View Full Version : Another interview (IGN)
Fivestar
April 10th, 2007, 10:44 PM
Came across this tonight browsing through IGN. Didn't really read it, but wanted to post for those who wanted to.
http://xbox360.ign.com/articles/779/779698p1.html
BoSlim
April 10th, 2007, 11:30 PM
"For example, the pyro and the soldier, we didn't think were separate enough in TFC."
Saw this on the first page...basically these people have no idea how tfc plays or seemingly ever played competitively...I really don't get it how they can do no research on their own game. Anyways, TF2 will be fun I bet, but with no nades and concs it just won't be the same. Basically a totally diff game that we will have to try and view with open arms and stop comparing it to TFC. Its their call to go a totally diff way with it, better to have 2 diff games than 2 similar games fighting eachother (referring to TF2 and FF)
Jackal_
April 10th, 2007, 11:35 PM
I have no qualms with them making an entirely different game, i think its a great idea to head in a new direction and i think i may actually enjoy TF2. I may enjoy FF more, but that remains to be seen of course. I simply wish they would stop making false statements about TFC because its extremely puzzling how they could have these misconceptions about the game.
shaggy
April 11th, 2007, 08:34 AM
OK first few paragraphs are pissing me off LMAO.
"Robin Walker: No, now the scout is effective in combat. No a good scout player kills the crap out of people. A scout, these days, if you retreat from combat, you're going to collect health and go back into it. In the TFC days, the scout was, you will lose to every other class in all cases in combat, and we didn't think that was a good experience. The scout today will chew up medics and pyros and soldiers. But it's not as simple as that, right, like a scout fighting a pyro in an open space is going to win almost every time but a scout fighting a pyro in a really enclosed space is probably going to lose every time. We want those kinds of different factors pushing on the combat, it shouldn't be too binary. So, that was one of the reasons why classes changed."
In other words instead of 4 medics in tfc you will have 4 scouts running O in TF2 :) WHAT A JUMP!!!!
I stand corrected, they really did mean invulnerability :(
"I guess the other thing the many changes grew out of was not just how do we build distinctive classes, but how do we address these core problems of multiplayer, like, you know, getting people to interact with other people and replayability, stuff like that. The critical hit stuff actually is another example of that, and the invulnerability also. One of the really important things we want in single player gaming is pacing. When we looked at TFC and some of our other multiplayer games we found that pacing was nowhere near as good as it is in single player, there weren't highs and lulls and so on, it was just kind of on all the time. And so what we tried to do with the medic, invulnerability, and the critical hit stuff is to try and craft pacing."
WoAH!!! "Doug Lombardi: Sudden death applies to all the maps." So if no one finishes the mission in the alotted time (AKA no true winner) it goes to sudden death until there is a winner. Not sure if that's good or bad.
Bp-2X
April 11th, 2007, 09:06 AM
From Robin Walker:
The reason various classes changed are mostly because we were unhappy with the experience itself like in the case of the scout, where we were fundamentally unhappy with it [in the original Team Fortress Classic (TFC)], we thought it was substandard. It basically involved you not having fun in combat and having to run away from things all the time.
That is EXACTLY what I want to do as a scout, run away and take the flag.
It's almost if they want to make TF2 a BattleField game with class
WoBMatt
April 11th, 2007, 10:17 AM
"Critical hit stuff?!"
Wait, what?
There was exactly zero luck at all in TFC, now they are putting it in?
Jarek
April 11th, 2007, 10:31 AM
still sounds fun to me, they are underestimating the skill level some soldiers i am guessing, because i garuntee a scout will get dominated in the right environment, they probably had the soldiers out in this huge mulch area rather than a 2fort ele situation.
i am looking forward to playing some basement 2fort spiral pyro thats for damn sure.
my guess is by the lack of knowledge they have about match play, they are not taking a set up defense with positions into account, therefor the balances are going to be pretty fucked im sure. boslim put it best tho
Anyways, TF2 will be fun I bet, but with no nades and concs it just won't be the same. Basically a totally diff game that we will have to try and view with open arms and stop comparing it to TFC.
tyson^cool
April 11th, 2007, 03:25 PM
In other words instead of 4 medics in tfc you will have 4 scouts running O in TF2 :) WHAT A JUMP!!!!
I doubt it, seeing as how other classes have skills you will need to defeat things like sentries and heavies. The main thing I'm wondering is if the soldier will still be a viable defensive class. It sounds like he has a more offensive role in TF2, so you may see offenses comprised of scouts, soldiers, o demos, spys, and pyros.
killu`
April 11th, 2007, 03:42 PM
GI: Why not do a TFC source or are you guys think about doing a TFC source?
Walker: I have to say, I played TFC today, it’s like when I play QuakeWorld TFC, I just can’t imagine why anyone would play this game. It’s so terrible. (laughs) It’s all relative, right?
HOLY FUCKING KILL YOURSELF
ian.de
April 11th, 2007, 05:28 PM
I know, fuck that nerd. How about he actually talks to someone who knows about the game?
