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View Full Version : TF2 Trailer 2 leaked...


TheMOB
August 23rd, 2006, 04:56 PM
http://www.body-count.org/files/team_fortress_2.wmv

Looks pretty cool.

MeestarK
August 23rd, 2006, 05:09 PM
The animations look awesome, but I didn't see any conc jumping :(

Killian
August 23rd, 2006, 05:13 PM
I saw rocket jumping though!

OhGr
August 23rd, 2006, 05:24 PM
this is so gonna my comp scream, I can't wait and it looks like its offering the hotness.

KewK
August 23rd, 2006, 05:28 PM
Is it just me or did none of them jump at all. They all seem to be running. I guess that means no bhoping :(.

jin
August 23rd, 2006, 05:28 PM
looks great, hw/demo/scout/ng/sniper were shown, they'll probably show off the medic/pyro in the next one.

None the less it looks pretty damn cool to me, thumbs up! :)

Pouie
August 23rd, 2006, 05:31 PM
Is it just me or did none of them jump at all. They all seem to be running. I guess that means no bhoping :(.

It's a jump... to conclusions mat!

But it looks pretty awesome. The sg seems ridiculously overpowered, but I'm sure the soldiers were just given really low health.

HellFire
August 23rd, 2006, 05:37 PM
HILARIOUS again. very impressed with everything. I love the new MIRV that the demoman threw, absolutely awesome. however, I hope sniper is going to have a dot or some charge up mechanism. I didn't really see it in the trailer. overall, very happy though.

-Dirby-
August 23rd, 2006, 05:54 PM
not bad...

kaww
August 23rd, 2006, 05:57 PM
Sure beats the crap out of FF and their boring map designs.

baconman
August 23rd, 2006, 05:57 PM
eh looks OK


but hl2 games are all terrible

linkfish
August 23rd, 2006, 06:20 PM
looks really cool, i'm hooked if theres bunny hopping and concing.

eznorb`
August 23rd, 2006, 06:32 PM
doesn't show any signs of bunny hop or concing, but who knows. the heavy and the sg look over powered but who knows. haha yeah it looks pretty sweet, but FF still looks much better imo.

eXCeLL
August 23rd, 2006, 06:34 PM
well they didnt show the medic (I know they showed the scout) but maybe they are saving concing for the medic promo.. as for bunny-hopping, it probably will be removed (unless valve actually listens to its consumer) because it was an exploit in the first place. :(

i suppose bunny-hopping will be the selling point as to who wins the tf mod war.

[edit] I agree with jin. They [FF] are probably losing alot of interest with the lack of gameplay footage.

jin
August 23rd, 2006, 06:34 PM
doesn't show any signs of bunny hop or concing, but who knows. the heavy and the sg look over powered but who knows. haha yeah it looks pretty sweet, but FF still looks much better imo.

yeah im pretty sure everyone was low healthed to make the classes look more dominant. FF needs to release some in game videos now and not 10 second ones. :)

OhGr
August 23rd, 2006, 06:35 PM
is it possible to Bhop in HL2 ? once you answer that im sure you can conclude if it will be in the game or not. :D

Edy
August 23rd, 2006, 06:51 PM
best 2fort remake ever

SilentDark
August 23rd, 2006, 06:53 PM
I hope they didn't make grenades a seperate weapon.

Meaning you can't use your shotty at the same time.

northern lights
August 23rd, 2006, 06:58 PM
is it possible to Bhop in HL2 ? once you answer that im sure you can conclude if it will be in the game or not. :D

just strafe jump in a straight line

Fivestar
August 23rd, 2006, 06:59 PM
As long as there are rocket jumps.

maddog1
August 23rd, 2006, 07:06 PM
Wow that was cool RJ is still happening

|RES|arod
August 23rd, 2006, 07:10 PM
well they didnt show the medic (I know they showed the scout) but maybe they are saving concing for the medic promo.. as for bunny-hopping, it probably will be removed (unless valve actually listens to its consumer) because it was an exploit in the first place. :(

i suppose bunny-hopping will be the selling point as to who wins the tf mod war.

[edit] I agree with jin. They [FF] are probably losing alot of interest with the lack of gameplay footage.

No, TF2 is going to be big regardless of bunnyhopping. Most pubs that are full nowadays dont have people who can bhop. Bunnyhopping is definitely not a selling point and to think that we(league TFC'ers) are going to sway a game's likelihood of success is a little on the arrogant side. The movie was great and it was different. This is exactly what TFC needs... a new game with new tactics/styles of play to spark interest. The same exact TFC game on source engine will not bring many new players and is just beating a dead horse. No offense to FF, but I have a feeling TF2 will get back to its original playerbase with this game.

Fornaught
August 23rd, 2006, 07:14 PM
It's gonna be a fun winter :)

}tHoL{-Bout2plucku
August 23rd, 2006, 07:20 PM
i nutted myself at the spy part

Dave
August 23rd, 2006, 07:44 PM
Now thats what I'm talking about. Looks awsome, and fuck bhop, I'm so sick of hearing "I won't play without bhop". I say GOOD, don't play, you don't matter, no one cares. I'll still have fun with the 100,000 people who do play.

jabroni
August 23rd, 2006, 07:45 PM
you can bunnyhop in hl2 with changing just a couple commands. airaccel and something else. its not exactly the same, but you still go fast and have normal air control ON TO LADDERS.

as for the video, there goes another 4 years of my life :(

dramling
August 23rd, 2006, 07:45 PM
pretty hawt.

Cobalt
August 23rd, 2006, 07:58 PM
Sweet.

kaww
August 23rd, 2006, 08:45 PM
am i the only one who thinks it looks gay? my vote goes to FF. for the people, by the people.

One less person ruining the new community.

valk
August 23rd, 2006, 08:53 PM
rofl

Count
August 23rd, 2006, 08:56 PM
nice! can't wait-hope theres concing.

Jarek
August 23rd, 2006, 09:02 PM
i'll demonstrate what valve did with 2 graphs:

http://www.gren2.com/jarek/tfc_learning.jpg
First, we have the TFC learning curve, yea life's a bitch, download cheats.

http://www.gren2.com/jarek/tf2_learning.jpg
Now, we have the TF2 learning curve. Learning to run in zigzagging lines sure will be tough on the new people.

$hadowgod
August 23rd, 2006, 09:14 PM
best 2fort remake ever


Yea I didnt notice that until the scout went down the spiral

the scrill
August 23rd, 2006, 09:17 PM
i'll demonstrate what valve did with 2 graphs:

http://www.gren2.com/jarek/tfc_learning.jpg
First, we have the TFC learning curve, yea life's a bitch, download cheats.

http://www.gren2.com/jarek/tf2_learning.jpg
Now, we have the TF2 learning curve. Learning to run in zigzagging lines sure will be tough on the new people.


.....

Sid6.7
August 23rd, 2006, 09:21 PM
they need to learn from the TFC community how to make fucking videos. that shit made me want to take a nap. . . it looked good though.

MoonGuardian
August 23rd, 2006, 09:38 PM
there is jumping, a soldier jumps when getting killed by the SG
now.
I believe Valve is playing it smart. This is a second video, showing (the classes) and none of the 'extreme' stuff. That will come next. Conc jumping, the conc effect, the pyro. The "cool" the "WOW" effect sort of deals. It'll come

schtoofa
August 23rd, 2006, 09:43 PM
Looks cool! These characters have a ton of personality. Anxious to give it a try. They've really embraced the cartoony style. Judging from the way the characters were moving, it looks like Jarek isn't far off from describing Valve's approach to handling new folks. If that's the case, it's not necessarily a bad thing. It means that the focus will be on learning class abilities, not learning a quirky-according-to-some skill (i.e., bunny hopping). We'll see, though. I won't judge the game before it comes out, and I'm looking forward to playing it.

One less person ruining the new community.

Gimme your STEAM ID so I can do the FF community a favor

SoulCutter
August 23rd, 2006, 09:50 PM
I liked it except for the hwguy firing. The bullets were just spraying everywhere and it looked kind of ridiculous. Plus he kills someone off to the side of where he's even shooting.

Syrion
August 23rd, 2006, 09:54 PM
The "learning curve" people sound exactly like the elitists who grumbled about TFC and stayed with QWTF, because there "was no bunnyhopping" and it was "made for newbies" and "concs were overpowered." It happens every time.

Killian
August 23rd, 2006, 10:05 PM
Wether theres bhopping or not, just play the game. It will get 10 times more players than FF and it will be a game that you are familiar with and will most likely do well at. It will also bring a whole new life to a new comunity, so stop bitching.

DarthGreg
August 23rd, 2006, 10:16 PM
Um it looks pretty awesome, but if you think that's a gameplay movie you've got another thing coming. At least after seeing the game in action we know it really exists, unlike it did 7 years ago.

I'll be holding my breath until I see gameplay mechanics, like jumping, air control, concing, sliding, trimping, etc..

Verty
August 23rd, 2006, 10:17 PM
Wow, can't wait to play it :D

Redneck
August 23rd, 2006, 10:58 PM
wow it looks shittier than I imagined.

di.oof
August 23rd, 2006, 11:01 PM
This is strictly rumor. But I want to document it and see if it is true in a few months.

<inside source?> u cant hhwiththe flag
<inside source?> flag is heavier now
<inside source?> and it isn't a flag :)
<inside source?> everythin else will be the same

senor-turkey-lurkey
August 23rd, 2006, 11:03 PM
i'm not sure if I like it as much after seeing that video. Obviously it was going to be cartoony but that just looks really really soft. Give me some blood or something at least. Although i'm sure it will be fun... hopefully.

Pouie
August 23rd, 2006, 11:04 PM
its not exactly the same, but you still go fast and have normal air control ON TO LADDERS.

LOL

PHISH
August 24th, 2006, 12:01 AM
<inside source?> u cant hhwiththe flag
<inside source?> flag is heavier now
<inside source?> and it isn't a flag
<inside source?> everythin else will be the same

This is strictly rumor. But I want to document it and see if it is true in a few months.
If that's true the 1 percent community of Yiffy's foxies finally got their wish!

