View Full Version : Basic Question for you smarties.
puppychow
September 13th, 2006, 11:13 AM
having an arguement.
can a direct rpg (not splash dmg) one hit kill a fully healthy scout/eng?
free
September 13th, 2006, 11:28 AM
no
puppychow
September 13th, 2006, 11:29 AM
then i guess i lose.
i swear i thought it could.
GhOsT
September 13th, 2006, 11:41 AM
It can if team or score balancing is on.
N4P4LM
September 13th, 2006, 11:45 AM
been a long time since i've admin'd any servers...but isnt there a command that makes the weapons for Team A do more damage if Team A has fewer people than Team B? i could be remembering incorrectly...but if there is, then maybe you're thinking of servers that have this variable set?
edit: ghost beat me to it
Telos
September 13th, 2006, 12:54 PM
I thought if the multiplier was high enough, a rocket could kill a scout.
Bricktop
September 13th, 2006, 01:05 PM
Pretty sure I've died as scout from one rocket when I wasn't able to get armor as I left my base, don't think I have when I had 50 armor though.
fong
September 13th, 2006, 01:06 PM
airshots can kill a 75/50 scout ;P
decap
September 13th, 2006, 01:47 PM
scout yes, ng no
DarthGreg
September 13th, 2006, 01:49 PM
scout yes, ng no
^
Gogeta
September 13th, 2006, 03:03 PM
scout 50% armor
dead
scout, full armor and health
alive
scout will falldamage
dead
kno[x]
September 13th, 2006, 03:10 PM
airshots can kill a 75/50 scout ;P
airshots dont do any more damage
its all based on hitboxes (and how the weapons affect each class in the sdk), and as far as im concerned, the hitboxes aren't affected when in the air. they don't get any bigger/smaller
GhOsT
September 13th, 2006, 03:42 PM
You are missing the point of an air shot. Lets say the scout concs in the air. The soldier lands a rocket on the scout in mid air almost killing the scout. If the scout is high enough in the air the scout will be killed due to fall damage.
colin
September 13th, 2006, 03:51 PM
but that in turn is missing the point of the topic
a shotgun can one shot someone if they keep taking fall damage
Milosenpotion
September 13th, 2006, 05:23 PM
Ruiner made a thread with all kinds of stuff like this long ago...I think it'll kill a scout 20% of the time or something.
wads
September 13th, 2006, 05:33 PM
Ruiner made a thread with all kinds of stuff like this long ago...I think it'll kill a scout 20% of the time or something.
the damage from a direct rocket is always the same, there are no probabilities in tfc.
Pritz
September 13th, 2006, 05:44 PM
the damage from a direct rocket is always the same, there are no probabilities in tfc.
I'm pretty sure a rocket adds a certain random damage? Or maybe I read that wrong somewhere.
defjux
September 13th, 2006, 06:14 PM
yeah, gogeta hit a good point; if you leave your base and conc over and then die in one hit, you have to remember that if you landed straight on the ground and not through bments then you'll be down to 60-something health, and that can make enough of a difference to kill you.
Flyingcow
September 13th, 2006, 06:36 PM
what about a perfectly det yellow pipe. will that kill a scout?
reins0r
September 13th, 2006, 07:05 PM
I have a weird question, somewhat off topic but no sense in starting a new one. Have any of you threw a grenade then shot a rocket right after only to have the rpg blow up on your face. Almost as if you shot the tossed grenade? Its happened more to me recently it seems. Rather funny. :p
free
September 13th, 2006, 07:45 PM
i do that every now and then
kab
September 13th, 2006, 07:56 PM
it sucks when you shoot your nade when you're in midair :/ gj you just airshot yourself
dramling
September 13th, 2006, 07:57 PM
I have a weird question, somewhat off topic but no sense in starting a new one. Have any of you threw a grenade then shot a rocket right after only to have the rpg blow up on your face. Almost as if you shot the tossed grenade? Its happened more to me recently it seems. Rather funny. :p
yes. and i thought an airshot rocket could kill a full scout cuz it takes more damage from goin faster....
Edy
September 13th, 2006, 08:04 PM
it sucks when you shoot your nade when you're in midair :/ gj you just airshot yourself
I did that during a mulch against dizzle today :(. He started laughing at me.
wads
September 13th, 2006, 09:05 PM
yes. and i thought an airshot rocket could kill a full scout cuz it takes more damage from goin faster....
go back to tfc 101.
and a both pipe launchers do the same damage, so if you can kill a scout with a blue, you can with the other one.
agi|e
September 13th, 2006, 09:16 PM
I was killed yesterday with full armour as an engi in a pub with 1 rocket. I was near a wall in mid air when it hit me dead on. Is there any damage from hitting a wall from the side?
kno[x]
September 13th, 2006, 09:19 PM
Teambalance/play mang
Zogo
September 13th, 2006, 11:34 PM
I have a weird question, somewhat off topic but no sense in starting a new one. Have any of you threw a grenade then shot a rocket right after only to have the rpg blow up on your face. Almost as if you shot the tossed grenade? Its happened more to me recently it seems. Rather funny. :p
I've done that a dozens times with the gren/nailgren. I think I might have hit an enemies grenade once or twice on mulch_dm.
jabroni
September 13th, 2006, 11:42 PM
everything in tfc is random
WonderBoy
September 15th, 2006, 12:22 AM
impact damage from the rocket and scout hitting so fast, it won't happen if your standing still.
