that the same offensive skills needed to make a whopping 10 caps on an openfire match, will do the same on every other map?

Don't complain about the placement of the bags, as it is clearly balanced with the amount of time it takes to get back into position. The long trip down the spiral works both ways, my friend. And if you can't group and take down the front end of the defense, why even bother joining a clan... You'd have much more fun spamming #2vs2 all day. Because that's basically what you're looking for.

I'm glad Vindicate had the opportunity to play arise 8v8 tonight. And even when we were down an offense r1, we were still able to win that round.

8v8 is the ONLY way this map should be played.

Some maps are made to be low capping. Look at our beloved 2fort.
Sometimes I wonder why you guys haven't voted that out of league play yet. Bitch and whine about how the bottom elevator has a resupply right next to it. With a nade bag, ammo, health, armor... everything you need to supply that soldier and his teammates with the health they need in order to rock your shitty offense. Now complain about how small and narrow everything is, and how easy it is to be spammed and hit with random things.

Arise has a nice and wide open spiral; one where you can hide behind corners quickly enough to dodge nades, or hop around to dodge rockets. If you can't take out whoever's watching the shoop, then find other means to do so or just pick a different way.

I can tell you all how to play the map... or you can all stop whining and figure it out yourselves. Maybe then you can snag a cap or two.


no actually this map was terrible, look at your clans writeup("stupid map gg ttk")

im sorry but not everyone has a vindicate offense, nor did everyone play it 8v8 with one HWguy.

Link
August 19th, 2003, 10:44 AM
Originally posted by mono
no actually this map was terrible, look at your clans write-up("stupid map gg ttk")

I believe that Stickgod was the one who made that 2 word write-up. But of course, to those who choose to be simple, a person's actions reflects the thoughts of their entire clan, even when what he said should be taken in stride. But all in all, you call for just one man's words (or lack there of) for your backup. That's no better then quoting anyone above me bashing the map.

Good luck in the e-world.

im sorry but not everyone has a vindicate offense, nor did everyone play it 8v8 with one HWguy.

My entire argument is based on this map being played 8v8.

As for the Vindicate’s offense comment, I already suggested what is needed for any offense to be competent on this map. If a clan cannot accomplish that much in a match, then it is either in a division that is too high for its standards, or the opposing team is in too low of a division. Maps like Arise are needed for flavor, and to help test all of the strong points of a clan. Clans shouldn't be weighed by its superior offense or superior defense, but a blend of both.

Taking everything into account, this map is very similar to 2fort.
People should realize that when playing Arise. It's not just another offensive fast paced map like openfire... even though that's what you all want.

[TDA]Phaser
August 19th, 2003, 11:10 AM
9v9 was definately the wrong way to go. We played RA, and both offenses were completely stonewalled. The furthest each offense got the flag was to the bottom shoop, and both started sending 5 offense. Its a decent map, i don't have a problem with it other than the resup bags and the 9v9 format. Both teams players that guarded the bottom had ridiculously high scores with low deaths due to those bags. Badluck had a score of 45-2 for christ sakes...thats how you know somethings wrong!

Ruiner
August 19th, 2003, 11:25 AM
There was an average of 0.37 caps per loser clans and 2.77 caps for winning clans.. I can understand why people are so frustrated about this map.. And that's an average through the 92 rounds played on it.

as of link comparing it to 2fort..

2fort has an average of about 7 caps per round for winning clans, and 1.5 caps per round for losing clans.. so at least the losing clan caps/round is positive :)

Glacier
August 19th, 2003, 11:32 AM
i cant believe some clans ran 2 hws on it, is that even legal?

Pandelli
August 19th, 2003, 11:47 AM
HWGuy limit in STA is 2 with the exception of Titanium division which has a HWGuy limit of 1.

TFL has a HWGuy limit of 1 in all divisions.

Omega Nine
August 19th, 2003, 11:49 AM
9v9 with 2 hw's this map is crap, we played it 9v9 with 1 hw and it was slightly better. We practiced it 8v8 and it went smooth enough that it was bearable. It does require a lot of team work on offense to accomplish something which is a good thing.