Stayne
April 11th, 2007, 06:11 PM
It is so odd to me that they call their own work "terrible".
northern lights
April 11th, 2007, 06:21 PM
It is so odd to me that they call their own work "terrible".
Maybe that's why only 500 people still play it? We're all delusional :P
And the "It's an old game" argument holds no merit because CS came out just 1 year after TFC, and it still increases in size.
Redneck
April 11th, 2007, 09:44 PM
But it's also been totally supported with new maps, updates, two new stand-alone versions, and support for both those versions. Not to mention the Xbox version(s?) also.
Anyways, every interview these people do are absolutely ridiculous.
edit: Like this
Similarly, just trying to break classes apart, you know, the demo man was not so unique in TFC because everyone had grenades, but now he is the only guy with those, with indirect fire explosive capability and so he's much more unique as a result.
In my opinion the demo and engineer are the two most unique classes in the game. On some maps they are absolutely essential and on others they are totally worthless.
Telos
April 11th, 2007, 10:40 PM
Maybe that's why only 500 people still play it? We're all delusional :P
And the "It's an old game" argument holds no merit because CS came out just 1 year after TFC, and it still increases in size.
I promise you a port to source would bring back a ton of people.
Toastie
April 11th, 2007, 10:49 PM
...for only so long
Stayne
April 11th, 2007, 11:36 PM
Maybe that's why only 500 people still play it? We're all delusional :P
And the "It's an old game" argument holds no merit because CS came out just 1 year after TFC, and it still increases in size.
kev, you know there is more to it than that. CS has had a lot more press, a lot more attention from valve, and a lot more updates. We all know that CS sucked ass at first and was a buggy piece of shit. There's no reason to pretend otherwise. The game has evolved a lot over time (not to mention being extremely simple... then again, maybe that's why TF2 will succeed).
I'm also wondering how much the current focus on terrorism has to do with the popularity of a terrorism themed video game.
ZZUBYTTIHS
April 12th, 2007, 02:04 AM
Walker: I have to say, I played TFC today, it’s like when I play QuakeWorld TFC, I just can’t imagine why anyone would play this game. It’s so terrible. (laughs) It’s all relative, right?
WOW! thats messed up.....................
Platypuss
April 12th, 2007, 03:13 AM
even tho they are pretty much changing the game completly i plan on giving it a try
still looks pretty fun
polarity
April 12th, 2007, 04:16 PM
I'll probably play it until the lack of concs pisses me off enough to quit... so about an hour.
caedere
April 12th, 2007, 05:49 PM
I'll bet Robin Walker joined a server full of bots and the fucktard didn't know it.
I'm trying to maintain a "wait and see when it's done" approach, but for me its getting harder and harder. Scouts can kill now? Why the fuck...I thought the purpose of this game is to capture the flag, not "engage in combat". And medic invulnerability just sounds dumb. I remember playing a FPS a while back (I think it was one of the Star Wars Jedi Knight games) where you had an ability that let you turn invulnerable for awhile. It was by far the lamest thing in the game. "I'm about to kill this guy...no wait! He just hit invulnerability for the next 20 seconds and now he's killing me! Fuck he's good!" :\
With each new bit of info about TF2, I get that much more excited about FF.
Oh and the whole sudden death thing is horrible too. There's a reason why 99% of the old UT servers had a time limit that negated the score.
Toastie
April 12th, 2007, 06:27 PM
one thing i find funny, is that they pretty much took out every aspect of the game other than the rocket jump which motivated them into making this game cartoony
hawk
April 13th, 2007, 11:23 AM
"For example, the pyro and the soldier, we didn't think were separate enough in TFC."
Saw this on the first page...basically these people have no idea how tfc plays or seemingly ever played competitively...I really don't get it how they can do no research on their own game.
At first I saw this quote and had the same reaction. Then I actually put some thought into it and its quite accurate. A pyro is pretty much a faster, underpowered soldier. There is a large difference in power, but they really aren't that different. A pyro basically doesn't do anything better then the soldier, that's why it is never used. That makes the pyro hardly unique from the soldier.
Redneck
April 13th, 2007, 07:27 PM
one thing i find funny, is that they pretty much took out every aspect of the game other than the rocket jump which motivated them into making this game cartoony
I do too. And hawk, I agree, I think it's just that it is hard for us to compare the most used-class to the least-used class.
OhGr
April 14th, 2007, 02:22 AM
I will end up giving TF2 a play and im sure it will be fun, but all I ever wanted to begin with was a direct port from TFC to source with more use of gfx.
with updated league rules/and admins.
infact fuck admins make it just 1 Bluefire it's all TFC needed.
I can't say im worried about this at all though.. we got 2 "new" games FF and TF2 as I see a majority of the community here going towards FF only cause it fits a STYLE most of us are use too, I think TF2 will have a fun factor of it's own and something fresh to FPS gaming that may make it a great game but I don't see it lasting as long as TFC has.