Jarek
August 24th, 2006, 12:34 AM
I think there will be very little to 'learn' in TF2.

You go into CS and you don't need to learn much besides strategy and how to aim. TFC requires you to learn to bhop, knife, conc, concaim, aim in general, and strategize. I suspect (judging by that video) that TF2 will take out some of the technical aspects of the game and make it more straight forward 'how you handle each class'.

puppychow
August 24th, 2006, 12:35 AM
oh, won't you all be pissed if tf2 becomes the game yet there is no bh'ing....

the tears shead could irrigate africa

mag
August 24th, 2006, 12:39 AM
needs more gibs


other than that, looks to be exactly what i hope for.

PHISH
August 24th, 2006, 12:45 AM
I'm waiting to see what other maps they've made - 7 years for 2fort eh!

Everyone knows if they didn't port ravelin the game will never reach its full potential.

Blashy
August 24th, 2006, 01:07 AM
I love what I've seen so far.

I'm hoping no bhop, the scout is going to be one sweet dude if there is no bhop with that speed he had going.

EVen if those soldiers had full health, I don't consider the SG overpowered.

They just ran at it, we all would have tossed a nail grenade.

wads
August 24th, 2006, 01:19 AM
link donest work,

sEJJE
August 24th, 2006, 01:21 AM
wow this game looks really fun... it would be cool to have bhopping and concing but i wonder if ill like it without it, who knows... im looking forward to it

Black Hand
August 24th, 2006, 01:28 AM
I'm looking forward to this game, I like the idea of no bhop, it brings what I think are the more legitimate skills involved in a team class based game to the forefront, rather than who can time their space bar taps the best and exploit the physics of the game

valk
August 24th, 2006, 01:34 AM
link donest work,

another link (http://www.ozfortress.com/showthread.php?t=22621)

valk
August 24th, 2006, 01:35 AM
good to see those who could never bhop jumping on the "down with bhop" bandwagon!

SithDrummer
August 24th, 2006, 01:39 AM
i'll demonstrate what valve did with 2 graphs:

http://www.gren2.com/jarek/tfc_learning.jpg
First, we have the TFC learning curve, yea life's a bitch, download cheats.

http://www.gren2.com/jarek/tf2_learning.jpg
Now, we have the TF2 learning curve. Learning to run in zigzagging lines sure will be tough on the new people.
HOLY SHIT YOU ARE IN THE BETA? NOWAI

Seriously, you have no idea what you're talking about, so just stop.

Black Hand
August 24th, 2006, 01:45 AM
good to see those who could never bhop jumping on the "down with bhop" bandwagon!

can you teach me how to bhop dawg???!

northern lights
August 24th, 2006, 01:45 AM
TFC requires you to learn to bhop, knife, conc, concaim, aim in general, and strategize.

You are silly to presume that none of these skills will be in the game
in fact, they may introduce many many new possibilities with each and every class

IMO TFC is repetitive as fuck!! Everyone plays the same positions, the same strats, the same conc spots, and the same grenade spam. BHOP caters to less than 10% of the entire TFC user base throught it's history. It is the mass chaos 2fort & dustbowl servers that are the most fun in TFC and fueled it's popularity!

In fact, I am looking forward to TF from a different angel. New elements. Not the same fuckin BHOP , conc, die, BHOP, conc, die, BHOP, conc, die. It's all about the weapons in your hand that make the game the most fun.

_MJ_
August 24th, 2006, 01:51 AM
anyone notice the map was asymmetrical?
One side was a bard type deal; and the other is a office building type..
Unless they were showing 2 different maps.

hopefully they fuckin fix source SDK so I can start mappin!

kaww
August 24th, 2006, 01:58 AM
Gimme your STEAM ID so I can do the FF community a favor

0:0:211683, thanks in advance for keeping me away from a community who hates TF2 because ITS NOT REALISTIC AND HARDKORE ENUF FOR THEM

eXCeLL
August 24th, 2006, 02:04 AM
i didnt mean JUST bunnyhopping arod, i meant general control of the player that we have in tfc.. sorry if i mislead you

and sure, it could and might be a great game, i just feel its not tf without bunnyhopping because its all i know (ive only played tfc) so it would be weird without it

with all that said, i think it looks really fun

Frag
August 24th, 2006, 02:42 AM
i just hope movement will be more fluid than the games in the past.
and people are assuming way too much shit from just a vid, like 1. no bhopping, 2. cant shoot while throwing nade. i understand why ppl are assuming 2, but maybe it will be an improvement to the ever-so spammy game of TFC rather than a negative change.

maybe when you prime a nade, your gun goes temporarily down, new model comes up, animates with toss, switches back? hopefully you wont have to SWITCH to the grenade first before priming.

i first wanted TF2 to be not as successful... but now im hoping for the best for them. I will most likely play both FF and TF2. time will tell which one will be dominant.

eznorb`
August 24th, 2006, 02:58 AM
who ever says bhop should be taken out or that they hope it isn't in TF2 should realize that bhop is a major part of what makes tfc unique. it isn't just in tfc i know, but i think it wouldn't be the same without it. wall strafing, hand held grenade jumping, hand held concs, rocket jumps and so on make any fortress game what it is. most of these skills take a while to get good at, like conc aim for another example. i just couldn't see any fortress game without many of these things that make it so enjoyable and take much time and gameplay to become a "top" or good level player. TF2 looks pretty cool although i'm not a big fan of the new cartoon style, i am excited to play both FF and TF2 and as Frag said... time will tell. GLHF!

Milosenpotion
August 24th, 2006, 03:17 AM
valk you dont even know the guys you're talking about...some of them were bhopping before you probably played a tfc match lol
I liked the vid, especially the spy part =))))

XDog00
August 24th, 2006, 03:48 AM
ive played since this game came out, i can bhop pretty well, and i hope bhop isnt in tf2. tfc was more fun for me when bhop was little known/didnt exist. that's just me though :(

[GoW]HK
August 24th, 2006, 05:05 AM
looks great

wads
August 24th, 2006, 06:35 AM
ive played since this game came out, i can bhop pretty well, and i hope bhop isnt in tf2. tfc was more fun for me when bhop was little known/didnt exist. that's just me though :(

it was more fun for you when people didnt bhop because you cant do it well, if you were able to do it well, then you most likely woudlnt and couldn't play tfc without bhoping.

thats why people who can bhop want it in,. but of course, this is under the mindset that tf2 will be similar to tfc, which it probably wont, in terms of gameplay.

SlaX
August 24th, 2006, 07:28 AM
I've been playing since 2000. I'm able to bhop fine, but I actually did prefer TFC before bhop was what seperated good players from noobs (or however you want to classify it). I find that I can fit in any atmosphere as far as servers that allow bhop and those that don't (although I still bhop by habit, even if it doesn't work well). That said, I'll be happy with the game bhop or not. I'm not depending on bhop to determine whether I will like the game or not.

Also, I'm with PHISH in that I'm interested to see the non-2fort maps that they have planned for us. 2fort was great when I started playing, but it bores the fuck out of me right now.

Ignatz
August 24th, 2006, 08:07 AM
butterfly knife ftw.

GhOsT
August 24th, 2006, 08:22 AM
I'm pumped. I can't wait for this to be released now.

As for not being able to prime a nade and fire your weapon, watch the demo part again.

http://www.bobday.net/pics/tf2/tf2mirv.JPG
In this pic from the video you see that the mirv is being held/twirled in the demo's left hand. If you watch the video again you'll notice that the gren launcher is lowered (much like how the hwguy's ac is tilted up before he starts firing).

http://www.bobday.net/pics/tf2/tf2mirv2.jpg
In this pic you can see the gren launcher in the demo's right hand and the mirv in the demo's left hand.

My guess is that you can still fire and throw a nade at the same time. Only now there are priming/throwing animations as well.

Randy Travis
August 24th, 2006, 09:11 AM
given the style of the game, i think that concing and (hopefully) bhop, or something like it, would only make sense... otherwise it would feel like playing a game meant for 4 year olds.

I really felt that bhoping/hh'ing separated tfc from a casual game to one that was really driven by the skills of those playing.

If no conc/bhop.. i'll just fov 190 or something and make it feel faster (if it feels as slow as it looks).


I think the soldiers run looks ridiculous.

CHIPMAN
August 24th, 2006, 09:59 AM
My first impressions (based solely on the video) are that TF2 will make for a great pub server game, without a doubt. Its fast moving and the cartoon-effect makes me think it will be entertaining and fun.

Would be nice to see some FF gameplay (even something similar to the TF2 video, which I know wasn't necessarily game-play) to give us all some idea of what to expect.

Like someone else said, it's going to be a great winter for us all.

Oh and ps: The spy was awsome.

GhOsT
August 24th, 2006, 10:07 AM
well whatever it just looks like valve made it into another 'run around like a goofball and shoot guys' game. it reminds me of Q3F. the only reason i like tfc is because of the movement and other unique skills u can learn. i have a feeling not many old-skoolers (like the_ROCK, MassacrE, Rent, etc.) will like it. LOOK GUYS I AM RUNNING IN A STRAIT LINE WIF DA FLAGLOZL!1!1!
So what if they don't like it? The TFC community is much larger than just this website.

exr8eD
August 24th, 2006, 10:10 AM
yea but they don't count :p

JuiCe
August 24th, 2006, 10:13 AM
the hw didnt explode when he got sniped in the face :(.... so unrealistic

Verty
August 24th, 2006, 10:26 AM
I hope TF2 is really simple because 1) it will be fun and 2) it will get rid of you elitist fucks who ruin the game by exploiting every tiny bit of what you can find. Oh and maybe 3) because when you'll play and find out it's great, you'll all shut your holes.

free
August 24th, 2006, 10:57 AM
This is strictly rumor. But I want to document it and see if it is true in a few months.

you'll notice in the video that both the scout and demo are going for a briefcase on a desk and not a flag

Frag
August 24th, 2006, 11:03 AM
i think too many ppl are looking at the Scout part where he runs pass everybody.. and they're taking it way too seriously.

everybody in this video was an actor. this wasnt a gameplay video, and some people are taking it as one. the first tf2 video introduced the characters, and this video extended the persona of most of them (pyro? medic? :()by introducing the interaction between the characters.

i cant wait to play these games

Edy
August 24th, 2006, 11:24 AM
its a fucking leaked TRAILER. not a gameplay demonstration video in which every aspect of the game is shown..a trailer. you guys are a bunch of overreacting freaks and if you dont want to play this game, go to ff. TF2 is probably going to have a very big fanbase from what Ive seen on many forums.

schtoofa
August 24th, 2006, 11:51 AM
0:0:211683, thanks in advance for keeping me away from a community who hates TF2 because ITS NOT REALISTIC AND HARDKORE ENUF FOR THEM

lol, you guys are crazy. I don't think anyone here has played both games, so everyone's just guessing what each game is going to be like (although the guesses are getting more and more content to back them up).

