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View Full Version : Red Orchestra - Stand alone version


AGT-King
March 18th, 2006, 06:58 PM
So who all is playing this besides me? I didn't play the UT version except for 5 minutes when it was first released. I'm not really in love with the game, but I do enjoy it and I think if I can get better, I would love it.

Would probably be a lot of fun with TFC'ers, being a pretty tatical team orriented game and all.

Kick ass points of the game -

No crosshairs.

Projectile system. If you want to hit someone far away, you'll have to aim slightly above where you want it, and lead targets, because you're firing real bullets with realistic physics. Machine guns fire tracers that look REALLY cool deflecting off of random crap.

Passive ability to rest your weapon on ledges and even the vertical side of a wall. When you crotch behind something, you will automaticly "duck" a bit more to get full cover. Hit your ironsight button and your guy will peak up over the ledge and you can start shooting accurately with less recoil. It goes a bit further than this, but its just a little example.

Tank crews. This can be really bad point in unorganized games, but has the potential to fucking awesome. I haven't played much with tanks, so someone who has played with them more should elaborate for me.

Crapy points -

Advertisement says realistic animations... my ass. Some animations are pretty cool... like seeing 3 guys flying in the air with missing limbs after a direct hit from an artillery shell. But, overall movement animations look pretty dated, as well as some textures.

Extremely long loading times. I have a decent computer, look at my sig, loading times are longer than any game I've ever played.

Thoughts of anyone else?

udead
March 18th, 2006, 09:12 PM
Extremely long loading times. I 2nd that.

No crosshairs. Altho sometimes it seems people have them. lol

Tank crews. Good driver and tank know-how gunner know-how its pretty sick.

#l2d for ro games.

L2d will have a RO team.

I need to get my weapon stuff down.