The only thing really saving this map is the amount of time it takes a fr defender to get back into position after getting killed. The bags for the defense get really annoying after you pound them and they just grab the bag and are almost at full health. If I were to change something for this map I would take away the bottom spiral and chute bags and just have the two bags in the fr, but give them gren1's and make them give the health/armor that the spiral one does.

August 19th, 2003, 12:02 PM
2bus 0
tHoL 1

as soon as we capped in r2 they all left the server

i have to say, that was the only time ive EVER been bored playing TFC. I actually mulched the bottom spiral soldier to pass the time, went to the bathroom, even finished an entire coke, something ive never done before during a match. Arise pretty much defends itself.

9v9 is impossible to play, it just doesnt work.

CerberusWG
August 19th, 2003, 12:14 PM
Wasn't that bad of a map. HOP won 2-0, 1-0. I was demoing the chute, and I've never had so many easy kills in my life. Round2 C1 just rushed the chute like no tomorrow, but it was still pretty easy. Farthest flag movement was around 20 feet, lol.

Prae
August 19th, 2003, 01:25 PM
Originally posted by Link
This map is definitely added to my short lists of favorites.

The map is actually pretty well put together, and played best as an 8v8. Clans that have mediocre communication within their offense will fall to the defense in this map, as it should be on any map.

Your arguments on not liking arise is based on how poorly your offense was able to cope with the map, and its different approach in playing. Sorry to bust your bubbles, but medics with skills that were created on openfire_l and other common 2v2 maps will not hold weight here.

Practically all of this community argues that TFC is getting boring, and I for one will point out that it's because we've been playing the same maps day in and day out. But how can we break this cycle if everyone insists that the same offensive skills needed to make a whopping 10 caps on an openfire match, will do the same on every other map?

Don't complain about the placement of the bags, as it is clearly balanced with the amount of time it takes to get back into position. The long trip down the spiral works both ways, my friend. And if you can't group and take down the front end of the defense, why even bother joining a clan... You'd have much more fun spamming #2vs2 all day. Because that's basically what you're looking for.

I'm glad Vindicate had the opportunity to play arise 8v8 tonight. And even when we were down an offense r1, we were still able to win that round.

8v8 is the ONLY way this map should be played.

Some maps are made to be low capping. Look at our beloved 2fort.
Sometimes I wonder why you guys haven't voted that out of league play yet. Bitch and whine about how the bottom elevator has a resupply right next to it. With a nade bag, ammo, health, armor... everything you need to supply that soldier and his teammates with the health they need in order to rock your shitty offense. Now complain about how small and narrow everything is, and how easy it is to be spammed and hit with random things.

Arise has a nice and wide open spiral; one where you can hide behind corners quickly enough to dodge nades, or hop around to dodge rockets. If you can't take out whoever's watching the shoop, then find other means to do so or just pick a different way.

I can tell you all how to play the map... or you can all stop whining and figure it out yourselves. Maybe then you can snag a cap or two.


I agree completely. Do 8v8. O is just whining b/c they couldn't adapt to a different play style. OMG we have to talk to eachother on O?!?!? I don't even know who plays O with me in my clan!! Team WaR definately doesn't have anything close to -V-s offense but we communicated and pulled 5 caps against NULL and that was 9v9. Whoever ran 2 fattys on this map should be shot just on principle. Just talk to opponents next week and do 8v8.

ReEn
August 19th, 2003, 01:55 PM
9v9 its shitty, 8v8 its shitty.

we capped twice r1 and r2 we probably wouldve had 1 cap at most had it not been for the other clans demo dropping

both rounds were 8v8 4/4

colin
August 19th, 2003, 03:25 PM
Any map where the average # of caps per round TOTAL is 1.5 needs to be modified or removed.

ken0bi
August 19th, 2003, 03:58 PM
well, I played top shoop soldier for [ASL?] going against {[_]}. rd1 i was bored out of my mind because 46 & 2's offense only rushed spiral (they literally came my way two times the whole round). so I made some O runs and (surpsingly) moved the flag a little. rd 2 was a little different because [ASL?] was down a man. i'm happy to say I got a lot more action rd2 and i thought i did pretty well.