Capita
August 24th, 2006, 11:51 AM
holy shit, they're starting to make a believer out of me. I cracked a huge smile when I saw the rocketjumping. Wow...I'll need to upgrade my 64MB card now though...

aXeman
August 24th, 2006, 12:03 PM
TF2 looks awesome, love the bat the scout has, and the mirv made me wet myself.

You gotta love that 2fort layout...main ramproom looks to be outside in a fensed area (Soldier at the elevator door shoots at the scout), the vault entrance to a secret hideout (spiral)...sooooo cool!!

beano
August 24th, 2006, 12:24 PM
I'm going to jump on the "devil's advocate" band wagon here and say that I think this looks like shit. The AC is so inaccurate it is unbelievable. If there is no flag like we saw in the 2fort, there was documents, then that is lame as hell. I am always for capture the flag. not lame ass documents like DOD or something. It looked like the spy could cloak? did I see that right? or not... Gun models look so gay. It looks like claymation. It just doesn't fit with the gameplay. The scout's bat is retarded... Did he kill that sold with one hit? was it low health... I don't know. FF imo, is 100% better than this pos. GL Valve.

EDIT: there is probably one key to do a rocketjump, no skill involved in this game imo.

GhOsT
August 24th, 2006, 12:47 PM
maybe they thought they didn't have enough games for ages 6-12.
I'm pretty sure counter strike already covers this well enough.

Janus
August 24th, 2006, 01:41 PM
I saw gibs.

It IS possible!

I was pretty impressed, although I really do want to see some FF gameplay.

Scorcher
August 24th, 2006, 01:53 PM
Looks shitty, and for everyone hopping off the FF bandwagon and onto the TF2 bandwagon just remember the great support valve has given to TFC over the years.

I'd rather play a game made by clanners, for clanners, than some game that is trying to appeal to 12 year olds. Remember valve doesn't like concing or bunnyhopping (but they love teleporters and nail exploits). So unless they've changed their ways TF2 will probably blow and will have shitty support.

Oh yeah and to everyone saying they liked TFC before bunnyhopping, lol. The movement in TFC is so unique and so fun. Gliding and strafe-jumping are pretty boring.

jin
August 24th, 2006, 02:14 PM
Looks shitty, and for everyone hopping off the FF bandwagon and onto the TF2 bandwagon just remember the great support valve has given to TFC over the years.

I'd rather play a game made by clanners, for clanners, than some game that is trying to appeal to 12 year olds. Remember valve doesn't like concing or bunnyhopping (but they love teleporters and nail exploits). So unless they've changed their ways TF2 will probably blow and will have shitty support.

Oh yeah and to everyone saying they liked TFC before bunnyhopping, lol. The movement in TFC is so unique and so fun. Gliding and strafe-jumping are pretty boring.


only thing i could do was laugh at this post and others like it, good to see there are still some comedians around here :)

Exe
August 24th, 2006, 02:34 PM
lol, looks like a cartoon.

engineer
- sg did a ton of damage
- does sg only have 1 level ??

hw
- he was moving while firing (but slower)

sniper
- no comment

spy
- awesome disguising ability!!

scout
- wicked fast (but no jumping)
- did you see his eyes move around ?

demo
- hehe, i love his detpack

soldier
- sick rocket jumps (did I see one do a flip?)


If anything, it sure looks interesting.

caedere
August 24th, 2006, 02:36 PM
<inside source?> u cant hhwiththe flag
<inside source?> flag is heavier now
<inside source?> and it isn't a flag
<inside source?> everythin else will be the same

I certainly hope that's false, cause that would suck.

XDog00
August 24th, 2006, 02:39 PM
uh, yea i must be a nub to have a different opinion than most :rolleyes: im probably better than you wads, but oh wait, i must suck and cant bhop since i dont want bhop in tf2! you got me sir

Cann
August 24th, 2006, 02:40 PM
If there is no flag like we saw in the 2fort, there was documents, then that is lame as hell. I am always for capture the flag. not lame ass documents like DOD or something. It looked like the spy could cloak? did I see that right? or not...

The scout's bat is retarded... Did he kill that sold with one hit? was it low health... I don't know.


Gotta agree on the no flag comment ... especially if the 'rumor' or the 'premature conclusion' that you won't be able to conc w/ the 'flag.'
Spy did cloak, in the upperhand right corner says 'uncloak and dagger' as class description.

The scout killed a pyro w/ the bat, not that it really matters as far as class hp/armor b/c as w/ most games when you strike someone in the back of the head (spy, knife for ex) there's an instant kill. And I kinda like the bat idea for a scout, every class (cept med and NG) havin a CB is a bit boring IMO.... this still doesn't change the fact that they take away my medkit and leave me w/ some gay-ass siringe (dont care about sp.)

... just remember the great support valve has given to TFC over the years.

So unless they've changed their ways TF2 will probably blow and will have shitty support.


Valve change their ways!? Surely you jest.

16Valve
August 24th, 2006, 02:40 PM
The "learning curve" people sound exactly like the elitists who grumbled about TFC and stayed with QWTF, because there "was no bunnyhopping" and it was "made for newbies" and "concs were overpowered." It happens every time.

EXACTLY.

You either adapt and move on or get stuck in the past. I'm in utter total support of the FF team but I'm sure they have no illusions of what *could* happen to the mod given what kind of professional juggernaut they're up against community-wise. There's a big difference between well-paid professional artists, coders, (the best in the business at Valve) etc etc and
lovers of a game doing it in their spare time. No matter how dedicated they are.
Where we can help them is to keep getting the word out and supporting them as much as possible. Now that TF2 is well under way, I doubt Valve is going to help them in that regard very much.

I, for one, could give a crap if there's Bhop, rocketjumping, or concing. If the game is fun, I'll play it.
Learning curve? Who cares how steep it is? There has been a trend as of late of very simple games that are just plain fun and addicting. Katamari Damacy is one of note. Silly as the concept is, it's so easy to play and fun.
WoW is another example. You hear the cries about how easy it is (MMO-wise anyway) and how "skill-less" it is but the numbers don't lie.

I don't play games to be even MORE stressed out than my daily life is. I play to have fun. Plain and simple.

The TFC community started to bleed players right about the same time as Bhop started to gain momentum. The "learning curve" to get very competitive went through the roof. Sure many hardcore players grabbed on to it and flourished but there are just so many that want to put that much work into a game to have fun. The community that is left are those such players, which is why we've stuck around so long.
Blame it on the netcode and the changes Valve made to the game but in my very humble opinion, it was that so-called learning curve that killed the game. The game was already pretty hard to master even if you played alot.

I'd rather play with alot fewer rules and a whole lot more people. When Q3F first came about, a bunch of us "old QWTF" guys left TFC for a while. I came back becuase I just liked the way TFC felt. I couldn't go back to the old game. Here's to hoping FF doesn't give TOO much of a nod to the old game.

Yea, yea. TLDR. I couldn't stop heh.

Oh and yea. I nearly spit out my coffee when I saw the spy cloak again.
Also, it looks like the vid starts already in progress. Possibly he missed the Pyro and Medic??

puppychow
August 24th, 2006, 02:45 PM
lol, you guys are crazy. I don't think anyone here has played both games, so everyone's just guessing what each game is going to be like (although the guesses are getting more and more content to back them up).

yeah, and, *AHEM* might be nice to get a FF video soon so we have to stop speculating :mad:

:p

caesar-
August 24th, 2006, 03:00 PM
Jarek, in TFC matches 6 classes are used for the most part, mostly medics and soldiers, there will be a lot more to learn and stratigize with because you'll be able to use a larger variety of classes in TF2.

kab
August 24th, 2006, 03:04 PM
even if there is no bunnyhopping in this game (we dont know that yet do we?) i think TF2 will still be fun. maybe no bunnyhopping will turn out for the better

MoonGuardian
August 24th, 2006, 03:07 PM
okay.

This is a game, the "heavy flag" idea, can be changed by a mapper. Flags can be added by mappers and what not. Having a 'heavy' flag is not the end of the world.

As soon as full support for TF2 is available, mappers will be all over this game... Which is a good thing for tf2.

As for the bhoping talk. Hmm, I wonder how many people TFC lost because of the bhop. I left for awhile. I was in... 7th grade? I had no one teaching me. We are all mostly in our 20's now, have knowledge of 'exploiting' engines (in other games at HL ones) to create movement. An example being HL2DM. I forgot the word, but its like 'bhop'ing in HL2DM. Duck/sprint/jump/repeat. I'm not very good at it. I've been shown, but I don't play HL2DM enough to practice/learn it. Yet I do fine because I have skill in *laugh* spam. lol!


As for the support from Valve. ANd the "its been 7 years" THose were two TOTALLY different games. One they (thankfully) dropped, and started on this later. Valve has not forgotten TFC put them on the MAP for Online gaming. TFC was, as many claim, a HUGE sucess. Just because they stopped fixing issues, put in teleporters (why do you complain... talk to your league admins and persue having them taken out of matches... ) doesn't mean Valve is going to just drop TF2 in, and move on. It will have support. I'm more worried about FF lacking support, to be honest. And them conforming to too many of our requests, and dislikes about the game.

