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theCops
November 24th, 2006, 11:57 AM
http://student.plattsburgh.edu/phif1768/copsavi_final.zip

I started that a long time ago and put it on the back burner indefinitely, but i un-lazied myself and put it together. the rough form it's in will probably be improved alot as i mess with it a little further to improve the quality of it overall. it was a lot of fun putting it together. the footage is a bit lacking, but as i accumulate more demos to play with it'll get better in that regard. i haven't made an avi before, this is #1 for me. thanks to DaRkK's tutorial for pointing me in the right direction on the compression, it only comes out to 48 mb's.

enjoy

comments welcome

my-t
November 24th, 2006, 03:28 PM
first :D

Rando(v) Rocket
November 24th, 2006, 05:55 PM
is this pub footage from servers with bhop mod?

theCops
November 24th, 2006, 06:23 PM
yeah from 4 or 5 different ones i found

my-t
November 24th, 2006, 09:53 PM
the quality was quite bad and it made the blood look horrible, nice plays, didnt really like the bhop mod plays

Rando(v) Rocket
November 24th, 2006, 11:34 PM
yeah from 4 or 5 different ones i found

the bhop mod made me look twice lol

fong
November 24th, 2006, 11:47 PM
can i get that blood sprite since fp is no more por favor.

thanks.

rat_boy
November 25th, 2006, 12:03 AM
anything back from njk??? :):)):):):):)) (had to cut back on the smilies)

FluxCapacitor
November 25th, 2006, 12:06 AM
Am I in it?

Nomad
November 27th, 2006, 07:02 AM
the exies - my goddess
is an amazing song choice, and possible my favorite part of the avi ;)
overall it's decent for your first avi, the bhop mod clips were an interesting idea that i haven't seen in other avis, but pub plays tend to be less than ideal if you're looking for impressive footage.
my suggestions for your next avi:
work on avi quality, it's possible to get an extremely clean, sharp looking avi that is still a downloadable size
clean up your customizations a bit, perhaps. custom sprites, models or textures aren't too distracting on their own, but when you've got all three going on in your avi the customization overload starts to detract from the avi, imho.
overall, good effort and i'll keep an eye out for your next one :)

Edy
November 27th, 2006, 07:51 AM
whats with your transparent walls

CZ_
November 27th, 2006, 08:05 AM
pubs have those

tice
November 27th, 2006, 11:00 AM
so does alucard

theCops
January 3rd, 2007, 03:41 PM
so does alucard

i thought he used anticonc?

the transparency is because the map was coded (additions like teleporters, health on the ground in different places, so on and so forth). respawn doors on some maps are transparent too for whatever reason.

on coded avanti, all packs on the entire map give engineers 200 metal.
on coded cz2, you can toss the flag you're taking to someone else, and you can run at full speed with it. the flags are touch return.

there's more but i forget