GoomZ
September 15th, 2006, 01:59 AM
yes ive drilled a full hp/armor scout directly in the ankles many times and they died instantly
Vanquish
September 15th, 2006, 02:28 AM
This WAS posted before in a forum, I think it may have been billdoor or ruiner who made the thread, but basically the rocket does a certain amount of base damage ALL the time, and adds a random amount to it in the form of a multiplyer (or something). You can test it yourself with a friend. Shoot a fully stocked heavy in the body with a rocket, and record the results. Then keep doing this, the results will vary I beleive. If not with the heavy, try it with a medic. Rocket hits the same place, but the damage vary's slightly. Thus why you can kill a fully stocked scout with a body shot one run, and have him survive the same shot next run.
Fall damage only occurs from falling DOWN. You cannot crater upwards or sideways.
Pritz
September 15th, 2006, 02:56 AM
This WAS posted before in a forum, I think it may have been billdoor or ruiner who made the thread, but basically the rocket does a certain amount of base damage ALL the time, and adds a random amount to it in the form of a multiplyer (or something). You can test it yourself with a friend. Shoot a fully stocked heavy in the body with a rocket, and record the results. Then keep doing this, the results will vary I beleive. If not with the heavy, try it with a medic. Rocket hits the same place, but the damage vary's slightly. Thus why you can kill a fully stocked scout with a body shot one run, and have him survive the same shot next run.
Fall damage only occurs from falling DOWN. You cannot crater upwards or sideways.
I knew I wasn't crazy.
Milosenpotion
September 15th, 2006, 03:10 AM
wads you owe me an apology :p
Flyingcow
September 15th, 2006, 03:22 AM
ive tested rpg damage and its not always consistant. rockets hitting scout have varying results from 4 to 11 health.
p0izon
September 15th, 2006, 06:34 AM
Hmm, I just one-shot killed a scout twice on congestus concing from cap point towards flag.
and I've made certain both scores and team balances were off.
One Winged Angel
September 15th, 2006, 07:10 AM
Yeah the rpg does variable damage. Does anyone besides me fear the dreaded 2 rocket kill when you're a medic?
dramling
September 15th, 2006, 07:22 AM
You cannot crater upwards or sideways.
you can crater into a wall if you get a boost right before you conc or something which makes you go many times faster than normal.
CZ_
September 15th, 2006, 07:52 AM
Hmm, I just one-shot killed a scout twice on congestus concing from cap point towards flag.
and I've made certain both scores and team balances were off.
on congestus they are BOUND to have had falling damage
Yeah the rpg does variable damage. Does anyone besides me fear the dreaded 2 rocket kill when you're a medic?
you cant 2 rocket a medic that i wont believe
Thoth
September 15th, 2006, 09:24 AM
you cant 2 rocket a medic that i wont believe
Its rare, but I'm pretty sure it can happen.
And using a bit of logic, if you can knock 75/50 off of a scout with 1 rocket, then you should be able to knock off 90/100 with two.
Skins
September 15th, 2006, 10:32 AM
Yeah the rpg does variable damage. Does anyone besides me fear the dreaded 2 rocket kill when you're a medic?
No soldiers have good enough rocket aim these days for me to worry about them hitting me twice in a row.
jabroni
September 15th, 2006, 11:09 AM
on congestus they are BOUND to have had falling damage
you cant 2 rocket a medic that i wont believe
happens all the fucking time to me and i swear im the only medic who can get emped from full health to death even though i toss my bag.
hitscan is random too.
Outflow
September 15th, 2006, 11:17 AM
lol yes you can kill a medic with 2 full on rocket hits most of the time; in most cases (in my experience) its always a 80% chance of death.
Telos
September 15th, 2006, 11:31 AM
I am pretty sure this is how the RPG works:
total damage= base damage + (some small number)*random multiplier
where random multiplier is an integer between 1 and 7.
PHISH
September 15th, 2006, 12:44 PM
92 + (rand(0 to 20))
I think this is the only weapon w/ a random multiplier.
_loche
September 15th, 2006, 12:45 PM
Yeah the rpg does variable damage. Does anyone besides me fear the dreaded 2 rocket kill when you're a medic?
faze does this to me all the time, but he hacks so i dunno
WonderBoy
September 15th, 2006, 07:31 PM
impact damage from the rocket and scout hitting so fast, it won't happen if your standing still.
this mans a genious.