FF = concrete. BLAH
Tf2 = Lively. YEAH!

I believe (last I heard) APC, or some name, the dude that made the L2D video, was going to be pumping out a video from FF. But I'm sure that's far off still. He was doing their main trailer? Any words on that?

If you have to stop shooting to through grenades. Excellent, it'll take just THAT much more skill to juggle someone as a soldier. It'll take just THAT much more anticipation for spam. It's a good idea.

I almost garentee the next 'legit' video put out, will be one that contains more skillful moves. Explosions, real game play.

Shit, this was a long post. Not like anyone reads my posts anyways. Haha

Phantom
August 24th, 2006, 03:29 PM
wow it looks shittier than I imagined.

Seriously, why the fuck isn't this the majority view.. those models are so moronic looking, good god.

Frag
August 24th, 2006, 03:34 PM
engineer
- sg did a ton of damage
- does sg only have 1 level ??

the soldiers' health was obviously lowered prior to entering to the top room in 2fort. evidence that supports this: the demo gets shot by the sg for a while right before he mirvs the sg.

and nobody knows the answer to the other question.

but did anybody notice the sg shooting still after the demo went behind the corner? i thought that was cool. they changed the AI in the sg some.
scout
- wicked fast (but no jumping)

no jumping in the avi you mean, not in the game. soldiers did jump in scene 1. they (probably) just didnt make the scout jump cause they wanted to demonstrate his ability to run. or they havent animated it yet? gotta realize that we know almost nothing from this avi.

breeze Panic
August 24th, 2006, 03:45 PM
everyone might as well quit complaining about it being all cartoony. 90% of the people in tfc have the cartoon models and shit. plus if you dont like the cartoons, you know theres going to be custom models probably before it even comes out.

the first time i watched it i thought it looked sweet 10 min ago. but i just watched it again and payed attention. it looks gay. map is alot smaller. what do you even need to conc for lol the farther u have to run is 30 ft. imagine concing across that bridge. as soon as u leave the ground youd be where you needed to go. so maybe concing wont be as powerful....hows anyone even gonna take the flag with a demo there if the concing isnt powerful. hell just det you all day.

they have a good idea i think. stuff just needs to be bigger and put the real damn tfc in there. concing and what not.

but what i dont understand is why does everyone think tf2 will have 1000000 people. no one is going to play this but us. when they came out with cs source did we all say cool theres a second cs lets play it ! =D. nope. we said cs is fucking gay. fuck that. just like cs will say to tf2. and so will DoD. the reason they didnt like tfc was cause it seemed fake. now its a cartoon. theyll hate it even more. so its not gonna get many players. FF here we come

sw_vile
August 24th, 2006, 03:55 PM
-Desert_Chipmu']everyone might as well quit complaining about it being all cartoony. 90% of the people in tfc have the cartoon models and shit. plus if you dont like the cartoons, you know theres going to be custom models probably before it even comes out.

the first time i watched it i thought it looked sweet 10 min ago. but i just watched it again and payed attention. it looks gay. map is alot smaller. what do you even need to conc for lol the farther u have to run is 30 ft. imagine concing across that bridge. as soon as u leave the ground youd be where you needed to go. so maybe concing wont be as powerful....hows anyone even gonna take the flag with a demo there if the concing isnt powerful. hell just det you all day.

they have a good idea i think. stuff just needs to be bigger and put the real damn tfc in there. concing and what not.

but what i dont understand is why does everyone think tf2 will have 1000000 people. no one is going to play this but us. when they came out with cs source did we all say cool theres a second cs lets play it ! =D. nope. we said cs is fucking gay. fuck that. just like cs will say to tf2. and so will DoD. the reason they didnt like tfc was cause it seemed fake. now its a cartoon. theyll hate it even more. so its not gonna get many players. FF here we come
you have no idea what the fuck you are talking about.

Cann
August 24th, 2006, 04:02 PM
lol!

and I was about to give up on this thread completely.

jin
August 24th, 2006, 04:09 PM
you have no idea what the fuck you are talking about.

i agree ^

GhOsT
August 24th, 2006, 04:22 PM
-[DsO]-Desert_Chipmu, I'm just curious where you think all the TFC players came from, cause it sure as hell wasn't from the QWTF community.

Killian
August 24th, 2006, 04:35 PM
The trailer being made the way it was made the way it was for a few reasons.
1.) They are trying to appeal to EVERYONE - not just the current tfc community. That's where all of the bitchers are coming from. Do we know for a fact there won't be conc jumping or bhop? No we don't. And if bhop was included in the trailer, new comers to the game would probably think, "why is that person jumping over and over, he looks like an idiot."
2.) A trailer is made to look like a movie, it is NOT a game play video. People who think you will die in an instant deserves a dope slap because it was obviously set up that way. Someone said the ac looks innacurate... Take a look at an ac firing without crosshairs and tell me if that looks very accurate. Someone also said you slow down when you fire the AC, I don't know how long you've been playing, but that happens in tfc too.
3.) They want you to beg for more. All of you are wondering if their will be concing,bhop, ect, and are waiting for the next video to be released to see wether it's their or not. It attempting to build up interest in the game, and even though you will most likely deny it, the moment the next video comes out, you'll be all over it.

As for people saying it is made for 6-12 year olds. I'm pretty sure gaming companies don't like to show limbs being blown off or a cloud of blood coming out of a head of a person being shot by a sniper rifle, if they intended it to be for young children. I don't know if one exsists, but I would LOVE to see a trailer released by valve, before the original tfc came out and compare the two, and just see how much of the game play you could get from watching a short video.

kaww
August 24th, 2006, 04:57 PM
NEEEEERRRRRRDDD RRRAAAAAAGGGGEEE

Cann
August 24th, 2006, 05:00 PM
watch the scout/demo part again in slow-mo, or just pause it as the pipes are det(ed) - you can see the scout's arm go flying [at very least.]

little gibs, though not much ... and besides the amount of gibs is can be set to lots or none w/ TFC, I'm under the assumption that customaiztion is still a part of this version of fortress and that the setting was on low for this trailer.

Tercel
August 24th, 2006, 05:03 PM
Seriously, why the fuck isn't this the majority view.. those models are so moronic looking, good god.

^^^

eznorb`
August 24th, 2006, 05:07 PM
<inside source?> u cant hhwiththe flag
<inside source?> flag is heavier now
<inside source?> and it isn't a flag
<inside source?> everythin else will be the same

good bye adl :(

lame.

Jimyd
August 24th, 2006, 05:17 PM
One less person ruining the new community.

You forget to realise its just another ingame promo/cgi render movie.

Soldiers wont die that fast. SG could barely kill 1 experienced soldier.

I'd wait till an actual 2 minute gameplay footage of people trying before you can consider it good.


At least we know how FF is being made, TF2 could just end up like CS with 9 classes.


Looks boring and pretty easy to me, especially if there is no jumping/dodging.

Cann
August 24th, 2006, 05:18 PM
Looks boring and pretty easy to me, especially if there is no jumping/dodging.

gawd... does no one bother to read any replies before posting now?

jin
August 24th, 2006, 05:26 PM
apprently not, no way to get through to them, might as well let them continue their useless rambling

kaww
August 24th, 2006, 05:28 PM
Looks boring and pretty easy to me, especially if there is no jumping/dodging.

Who's jumping to conclusions now? THIS LEAKED VIDEO HAS NO JUMPING IN IT THEREFORE YOU CAN'T JUMP OR DODGE IN THIS GAME IT SUX!!

Notice how there weren't any regular grenades in it either? Guess that means they aren't going to be in the final version! Man, I just love this form of thinking.

Jimyd
August 24th, 2006, 05:33 PM
You guys are worse, i stated how i realise its just a promo trailer, of course i don't know what's in the final game.

I'm just saying from what we've seen/been shown so far, the game will be fun for the first couple of hours then be pretty easy after you have learned eveything in a couple maps.



I'm a fast learner when it comes to new games, for example fear, pretty easy even for playing it a couple times.

Banned from many servers now. Same with quake 4 :P

What's gonna be sad is all the server owners who own these 9999 ruled servers with the no bhop admins, will just ban anyone that starts playing better than them.

At least we know FF will contain that upper skill level to acheive, for those that want to achieve it.


And if youknew anything about TFC community, youd know ive been playing this forever, and i kinda know what im talking about when it comes to tfc or fortress games.


Valve needs to appeal to the 12 year old kidbase again to get a influx of the new generation of kids/players. most everyone that place tfc now is 18 and up (in college or past it), and many of us are stop playing due to the real world.

It's like with any commercial you ever see, businesss wanna market their products for mid teens. Because if they can get em hooked when they are younger for their product, you got a consumer for your product for a very long time.

And yes i know this isn't the academy forums. so be quite =)

kaww
August 24th, 2006, 05:47 PM
You guys are worse, i stated how i realise its just a promo trailer, of course i don't know what's in the final game.

I'm just saying from what we've seen/been shown so far, the game will be fun for the first couple of hours then be pretty easy after you have learned eveything in a couple maps.

You keep saying you know it was only a short teaser trailer, yet you're STILL jumping to conclusions. How could you possibly know that this game will be simple to learn? You've seen only SECONDS of action from 6 classes. Do you really believe that what we've seen so far is all there is to the game?

And as for appealing to 12 year olds, well I'm sorry that some of you are so stubborn that you believe that everything with a little cartoon style is meant for kids only, but the rest of us see a game with a refreshing style different from all the uber-realistic games being released lately. What, are you people afraid of getting laughed at for playing a cartoon game?

Besides, since when was a game where players are propelled across maps with grenades and explosions supposed to be realistic? Where people shoot nail guns at each other and bunnyhop around until they die, only to come back to life a second later? Where players explode after being hit with a sniper bullet? If you ask me this art style fits the gameplay of TFC perfectly.