But I agree with the people asking for changes in this map, it should be played 8v8, and the bags at the bottom of the spiral should be taken out. It's hard when you conc past a hw that takes away some of your life, then dm a soldier till he's at 20% and have him run back to the pack and toss a nade around the corner killing you.

just my opinion ^_^

PHISH
August 19th, 2003, 04:04 PM
Originally posted by The Real Innoko
Once again, another reason why today's TFC sucks...
people bitch about having a close game like 1-0 or 2-1 or 2-0. This map is capable if you know what your doing...


Really who did you play?
Nobody would care if they were just simply close games, but ours I think there were a total of 2 touches a round per side, and this is with our engy going offense about the entire round, Both RA and TDA's offenses tried everything, spies, demos, soldiers, heavy offense light offense, grouping, hitting fast, for 2 rounds of pure pain. The reason people don't like it is because of the actual layout and lack of skill required to defend the positions. One demoman can basically shut off the entire shoop side, and he's supported by a soldier with constant full grenades and *right* next to a respawn above. The lower players have packs with grenades as well, and they give significant health. If the spiral were perhaps shorter the map might be somewhat playable, but as it is its a complete joke unless you caught a clan that had no organization at all.

Warren_Peace
August 19th, 2003, 04:14 PM
PHISH wins

Sil
August 19th, 2003, 04:17 PM
link dont flame people for hating the map. i had to run o (9v9) on a top shoop hw, a top spir hw, soldier bot shoop and spiral, and a ng that sat behind an sg. dont call us openfire whores

Malice-nL
August 19th, 2003, 04:28 PM
Originally posted by zulrich
GFG
... ...

GET A FUCKING LIFE NEWBIES


lay off the flames, take it to the cesspool, or go seperate from canada frog

OhGr
August 19th, 2003, 04:30 PM
I love this

"Practically all of this community argues that TFC is getting boring, and I for one will point out that it's because we've been playing the same maps day in and day out. But how can we break this cycle if everyone insists that the same offensive skills needed to make a whopping 10 caps on an openfire match, will do the same on every other map?"

I agree 100% on this and suggest next round of maps picked are not voted on by clans, but a NEW line up of maps never before played, with maybe a few old ones in the mix. its sick to see how many clans do not need to practice being they all have seen these maps over and over, and well all of a sudden here comes arise and you get ppl bitching about how they cant play this map its lame yaddy yadda....

agree the map can favor D but what maps dont favor a side thats the idea of practice and learning. STA should make it for next week without a doubt 8v8 but keep this map in. GG to STA for putting it in the league!

August 19th, 2003, 04:43 PM
ROUND1: 9v9 - 0-0 tie
ROUND2: 9v9 - 2-0 > L2D
Final 2-0 > L2D.


D was so damn easy i just sat around and make unk and dal do the work for me! Lol, Our O got about 4 flags up shwoop, but L2D brought back a 6th D and went all gay. Fun overall, but i think ill see if the next clan will opt for some 8v8 sd2.

zulrich
August 19th, 2003, 05:32 PM
Originally posted by Malice-nL
lay off the flames, take it to the cesspool, or go seperate from canada frog

Dont worry, we will separate off square heads ppl soon or later ;)

MadEagle
August 19th, 2003, 07:23 PM
ya thats a pos amp.. we played a real clean game tho and came out with a 40-0 win over |RES|

Sil
August 19th, 2003, 10:09 PM
ss nyx is a relatively new map , and it doesnt suck. i guess this was a test for this map, IT SUCKS

[FDG]Sundae
August 19th, 2003, 10:20 PM
Anyone looked at Arise2 as a replacement? I've not played it in awhile, but if I remember correctly, the spiral is shorter and the bag at the bottom of spiral is gone as well.


~Sundae