View Full Version : Low Res skins (player models).
OoPpEe
August 20th, 2003, 01:41 AM
Well I seen alot of topic about wanting better fps.
I downloaded the default models and resized the textures on the models to be a max of 128x128.
New models used a 512x512 texture, its now 128x128. Alot smaller than before.
http://www.custom-tfc.co.uk/images/items/models/player/item2837.jpg
DL Here (http://www.custom-tfc.co.uk/index.php?section=comments&type=item&parent_id=2837)
OoPpEe
August 20th, 2003, 02:17 AM
New models are at the max res already. Old are not though.
Sponge
August 20th, 2003, 02:27 PM
If my gl_max_size is already set at 128, will these models make any difference?
OoPpEe
August 20th, 2003, 02:30 PM
Yes because now the game wont have to use extra resources on sizing down the textures.
exub
August 20th, 2003, 03:07 PM
can you do this with the cs models please
August 20th, 2003, 05:36 PM
can you do these with souljahs toons?
exub
August 20th, 2003, 05:42 PM
models moonwalk and crouch jump is weird ;/
OoPpEe
August 20th, 2003, 09:22 PM
It would almost be pointless to do to the Toon models since they are double the polys of the default. If you want a fps improvement delete those.
Lei`
August 20th, 2003, 10:09 PM
not one person on this thread has said thank you, show a little respect will ya?
and thanks ooppee
Vanquish
August 20th, 2003, 10:45 PM
Never expect gratitude from a lazy spic like exub.
exub
August 20th, 2003, 10:54 PM
the models seem to moonwalk and crouch jump animation is weird
OoPpEe
August 20th, 2003, 11:00 PM
Thats a glitch caused from Milkshape. I get the same problem with most of my models/conversions.
PHISH
August 20th, 2003, 11:37 PM
there were low res models of the new models ages ago..remember right after the patch came out, but gj regardless.
Resolute
August 22nd, 2003, 01:18 PM
my name is res
August 22nd, 2003, 01:50 PM
can someone make some reduced poly old models? :)
if they did, it would help FPS a massive amount, since Half-Life transforms and blends every vertex itself, with no hardware acceleration.
OoPpEe
August 22nd, 2003, 07:49 PM
Thats smoothing groups, no matter what thos will be applied. Hell even Quake 1 had it (which is the engine HL uses, modified though).
Although 1 question, the TFC models are low poly enough, the min requirements were a 133 cpu. Onboards can handle 800 polys.
At0mic_PC
August 22nd, 2003, 08:10 PM
Originally posted by Resolute
my name is res
Hi res
Some Guy
August 23rd, 2003, 02:22 AM
Originally posted by exub
the models seem to moonwalk and crouch jump animation is weird
lol lol I was wondering wtf was wrong with my TFC everyone is doing the moonwalk on speed :D Going back to default oh well :(
Lt.Ramza
August 23rd, 2003, 02:15 PM
gonna try these out
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