I've said all I have to say, somebody else can argue with these raging geeks.

Verty
August 24th, 2006, 05:48 PM
After so many threads about TF2, I still don't understand why people bitch that "it doesn't have this" or "it doesn't have that" from TFC. It's TF2, not TFC2. Entertainment companies who do the same thing over and over again fail. You have to do something new. That's what the TF team did from QWTF to TFC and that's what they're doing from TFC to TF2. The fuck is wrong with you? Why would people want to play the same game over and over without anything new? Oh I know why, for the same damn reasons people play the same goddamned D spot on schtop and openfire.

Change is good!

Besides, no need to judge anything from something that has been leaked and is still months away...

northern lights
August 24th, 2006, 05:54 PM
if you like TFC so much, then just keep playing TFC
not like it's gonna be removed from the universe once these are released

I agree with the above 2 posters

-DOOM-
August 24th, 2006, 06:07 PM
After so many threads about TF2, I still don't understand why people bitch that "it doesn't have this" or "it doesn't have that" from TFC. It's TF2, not TFC2. Entertainment companies who do the same thing over and over again fail. You have to do something new. That's what the TF team did from QWTF to TFC and that's what they're doing from TFC to TF2. The fuck is wrong with you? Why would people want to play the same game over and over without anything new? Oh I know why, for the same damn reasons people play the same goddamned D spot on schtop and openfire.

Change is good!

Besides, no need to judge anything from something that has been leaked and is still months away...

Yeah...you tell 'em, Verty!

PHISH
August 24th, 2006, 06:34 PM
Jarek, in TFC matches 6 classes are used for the most part, mostly medics and soldiers, there will be a lot more to learn and stratigize with because you'll be able to use a larger variety of classes in TF2.
How do you guys form these conclusions? I seriously doubt they are able to predict how things will play out w/ the engine they are using, new class skills, weapon behaviors and interactions, much less you based on a promotional avi. There's so many little intricacies of the weapons and concs (maybe- if they are still in), you can't really predict how people will start using what they've created.

There's going to be imbalances, just as there are now-look at tfc, through more than a few patches classes were either way too strong or way too weak (with 2 classes left that way forever after its supported life)
Obviously I hope they find some form of balance to classes, but these are the same guys that defended the strength of the pyro because some dude on their dev team could "cause havoc in the server" with it.

Hypnotic-
August 24th, 2006, 06:52 PM
gross. thank god for FF

jin
August 24th, 2006, 06:57 PM
meaningless ramble

fixed

Frag
August 24th, 2006, 07:13 PM
fixed

laugh

Stayne
August 24th, 2006, 07:27 PM
i'll demonstrate what valve did with 2 graphs:
http://www.gren2.com/jarek/tfc_learning.jpg
First, we have the TFC learning curve, yea life's a bitch, download cheats.
http://www.gren2.com/jarek/tf2_learning.jpg
Now, we have the TF2 learning curve. Learning to run in zigzagging lines sure will be tough on the new people.

I'm tired of people not knowing what a learning curve is. I've heard it misused so many times... and this is the last straw.

From wikipedia:
The learning curve effect...express(es) the relationship between experience and efficiency. As individuals...get more experienced at a task, they usually become more efficient at them. [This] concept originates in the old adage, "practice makes perfect", and [is] opposite to the popular misnomer that a "steep" learning curve means that something is hard to learn. In fact, a "steep" learning curve implies that something gets easier quickly.

See the figure below.
http://www.auburn.edu/~bodilke/learningcurve.jpg

The steeper the learning curve, the more quickly you are reaching 100% efficiency. That means that it is an easier task. The longer the learning curve, the longer it takes to reach 100% efficiency, meaning the task is more difficult.

Other than that, funny post.

Stayne
August 24th, 2006, 07:29 PM
anyone notice the map was asymmetrical?
One side was a bard type deal; and the other is a office building type..
Unless they were showing 2 different maps.

hopefully they fuckin fix source SDK so I can start mappin!

The maps APPEAR assymetrical, but the layout is actually the same. I'm sure they are clipped in a way that make passages the exact same. Just the appearance is different (possibly some minor differences).

As for TF2 overtaking FF (or vice-versa), I think its equally likely that both can feed off of each other. NeoTF didn't kill TFC. I was something fun and different to do on the side. People who get interested in Fortress-style due to TF2, may then look to FF for a different version of the same genre. This one-or-the-other debate is baseless. A larger fortress community is good for all fortress games.

Dr.Gizmo
August 24th, 2006, 07:44 PM
Ok this is getting a bit out of hand- people are discussing skill sets, not enzyme kinetics. Regardless of what wikipedia says, a "steep-learning curve" means that it is harder to learn something.
While it seems likely that Valve will make TF2 more accessible to new players (and more importantly, players with less free time), one can't make that conclusion from the trailer. Labeling TF2 less skillful because of the lack of jumping is just as stupid as saying FF is boring and concrete. We don't know the mechanics of the TF2 gameplay, and we (well, most of us, anyway) don't know about the new wrinkles in the FF gameplay. Those of you keeping track will have noticed that the FF team has alluded to new features more than once (ie with the scout) without actually explaining the feature.

Scorcher brings up the point which is probably etched into the heads of everyone who played before the 1.5 patch. In fact, I wrote a long post (http://forums.thecatacombs.net/showpost.php?p=1379666&postcount=159) concerning this very idea when the TF2 stuff was announced.

WonderBoy
August 24th, 2006, 07:48 PM
and the FF rebuttle? tf2 is stealing the spotlight. i think you guys need to let us see a video now :p

MoonGuardian
August 24th, 2006, 07:49 PM
Thank you Stayne. I'm glad someone has a brain around here.

DarthGreg
August 24th, 2006, 08:09 PM
Frag said it best.

no jumping in the avi you mean, not in the game. soldiers did jump in scene 1. they (probably) just didnt make the scout jump cause they wanted to demonstrate his ability to run. or they havent animated it yet? gotta realize that we know almost nothing from this avi.

Game is admittedly pretty, though.

Scorcher
August 24th, 2006, 08:39 PM
Entertainment companies who do the same thing over and over again fail. You have to do something new. That's what the TF team did from QWTF to TFC and that's what they're doing from TFC to TF2. The fuck is wrong with you? Why would people want to play the same game over and over without anything new?

Madden games
Mel gibson movies

Wheaties[TCK]
August 24th, 2006, 08:58 PM
Taking out bunnyhopping will slow the game down too much.

Verty
August 24th, 2006, 09:20 PM
Madden games

Yeah, but that's because football is repetitive to begin with :p

KiliK
August 24th, 2006, 10:35 PM
is anyone else happy to see that we ahve two new fortress games up and coming this fourth quarter? i mean jesus it's been like almost a decade since a decent one has come out since classic.

Moniker
August 24th, 2006, 11:04 PM
So unless they've changed their ways TF2 will probably blow and will have shitty support. This was good for a laugh.

News flash: this community has no pull in anything whatsoever. The only thing you people control is a game which hasn't been supported in years. It's like being king of a pile of shit in a third world country nobody cares about. Once TF2 comes out, the influx of players will swallow this community whole. New leagues ran by new people with new rules and new formats will spring up.

What I'm saying is that when this avalanche of a playerbase comes down, all bets are off. Top clans will become unseated and everything will be mixed in, jumbled up, and spit out again into something completely new. I'm 100% sure there will be no bhop, and that will be the death of what we have come to consider top level TFC.

If FF is released before TF2, it will start out with a bang, sputter, and eventually die. If it's released afterwards, it won't take off at all. It will be one of those mods like Ricochet or Deathmatch Classic.

senor-turkey-lurkey
August 24th, 2006, 11:04 PM
everyone might as well quit complaining about it being all cartoony. 90% of the people in tfc have the cartoon models and shit. plus if you dont like the cartoons, you know theres going to be custom models probably before it even comes out.

if theres one conclusion we can jump to is that theres not going to be new models released before the game comes out. As i'm sure valve will have model consistency checks on you'd need to have the game to make a model for it. And there were never completely new player models for tfc that weren't adapted from some other game.

PHISH
August 25th, 2006, 12:01 AM
I'm 100% sure there will be no bhop, and that will be the death of what we have come to consider top level TFC.

I don't see how you could make this conclusion, bhop has been banned before in leagues when it was uncapped (pfl/sta anyone?) and 'top level tfc', whatever your idea of that is, didn't get flipped on its head nor die.

PSYCOSACK
August 25th, 2006, 12:48 AM
Im impressed. LETS DO THIS!

beano
August 25th, 2006, 12:56 AM
redneck, scorcher, tercel... etc.. thank you for being reasonable and admitting that this looks like shit. the game just looks like shit.. barely resembles tfc.. i dont want to knife things out of toy story and what not.. ff ftw.

Frag
August 25th, 2006, 01:37 AM
this


is


not


tfc




this is not made for tfcers

stop making remarks like it is

its so egotistical

Stayne
August 25th, 2006, 02:31 AM
Regardless of what wikipedia says, a "steep-learning curve" means that it is harder to learn something.

Most overtly ignorant comment yet. The information is on the page. If you refuse to read and understand it, its your own fault. Just curious. Do you also say "all-timer's" instead of "alzheimers"? Do you say "unthawed" instead of "defrosted" or "thawed out"?

If you wish to be understood, it helps to use terms correctly. In the case of a learning curve, a steep curve means that the task is easy to learn, a shallow or long curve means that it is hard. I can't make it any simpler than that.

