Clank
March 13th, 2003, 11:55 PM
Alright I've worked quite some time on this map, compiled a build the other day after i had changed a TON of stuff. and I get this error.
----- BEGIN hlbsp -----
Command line: D:\GAMEIN~1\HAMMER\ZHLT\HLBSP.EXE D:\Maps\complex.map -estimate
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Maps\complex.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
I really would like to know how to find this, and fix it, cuz I really don't wanna go back to my previous build. If i can get any help it would be nice.
I have already looked through forums at ERC and TFMAPPED, searched through handy vandals, and even the collective. nothing i found really helped, so this is my next stop.
----- BEGIN hlbsp -----
Command line: D:\GAMEIN~1\HAMMER\ZHLT\HLBSP.EXE D:\Maps\complex.map -estimate
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Maps\complex.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
I really would like to know how to find this, and fix it, cuz I really don't wanna go back to my previous build. If i can get any help it would be nice.
I have already looked through forums at ERC and TFMAPPED, searched through handy vandals, and even the collective. nothing i found really helped, so this is my next stop.