Harmony
September 15th, 2006, 07:37 PM
How long have you people been playing TFC? One rocket can and will kill a scout, and two rockets will also kill a medic (thanks to the base damage and added random amount formula already posted). You cannot take damage from running into a wall or roof, and airshots don't do extra damage "because they're moving faster", they don't do extra damage at all. I bet the people saying otherwise don't even know about the three grades of armor, or about upgrading them (certain classes).
Dark Applepolisher
September 15th, 2006, 08:01 PM
Heck, I've been one shot killed by an IC before. Just as I start running off the battlements on 2fort, I got airshotted by a spammed IC, and it landed so well I took like 25-30 gravity damage + initial impact of IC + flames.
my-t
September 15th, 2006, 08:15 PM
wut a waist of time :eek: LOL
ODAY
September 15th, 2006, 10:00 PM
i believe harmony wins this thread hands down
kno[x]
September 15th, 2006, 10:05 PM
i believe harmony wins this thread hands down
Yeah, he summed up a few posts. Off the nuts ogay.
PHISH
September 15th, 2006, 11:51 PM
bet you guys don't even know how to use the 3 seashells
Vanquish
September 16th, 2006, 12:42 AM
Or know how to drive the boat in canalzone.
Gogeta
September 16th, 2006, 02:09 AM
yes. and i thought an airshot rocket could kill a full scout cuz it takes more damage from goin faster....
this used to be true, in the olden days, cause the splash damage still exists while your hitboxes go through it. im pretty sure ultima has some footage of some sweet ofire bats bhop-concs into a 1 rocket kill:
concs along ground, bhops hits the rocks going at flag, someone hits him 1 rocket kill, however, this is not possible anymore
2 rocket medic kill is not hard. 1 direct rocket brings him very low.
a scout with full armor and full health, will not be killed my 1 rocket, no matter how many times you tried. If you can record a 1 rocket kill on a scout from both angles, solly and scout, id be impessed.
Milosenpotion
September 16th, 2006, 02:25 AM
What if you tried 22 times?
Jarek
September 16th, 2006, 02:59 AM
if noone has said it, this usually happens because scouts dont recover like medics from fall dmg they take getting to where a soldier would be playing, hence the usual WTF they say
Gogeta
September 16th, 2006, 03:09 AM
if noone has said it, this usually happens because scouts dont recover like medics from fall dmg they take getting to where a soldier would be playing, hence the usual WTF they say
you should try reading the entire thread..
just a suggestion
decap
September 16th, 2006, 03:19 AM
this used to be true, in the olden days, cause the splash damage still exists while your hitboxes go through it. im pretty sure ultima has some footage of some sweet ofire bats bhop-concs into a 1 rocket kill:
concs along ground, bhops hits the rocks going at flag, someone hits him 1 rocket kill, however, this is not possible anymore
2 rocket medic kill is not hard. 1 direct rocket brings him very low.
a scout with full armor and full health, will not be killed my 1 rocket, no matter how many times you tried. If you can record a 1 rocket kill on a scout from both angles, solly and scout, id be impessed.professor tfc, please be queit before your students have to lecture you on your own subject
Jarek
September 16th, 2006, 04:09 AM
you should try reading the entire thread..
just a suggestion
you should try some reading comprehension; generally saying 'if noone has said it' means you didn't care to read a thread and just wanted to help. thanks.
Nomad
September 16th, 2006, 07:17 AM
i believe the formula previously posted is accurate, but for the life of me i couldn't get a scout to die in 1 rocket.
after spending some time on a couple different maps, i spent a full 15 minutes on mulch_dm shooting rockets into a scout and never managed to get the 1 rocket kill.
most damage i could seem to get would bring the scout down to 4 hp and 20 armor. i got 4 20 and, a little more often, 4 21, but never saw anything lower. shouldn't i be seeing some 2 hp and 19 armor, or something? it's like 4 20 is the floor.
anyone know what's up?
[GoW]HK
September 16th, 2006, 09:40 AM
the damage from a direct rocket is always the same, there are no probabilities in tfc.
someone from the ff team made a post a while back stating that in TFC a rocket does a variable amount of damage.
ODAY
September 16th, 2006, 10:00 AM
']Yeah, he summed up a few posts. Off the nuts ogay.
but i saw half a dozen other braindead idiots fumble over the answer
colin
September 16th, 2006, 02:32 PM
tfc is about as random a game as you can get. the half-life engine is a buggy pice of crap.
i've witnessed many many things that are supposedly impossible.
can a rocket 1 shot a <insert class here>? if the server feels like it, yes
Gogeta
September 16th, 2006, 05:18 PM
if the server feels like it, yes
suggesting tfc_balance_scores is on?
Milosenpotion
September 17th, 2006, 02:05 AM
Christ.
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