Milosenpotion
August 25th, 2006, 02:40 AM
']Taking out bunnyhopping will slow the game down too much.

w0w brO you're eL retardO. What if class speeds are faster to begin with...how would it be slowed too much? Maybe if they took bhop OUT OF TFC, TFC would be slown down too much.

northern lights
August 25th, 2006, 04:22 AM
just everyone shut up

SlaX
August 25th, 2006, 06:22 AM
i always thought steep learning curve means that it's more vertical - like harder to climb. and shallow is ... slower and gayer like DoD or w/e... lol.

and i'm with monkier on the death of top level TFC - it will never be the same. there won't be anything (interesting) to separate the pretty good players from the amazing ones - in fact, i don't think it'll be possible to do anything outstanding and shocking in TF2- except the occasional airshot or something... but no more Rent-A-Knight strafing on top of SGs without getting hit... or MassacrE perfect ofire concs to win the day... sigh. don't you guys get it? thats what made TFC such a great game. Plays of the Week? more like Play of the week if your lucky.
yes, i am speculating, but i don't like that valve took the skill out of the game and made it into how quickly you can switch from your gun to your nade, then back, while maintaing enough control to not get hit by the sg around the corner.
tfc is a game of instincts (when you really get into it), tf2 looks like a game of button pressing, know what i mean?
Everything you said is nothing but speculation. You said it yourself, yet you continue to beat the horse before it's even conceived. I'll be playing (or at the least, "trying") both FF and TF2. If you choose not to play one, it won't kill the game. You won't be missed. No one will be playing TF2 thinking "You know, this game sucks without WorldRunner playing." I'm sorry but it's true.

(the preceding was not specifically directed at you only, WorldRunner)

Milosenpotion
August 25th, 2006, 08:56 AM
But how will the game be if not played by Zt.Rent-A-Knight^Ni-]N[-, MassacrE-od-xd-vd-dd, and the_ROCK?!?!

puppychow
August 25th, 2006, 09:45 AM
i don't even know what the concern is regarding bunnyhopping.

if it's not in stock tf2, it certainly will appear about 2 weeks later, modded by the community.

don't care either way.

beano
August 25th, 2006, 10:31 AM
why is everyone ragging on people like globerunner... this is a forum to express your opinion, not to get flamed by everyone else who thinks this game is gonna be sweet and have their hopes torn apart 2 weeks into the game.

Cann
August 25th, 2006, 11:58 AM
just everyone shut up

^^

jin
August 25th, 2006, 12:08 PM
just everyone shut up

the best comment ive heard yet and i agree

MoonGuardian
August 25th, 2006, 01:39 PM
There will be top play in TF2, and FF... How can you even speculate that there will be nothing spectatular?

What im pissed about is I'm in one (of my two, haha) Senior years here at college. My toughest classes, which means I won't have as much free time.

I would -love- to play competitively, and on top in TF2, or FF. (or both). But I fear I will just be another low silver player :(

Ignatz
August 25th, 2006, 01:41 PM
why is everyone ragging on people like globerunner... this is a forum to express your opinion, not to get flamed by everyone else who thinks this game is gonna be sweet and have their hopes torn apart 2 weeks into the game.
globerunner has earned his flames elsewhere on this board, but I agree this isnt the place for it. Kinda sucks how we can't seem to have a single discussion about either FF or TF2 without diving right into the same stupid arguments over and over.

breeze Panic
August 25th, 2006, 02:40 PM
its pretty simple. TF2 will be for when we want to pub. everyone will call it gay and complain. like they do with cs. and then say hey want to go play tf2? LOL! and then everyone will go play it for fun. when its time to get serious and play in matches well play FF period. who here pubs in tfc? no one. its just not fun. no challenges or anything. u just run over kill all the noobs get the flag cap it and say wow this is gay. and we will all master FF within a week guaranteed. everyone will explore the shit out of it. post what they find on the catacombs. and there you have it, its completely learned. then we will pub on tf2 because no one has ever played the game. so its a perfectly level playing feild.so you wont rape in pubs. both games get what they want. tf2 gets loads of pub players. FF gets leagues and shit. gg

puppychow
August 25th, 2006, 02:49 PM
how very elitist of you.

SlaX
August 25th, 2006, 02:49 PM
why is everyone ragging on people like globerunner... this is a forum to express your opinion, not to get flamed by everyone else who thinks this game is gonna be sweet and have their hopes torn apart 2 weeks into the game.
Why is it that any opinion that conflicts with GlobeRunner (and others like his) is considered a flame? If you think he was flamed in this thread, you need a lesson on what is a flame. People have posted their opinions that it will suck, some have posted that it looks great, and others -- and I fall into this category -- have stated that they prefer to wait and see before judging.

The only thing I feel that deserves a flame is those that continue to regurgitate the same old speculations, ad nausium, and try to sell it as fact. The video gave away nothing to support those speculations. No one from Valve has said anything to back them up. Nobody but a bunch of unknowns from the Catacombs.

Alot of those speculations came from people that I usually enjoy reading their comments. So, this isn't a flame at anyone in particular. I have no problem at all with GlobeRunner, and really don't know who beano is. I disagree with you, but it's certainly not a flame.

Here's a challenge: Instead of recycling the same lame comments like "TF2 is going to die without bhop", try confirming (with solid proof from a credible source) that bhop is non-existant and then we'll debate that. Until then, realize that the new video is nothing but that, a video.

--------
By the way, here's my opinion (if you care): I like the new graphics approach they have taken with TF2. It's a change from the same stuff we get from FF, and that's a good thing. That's no knock on FF. I'm patiently anticipating FF and I love the way it looks. It would certainly be a deathnail for FF if TF2 would have gone with a similar look. (Not because the FF team couldn't do it better, but because TF2 would have the publicity and support from being a Valve product, as opposed to being 3rd-party.)

I've stated that I don't care if bhop is in or not. In all honesty, I hope it's in. I like bhop and think it does improve the skill level of the game. However, I don't feel that bhop will make or break the game. I think concing will have more of an impact than bhop, and I DO believe that concing will exist in the final build (no, I have no basis to back up my belief).

Here are things I'm curious as to how TF2 will be:
1. If they've kept the scout's caltrops or if they've gone back to the radar or something different. BTW, I like the bat, but I haven't used crowbar in TFC for a while (have lightsaber model)
2. If you cannot throw grenades and shoot at the same time, I'll be pissed initially. It'll be tough to get used to, but I'll eventually get over it (assuming the game doesn't suck so bad I toss it out in a week).
3. Will the sniper have the red dot, a laser, or just the crosshairs? Also, will you have to charge your shot (god, I hope so. otherwise it's CS:S-cartoon edition :( ) PS will sniper have secondary, such as flashbang - actually, I hope not, but I'm sure snipers out there would kill for it, but smoke screen would be nice maybe
4. If 2 is the case, I guess you won't be able to do the RJ+nade combo. Upside to this is that it makes A/D maps more fun and require better strategy than the current "get to jump point, cap, rinse and repeat".
5. I love the new look of the mirv, but what does the detpack look like? Can a scout still disable one?
6. Medic was completely left out of the video. I guess all he can do is put on his gloves. :P But seriously, I want to see some med footage, since he's always been my main class.
7. Fatty doesn't look too different (not referring to cartoon model). I wonder if he still has a mirv too.
8. Speaking of secondaries, I want to see the nail grenade, napalm, spy pill, and a fricken conc! Both the look and the effect - regarding spy pill and the conc.
9. I used to love pyro, but it was very situational and rarely useful in TFC. I want to see pyro and will he be better?
10. Speaking of pyro, how does the flame effects work on the cartoon models?
11. Spy looks very nice. I like the cloaking effect. I like the butterfly knife. Can he move while cloaked and if so, how fast? Does cloaking replace feigning or disguising?
12. The SG looks really retarded, I half expected it to walk. Let's see it at Level 2 and 3. And how's the dispenser look? BTW, I hope to god teleporters aren't making an entrance in TF2.

There's my initial thoughts. I know. tl/dr. But I hope someone did so I didn't waste all this time for nothing.

vitz
August 25th, 2006, 02:55 PM
This thread appears to be chock full of self-proclaimed Nostradamuses!

It's amusing that all of the FF "please-put-me-in-the-beta" fans feel the need to deride the TF2 videos and in the next breath extoll the holiness of FF, when neither game has actually been released so as to make an objective judgement.

Believe it or not, you *can* be looking forward to both games (as I am). Get a grip, we aren't picking sides in some Team Fortress Cold War!

Ground|Zero
August 25th, 2006, 03:21 PM
<inside source?> u cant hhwiththe flag
<inside source?> flag is heavier now
<inside source?> and it isn't a flag
<inside source?> everythin else will be the same

good bye adl :(

lame.

Your inside source sure isnt coming from valve if so they would know how to spell and use a spacebar so shut the fuck up and wait for the game, then bitch about it.

My feelings: Cartoon models are the shit, i use them now so that dont bother me, im more interested in the physics of the game, but alas ill wait till its out and find out for myself instead of jumping to any conclusions.

Jimyd
August 25th, 2006, 03:29 PM
kawww you are so e-leet for flaming me, maybe if you actually analysed my post a little bit better youd see im on both sides of the coin.

I hope both mods do well, it's just it looks like valve is going for an appeal to new young gamers with TF2 (which it should do if the company wants to survive and have a big player base and make more $$$) , and that FF is being made by fellow community members that wants the same feel of the game TFC, but a few new additions.

Don't need to flame when you are not being flamed silly.

But saying that i would have no idea how the game would be at all isn't correct.

We know there will be 11 classes (if they include random class), and we know the typical weapons each will have. Much like with every predecesor (SP?) Fortress style game.

Just the fine details we don't know about, and those fine details is what makes it either a very simplified game, or a game with an "ADVANCED LEARNING CURVE".

OH and if you don't know what TFC is then look at my sig. (That was a flame. :p )

jin
August 25th, 2006, 03:38 PM
OH and if you don't know what TFC is then look at my sig. (That was a flame. :p )

NO. Thats what TFC ''should'' be lol :D

Rimuladas
August 25th, 2006, 03:56 PM
Wonka finally gets his wish and gets to play a 'Black' demoman :P

I liked it. Looks fun. I will still play both games, and decide later.

Jimyd
August 25th, 2006, 04:12 PM
Wonka finally gets his wish and gets to play a 'Black' demoman :P

I liked it. Looks fun. I will still play both games, and decide later.

