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Pet
July 28th, 2006, 06:22 PM
More info HERE (http://forums.invade-defend.com/index.php?act=ST&f=9&t=10497&st=0#entry134213).

DOWNLOAD (http://idguild.servegame.com/tfc/junob6.zip)

I will arrange a playtest for next week.

fong
July 28th, 2006, 06:30 PM
eek. ;\

Split
July 28th, 2006, 06:34 PM
fun map!

Telos
July 28th, 2006, 08:28 PM
let me know when the playtest is, I can sticky the thread. Thanks for listening to the input of the community, the more input people give and help playtest, the better this will turn out for leagueplay.

Killa
July 28th, 2006, 08:52 PM
lol retired.

Telos
July 28th, 2006, 09:18 PM
lol software mode

Commander
July 28th, 2006, 09:18 PM
lol nub

Kenshin
July 28th, 2006, 09:41 PM
aww.. yes software mode I remember that.

back when I was on my old computer that ran at 500 Mhz :D, and on 56k/28.8 internet :D

Commander
July 28th, 2006, 09:44 PM
My 233mhz had a TNT and my 500mhz had a Voodoo3. Software mode ftl

net`
July 28th, 2006, 10:12 PM
nice, fun map.

q
July 29th, 2006, 02:52 AM
capture point 1 needs more bags or make the bags that are already there give you more cells and health

Pet
July 30th, 2006, 05:46 PM
capture point 1 needs more bags or make the bags that are already there give you more cells and health

There's 4 bags in and around cp1 already, more than cp 2 & cp3, while cp4 has 5. cp1 so far in playtesting has been one of the most defendable. I'll give it further thought if there's more support for this, but welcome the suggestion. Before gates open I can build a tele exit & entrance plus a lvl 3 SG, or 2 lvl3 sgs, which is about all D can expect I would think?

valk
July 31st, 2006, 03:12 AM
dunno about the usa scene, but vR* play this map within ourselves almost every night since it got released. i cant access cats from home and rest of aus is banned so we have been playing b1 or 2 aha. keen to see the changes in this tonight though :D

very cool map~<3

MitsuMan
July 31st, 2006, 08:58 AM
Scheduled the playtest yet?

Pet
July 31st, 2006, 11:44 AM
its down to Thu and/or Friday this week. My sched is flexible so I might have 2 or 3 playtest times. stay tuned.

Pet
July 31st, 2006, 10:14 PM
thx Valk!

okay playtest this thursday... Mitsu suggest 9-10pm EST, but that counts out a lot of west coasters, no? Will 9pm EST work for everyone?

di.oof
July 31st, 2006, 11:28 PM
Might want to consider 10PM EST - that way peeps busy with tfl might join in afterwards.

jungle juice
July 31st, 2006, 11:48 PM
start at 9 end at like 11 or something

Pet
August 1st, 2006, 01:36 AM
sounds good