Stayne
April 14th, 2007, 06:27 PM
second part of the IGN interview is out:
http://pc.ign.com/articles/780/780666p1.html
To further add variety to the gameplay, players are able to occasionally critically hit the enemy for approximately three times damage, indicated by a text icon that pops up over an enemy's head when the event occurs. Valve told us criticals are somehow related to player momentum, so if you're doing well, expect to see them more frequently. We noticed you could actually see a Demoman's critical grenades, as they'd sparkle white when fired. The same thing occurred for a Soldier's rockets.
huh? add more power to the powerful?
On any map, the ideal assault seems to be a Medic paired with a Heavy. Medics carry a health hose that blasts regenerative energy forward at any teammate. As long as you keep the fire button depressed, the beam will stick on whoever's targeted, and even bend around corners. Using the hose, Medics can boost teammates' health up to 150 percent which, as long as you're restoring health, builds a gauge at the bottom right of the screen. A special invulnerable attack can be triggered once the gauge fills, which renders both the target and Medic impervious to enemy attacks. With two Heavies and two Medics trigging the invulnerable ability simultaneously and charging into an enemy base, the unstoppable bullet spray is enough to mow down any opposition, at least until the ability wears off.
sounds.... great.
Dospac
April 14th, 2007, 06:46 PM
Yeah, I'm more worried for TF2 the more I hear about it heh. That just.. dunno!
polarity
April 14th, 2007, 09:39 PM
That med/heavy combo sounds fucking retarded. What happened to balance?
post-mortem
April 15th, 2007, 01:28 PM
i say everyone just starts playing tfc again
Jimyd
April 15th, 2007, 02:03 PM
Im sooooo gonna break/exploit TF2 when it comes out.
Here's the ultimate strat. Medic sits in base and "pumps" scout up, set invul on, race to flag. ^_^
Dospac
April 16th, 2007, 03:05 AM
The worst part is it sounds like self damage and/or team damage will work to charge the medics invuln ability.. Uhh ... Yeah...
tyson^cool
April 16th, 2007, 04:43 AM
Ya know I dont see a valve employee on these boards trying to cast doubts about FF. THATS RITE DOSPAC I DONT SEE ONE AT ALL.
Dospac
April 17th, 2007, 02:44 AM
I would welcome that challenge. :rolleyes:
beano
April 20th, 2007, 12:32 AM
i am the utmost dissapointed
ian.de
April 20th, 2007, 07:41 AM
can i be the first to call it? TF2 will be a gay pub-nub game.
Marchy
April 21st, 2007, 03:09 AM
they are geniuses! Seriously what better way to support your product by alienating the remaining people that play with utter BS they thought up when they were gnawing on their paint chips.
Seriously, adding an element of luck where any of these strong weapons will do up to three times the damage, I have to stick with soldier, I mean, we should be able to take out medium-heavy classes at full hp/ac with one crit rocket, 1 splash rocket right?
I mean, they actually admit to disliking their own games, they are so brilliant, it's almost blinding.
CZ_
April 21st, 2007, 07:37 PM
people are thinking too much TFC:S and not enough TF2
Direhit
April 21st, 2007, 08:04 PM
people are thinking too much TFC:S and not enough TF2
They can't help it, this community has always been so fearful of change and has so little faith in Valve's ability to make a great new game (despite the fact we love their previous TF mod so much).
CZ_
April 21st, 2007, 11:01 PM
its true, obviously there is gonna be big changes considering the original TFC was not as much of a hit as some of the other HL1 mods
Jarek
April 21st, 2007, 11:24 PM
its true, obviously there is gonna be big changes considering the original TFC was not as much of a hit as some of the other HL1 mods
...TFC was pretty damn big in its hayday, but then CS came along and revolutionized online first person shooters (i cringe to say that, lol)
i think people just forget that there used to be a shitload of servers that were completely populated..
CZ_
April 22nd, 2007, 12:05 PM
i mean its a dieng game, they need to jump start it with some new stuff
Stayne
April 22nd, 2007, 04:38 PM
i mean its a dieng game, they need to jump start it with some new stuff
but, unlike most other dying games, this one has been reported to be dying for about 4 years. Yet, server companies still rent servers for it, there are still 3 active leagues, and a few pubs. TFC was valve's primary online game (that they purchased from QTF). It probably would have remained that way if they hadn't purchased the 3rd party mod CS. If it hadn't been for the shift of attention to CS, TF would have maintained their attention, and support, and would have been the game getting updates and patches.
In other words, valve allowed TFC to be a dying game by not keeping it alive and up to date. There is nothing inherently wrong with TF that is causing it to die. So yes, I agree with you that they need to jump-start it. That jump-start is long overdue (but you can bet that any changes they would have made would have been greeted with outcry by this community ;)).
Cobalt
April 22nd, 2007, 04:53 PM
people are thinking too much TFC:S and not enough TF2
Mostly because past history is repeating itself. If you're whining about TF2 because you're wearing TFC-colored glasses, realize that QWTF guys whined about TFC (because they were wearing QWTF-colored glasses), and this didn't stop you from picking up and learning TFC, now did it?
My own personal opinion, I've heard enough about the changes in TF2, and I want to play the damn game.
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