And i'll finially get to be call Ol' Tex when playing sniper. :D

ArteL
August 25th, 2006, 05:30 PM
wow, call me late for the party, but damn that looks awsome.

good to see the 2sM tag still floating around in here to!!! :)

kaww
August 25th, 2006, 05:33 PM
We know there will be 11 classes

OH and if you don't know what TFC is then look at my sig. (That was a flame. :p )

I know I said I was done but this is too funny to ignore.

di.oof
August 25th, 2006, 06:12 PM
Your inside source sure isnt coming from valve if so they would know how to spell and use a spacebar so shut the fuck up and wait for the game, then bitch about it.
Actually, the <insidesource?> was playing ingame with a friend, so the typing isn't very clear - it's ingame-like. Secondly, the text includes the friend repeating his comments. I cleaned it up slightly and made it look like IRC chat to make it more presentable.

Lastly, the <insidesource?> was allegedly Dario Casali from Valve, aka the maker of Dustbowl and Avanti. SteamID and IP tracing seems to support this theory, but instead I made him anonymous in my original post, because like I said - it could be fake for all I know. However, he DID say it's no longer a flag (in July) and the TF2 trailer2 showed the scout run into the 2fort flag room to some box with the word "top secret" in it, instead of any flag.

The bigger reason that I bothered to post this is that there is a bet within the .id guild whether or not Dario Casali was really Dario Casali when he joined the guild many years ago. Then in July he happened to be playing at a popular Dustbowl pub and chatting with some old long-time TFC friend and he revealed some of the details about TF2 which I condumped and then posted. So, here it is, documented at least 6 months in advance before the game comes out in this largely publc forum. If it's all lies, that's fine - we got duped. If it's true, then we have proof that Dario (or someone very close to valve) was actually Dario. And I can thumb my nose at Pet and MrGW.

:)

northern lights
August 25th, 2006, 09:45 PM
but they will be saying "u kno, this gayme sucks without unique skillzors :0" haha jk, dead horse, speculation, etc whateva, but its a gut feeling i have that it will lack the unique characteristics that allow a select few individuals to excell far beyond others in TFC. this is what made tfc amazing. its like, you look at them and go, holy shit, HE JUST DID THAT.
like BEANO-EE stabbing an entire defensewith the help of circle strafing that sped up the HL engine like 200%, or aircontrol that allowed him to spiral down on some sodiers head, or awesomely cool Glide jumping that Maj.GHOB taught (much <3 dude, i loved those classes- sup rim), or .. well you get the point. kiss those goodbye :(.. oh wait and double concs, concmaps - all the freaking awesome movement manipulation, the double conc from Ofire respawn stairs to flag that was hard to master, or the 2fort medic bat 2 bat HH, or just ANY complex play that you practice OVER AND OVER until match time comes, and BAM you hit it perfectly.. memories.... FF SAVE US, KEEP THIS SHIT PLEASE. <3. seriously hes a kickass spy :D
and btw, its GlobeRunner, I dunno who this WorldRunner person is... but neither of us are impersonating eachother - its just a coincidence.
oh and not to forget the play that started it all for me, watching Stiletto grenade jump from the floor to cap point 2 in avanti as spy!!!!!!!!!!!!! AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHAHAHAHHA I LOVE THAT SHIT

If you like how TFC plays, then keep playing TFC and dont touch this one

Toastie
August 26th, 2006, 12:02 AM
nachooooooo

Toastie
August 26th, 2006, 12:33 AM
just leave in the rjing, concing, and the freedom of movement (bhop not needed necessarily) and itll be all good.

Naufragus
August 26th, 2006, 01:16 AM
they need to learn from the TFC community how to make fucking videos. that shit made me want to take a nap. . . it looked good though.
What? You mean a bunch of airshot clips with a Nickleback song playing?

Edy
August 26th, 2006, 01:48 AM
tbh I think you guys are examining this shit a little too much..its a fucking trailer that was even leaked...




nauf makes me laff.

colin
August 26th, 2006, 03:06 AM
Most overtly ignorant comment yet. The information is on the page. If you refuse to read and understand it, its your own fault. Just curious. Do you also say "all-timer's" instead of "alzheimers"? Do you say "unthawed" instead of "defrosted" or "thawed out"?

If you wish to be understood, it helps to use terms correctly. In the case of a learning curve, a steep curve means that the task is easy to learn, a shallow or long curve means that it is hard. I can't make it any simpler than that.

this is bullshit, and pipes are yellow

seriously though, everyone in the united states recognizes "a steep learning curve" as describing something that is difficult to learn.

northern lights
August 26th, 2006, 03:51 AM
steep means it goes up really fast, morons !

difficult learning curve

PHISH
August 26th, 2006, 09:58 AM
words are defined by their common usage, not a dictionary

unfy
August 26th, 2006, 10:36 AM
LOCK THIS poop YOU'RE ALL special

STFU

edited for niceness

16Valve
August 26th, 2006, 11:33 AM
From a Doulg lombardi interview in Game Informer. (My highlights). He hints at new classes and looks like the reason we didn't see the medic is because it's being totally redone. :confused:

GI: I noticed immediately that the map that was shown in the trailer was 2Fort. And during the presentation it was explained that five maps will be coming back from Team Fortress Classic.

Lombardi: Five of the classic ones, yes, plus there will be a couple new ones as well. And we’ll do more after the initial release like we do with Counter-Strike and everything else.

GI: So you said Dustbowl?

Lombardi: Did I say Dustbowl? (laughs)

GI: Can you let us know any of the other maps that might be in there?

Lombardi: Not yet. You can probably take some guesses. They’re the most popular and historical favorites. Our favorites are the same as everybody else’s favorites so we start there. We also want to get some new ones out there and introduce some new gameplay types.

GI: You’ve said you’re bringing back the original nine classes. What about new classes?

Lombardi: Yeah, what we’re doing is we’re bringing back the original nine and we’re updating all of them and augmenting a couple of them. The most radical change will be to the medic, in terms of his capabilities and his offensive and defensive behavior. Some, like the heavy, will remain very faithful to the originals. Then there are some in between that have varying degrees of tweaks.

We looked at and talked about the commander class when we originally talked about TF2, and there was a good idea there about having somebody who was off the battlefield who could assist or give orders or that type of thing and we’re still struggling to come up with the right place for the things that we want to do there. There won’t be a commander class, per se, in that that’s the boss and they’re giving you orders. But we do still think it would be cool to have somebody who’s the eyes and ears of the team and was a different role there. So we’re experimenting with that and some other classes. Whether or not those make version one or release subsequently is still to be determined.

GI: Are most of the classes going to retain the same feature set they had in Team Fortress Classic?

Lombardi: Again, the medic is completely overhauled, and some of them are very faithful. That’s true both in terms of offensive and defensive arsenal as well. In some cases we really saw some opportunities to really leverage the Source engine and to change stuff up. You saw a little bit of that there in the demo with some of his new capabilities, some of the ways he’s able to better interact using that technology. The medic was something that Robin Walker, who’s the co-creator of Team Fortress as you know, was always a class that he frustrated with and felt like the way it had been executed on wasn’t what he and John really had in their brains. So they’ve taken a lot of time on that to change that up, and as you’ve probably noticed that’s one surprised that we’re keeping for later to reveal what that’s going to be about.

GI: When TF2 was revealed at the EA event I think everyone was shocked with the comic style. The game was shown originally…

Lombardi: ’99 Atlanta. (laughs)

GI: You guys were going for more of an army game. Was the switch made mainly because the marketplace is so flooded right now?

Lombardi: No, It’s funny that we kind of inspired a whole flooding of the market with that demo, didn’t we? (laughs) It really was more to do with the idea of the character classes having a true persona. Once you put everyone in fatigues you sort of gentrify the classes, and you reduce them to all being army people. Then it’s really just down into the gameplay thing.

One of the things we learned from Counter-Strike was that people have an affinity to their character class – even though in Counter-Strike it really makes no difference from a gameplay standpoint. But people identify with that visual look. So when we decided to move to the Source engine we were also frustrated with the fact that we were sort of screwing up that bit of the game – the persona and character class affinity. Then we tried a couple interim steps of different approaches. We tried a sci-fi approach and a couple of other things. And then somebody had some sketches of character classes that were inspired by some artist from the 50s and 60s that basically was wrapped into this thing that is also sort of similar to the old Saturday morning cartoons from when we were little.

Instantly, people said it was really cool to exaggerate the character classes and take that persona to a wild fashion. And then one other thing that we always wanted to do was to really give a great silhouette of the characters in TF, and that was something in the interim steps that we were defining was this idea of if you spot somebody from far away you can tell it’s a heavy just from their silhouette or even before they come out and you see the color and everything else. You immediately know that’s a heavy. If you’re not a good class to go up against the heavy, if you’re the scout or whatever, you can bail and go find help before you dive into the action. So it accomplished a couple of those things.

And last but not least, it’s different. We see so many people in fatigues in multiplayer games right now. There are so many games trying to do the terrorism thing post-Counter-Strike. It’s like, “Okay, we’re not going to do the real world, gritty, terrorism/counterterrorism thing.” You know, the World War II thing is overdone now and also doesn’t work with this character affinity stuff. We had this other prototyping going on so we just kept coming back to that. The Source engine had some modifications made to it to incorporate the Phong Shading technique, which is basically a fancy word to say a new type of shader. It’s a technique that has been written about by graphics white papers and stuff like that, and has been used by other non-interactive media to achieve this sort of look. But I think this is the first time somebody’s using it in an interactive mode. That’s how we achieve that cel shading in a polygon world.

SlaX
August 26th, 2006, 11:52 AM
but its a gut feeling i have that it will lack the unique characteristics that allow a select few individuals to excell far beyond others in TFC. this is what made tfc amazing. its like, you look at them and go, holy shit, HE JUST DID THAT.
I agree with this. But it's assuming that it's true. And it's also assuming that nothing new will come out of TF2 in terms of "Wow!"
BEANO-EE
I retract my statement about not knowing who beano is. I didn't put it together. But regardless, my point still stands other than that.
and btw, its GlobeRunner, I dunno who this WorldRunner person is... but neither of us are impersonating eachother - its just a coincidence.
My bad. I said GlobeRunner in my last post, but for some reason said "WorldRunner" prior. I know there used to be another guy that went by WorldRunner around here, but it wasn't intentional.

-----------

I hope the Medic class changes aren't too extreme. As I said earlier, it's my main class. I'll definitely be looking forward to more information about that.

And by the way, the commander class sounds too much like Battlefield 2 to me.

Dave
August 26th, 2006, 03:07 PM
Your inside source sure isnt coming from valve if so they would know how to spell and use a spacebar so shut the fuck up and wait for the game, then bitch about it.

My feelings: Cartoon models are the shit, i use them now so that dont bother me, im more interested in the physics of the game, but alas ill wait till its out and find out for myself instead of jumping to any conclusions.
I thought the "inside source" was the guy from valve that everyone knows? (At least he claims to be with valve). Have we stopped using his name for some reason?

Stayne
August 26th, 2006, 03:48 PM
seriously though, everyone in the united states recognizes "a steep learning curve" as describing something that is difficult to learn.

Then everyone in the united states is wrong. But that's related to a thread in the academy on how a lower percentage of the US population believes in evolutoin than any country in europe, excluding Turkey.

And yes, PHISH, words are defined by thier usage. I was hoping that by showing people here from where the term originated they'd use it that way, thereby maintaining the original meaning... one that actually makes sense.

Edit: I have been trying to think of some meaningful way in which a steep learning curve could mean that the task is hard. The learning curve is a plot of efficience across time. In a steep curve, efficiency increases rapidly, or in a short amount of time, meaning that it is easy to learn. In a shallow curve, efficiency increases slowly across time, meaning it takes a long time to learn or it is hard. For a steep learning curve to mean that a task is difficult, what variable would increase rapidly across time that would demonstrate that the task is hard? I'm really not sure.

So, yes, a word's usage is the word's definition. In this case, the term doesn't make sense unless used correctly. Why? Because it is referring to an actual thing, a relationship between two variables on a line graph. The difficulty of climbing a steep hill has nothing at all to do with it.

Redneck
August 26th, 2006, 07:22 PM
holy shit, they're starting to make a believer out of me. I cracked a huge smile when I saw the rocketjumping. Wow...I'll need to upgrade my 64MB card now though...

Why? It uses graphics pulled from an N64 or dreamcast kiddy game.

nord
August 26th, 2006, 08:26 PM
i know everyone is really excited about this and all, but jesus did you guys over analyze the shit out of that video. It's the second time we've seen any such information about the game for fuck's sake.

lollingat
August 26th, 2006, 08:34 PM
watching the soldier part of the in-game trailer, i think one of them jumped batts to batts with a grenade since he's facing forward for the entire jump and went a lot further then any of the other ones.

overanalyze is what we do

puppychow
August 26th, 2006, 09:26 PM
Then everyone in the united states is wrong. But that's related to a thread in the academy on how a lower percentage of the US population believes in evolutoin than any country in europe, excluding Turkey.

And yes, PHISH, words are defined by thier usage. I was hoping that by showing people here from where the term originated they'd use it that way, thereby maintaining the original meaning... one that actually makes sense.

Edit: I have been trying to think of some meaningful way in which a steep learning curve could mean that the task is hard. The learning curve is a plot of efficience across time. In a steep curve, efficiency increases rapidly, or in a short amount of time, meaning that it is easy to learn. In a shallow curve, efficiency increases slowly across time, meaning it takes a long time to learn or it is hard. For a steep learning curve to mean that a task is difficult, what variable would increase rapidly across time that would demonstrate that the task is hard? I'm really not sure.

So, yes, a word's usage is the word's definition. In this case, the term doesn't make sense unless used correctly. Why? Because it is referring to an actual thing, a relationship between two variables on a line graph. The difficulty of climbing a steep hill has nothing at all to do with it.

stfu brains :mad:

ian.de
August 26th, 2006, 10:09 PM
That was not hilarious in the least bit. That game looks very gimmicky. It will take the community, however I doubt it will last as long as TFC did though. Without the TF gameplay/movement mechanics it lacks longevity and depth. It'll be a hilarious cartoony sub-quake 3 fortress experience. A nice big new community isn't shit if the game lacks passion, at least for me. And yes, I'm making that judgement based off of three pictures and two lame videos, I have no reason to think otherwise based off of what I've seen and heard from valve.

tyson^cool
August 26th, 2006, 10:51 PM
Why are people who dont like the game complaining? Isnt FF still going to be released? Yes, so just let it go about TF2 being a different game from TFC. If you're upset because it doesnt look like a game you would enjoy simply dont play it.

Game looks like a lot of fun. I hope the community will carry it farther than TFC.

puppychow
August 26th, 2006, 11:30 PM
we have 2 new fortress games coming out people...both different, both with different things for different people.

wtf is the problem?! it's awesome.

-Dirby-
August 27th, 2006, 12:20 AM
this thread is terrible

lollingat
August 27th, 2006, 11:57 AM
forget it

BLacK FirE
August 27th, 2006, 09:56 PM
hmm just about 2 years since I last logged in. Heard TF2 was coming out and figured I'd check out here to get some info on it. Anyone have a link to the first vid you're all referring to?

And what's with all the talk of there better be bhopping? If I remember correctly Bhop wasn't always around. Then there was also 1.5, plenty of people bitched and moaned and were anti 1.5 because it took away from our concs, making it almost impossible to conc from battlements to battlements and other stuff (forget specifics). Everyone's just doing the same thing now.

Maybe I'll pick this up when it comes out and start playing again.

-Dirby-
August 27th, 2006, 09:59 PM
hmm just about 2 years since I last logged in. Heard TF2 was coming out and figured I'd check out here to get some info on it. Anyone have a link to the first vid you're all referring to?

And what's with all the talk of there better be bhopping? If I remember correctly Bhop wasn't always around. Then there was also 1.5, plenty of people bitched and moaned and were anti 1.5 because it took away from our concs, making it almost impossible to conc from battlements to battlements and other stuff (forget specifics). Everyone's just doing the same thing now.

Maybe I'll pick this up when it comes out and start playing again.
"Calm down black face!"

ian.de
August 28th, 2006, 06:24 PM
we have 2 new fortress games coming out people...both different, both with different things for different people.

wtf is the problem?! it's awesome.


The problem is that there are people who love TFC because it is the greatest online multiplayer team-based first-person shooter ever made. People who loved the fact that it wasn't as "popular" with gaming nubs and kiddies as counter-strike. Some people loved that it took many months/years to become competitive at TFC. It won't be the same if a promising revival of the game these people loved is drowned out by some gimmic team fortress with superior advertising.

That's all it is. TF2 WILL take the community, it WILL split whatever was left of TFC's community simply because it's "new" and "funny" and "neat" looking and its getting direct support from valves advertising, being shoved in all the CS, DOD gamers faces. TFC is dead because gaming isn't about hard chizled skill and time consuming learning curves. It's about strategy, new technology, and newbie-friendly gameplay.

The days that we once knew are over and I don't think even FF will bring them back.

kaww
August 28th, 2006, 07:39 PM
The problem is that there are people who love TFC because it is the greatest online multiplayer team-based first-person shooter ever made. People who loved the fact that it wasn't as "popular" with gaming nubs and kiddies as counter-strike. Some people loved that it took many months/years to become competitive at TFC. It won't be the same if a promising revival of the game these people loved is drowned out by some gimmic team fortress with superior advertising.

That's all it is. TF2 WILL take the community, it WILL split whatever was left of TFC's community simply because it's "new" and "funny" and "neat" looking and its getting direct support from valves advertising, being shoved in all the CS, DOD gamers faces. TFC is dead because gaming isn't about hard chizled skill and time consuming learning curves. It's about strategy, new technology, and newbie-friendly gameplay.

The days that we once knew are over and I don't think even FF will bring them back.


Oh I see you have played both games and know exactly how good each of them are, lets take your half-baked end of TFC conspiracy theory seriously!

dummy
August 28th, 2006, 08:25 PM
ive seen this mentioned manytimes but people dont seem to get it so here..

play CS:S (HL2 would most likely be the same, never really played it though)

bind mwheel to +jump. bhop like you would normally, it's there. you actually could just use +jump bound to space bar, its easier to time it than in TFC.

now, imagine that in TF2. almost every class in tfc is faster than normal running speed in cs, so i dont see why it would be different in tf2. The reason i say that is to show that tf2 will possibly have fast bunnyhopping without having to be modded.

if all im saying is a lie (which it isnt, seriously go play CS:S and try to bhop) it wouldnt matter, because look at the HL2DM pro mod (TFC/HL1DM/CPMA aircontrol/bhop etc.), that could easily done for TF2.

im finished babbling HEHE

SithDrummer
August 28th, 2006, 10:17 PM
Why? It uses graphics pulled from an N64 or dreamcast kiddy game.
I hope you don't use the old TFC models, or else you ought to laugh when you say this.

As for sentiments like these...
TFC is dead because gaming isn't about hard chizled skill and time consuming learning curves <anymore>....good riddance.

ian.de
August 29th, 2006, 11:33 PM
DIfferent strokes...
If I'm going to wate my life playing a video game, I'd rather play a game that has something to it. Graphics and newness weren't two things that drew me to TFC as a nub and they definitely didn't keep me playing for three/four years.

kaww
August 30th, 2006, 02:45 PM
DIfferent strokes...
If I'm going to wate my life playing a video game, I'd rather play a game that has something to it. Graphics and newness weren't two things that drew me to TFC as a nub and they definitely didn't keep me playing for three/four years.

Yea because a 2 minute leaked video is enough evidence to conclude that TF2 doesn't have anything to it. Logic is a wonderful thing!

Kinneas
August 30th, 2006, 05:28 PM
oh, won't you all be pissed if tf2 becomes the game yet there is no bh'ing....

the tears shead could irrigate africa

ahahahhhhhhhaa