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Hampster
May 11th, 2007, 06:58 PM
10:30 video, there seems to be some actual TF2 gameplay. :o

http://www.gamevideos.com/video/id/11420

Edit: After watching it, I couldn't help but cringe at some things Cook was saying, but it still looks like the fast-paced game we know.

unfy
May 11th, 2007, 07:51 PM
wow those guys are terrible at tfc no wonder they are making tf2 into Drippy's 2fort.

~A~
May 11th, 2007, 08:02 PM
I didn't much care for the medic bashing and I'm sad the class has been essentially eliminated except siting behind an HW for 30 minutes. I'm still looking forward to it though to some degree, still have faith.

PHISH
May 11th, 2007, 08:06 PM
looks pretty groovy

quad damage > invinceability though :P

Direhit
May 11th, 2007, 08:06 PM
I wouldn't call it "bashing", they are just redefining the roll in which it will play. Maybe it will be fun and maybe it will be a waste of class, just have to wait to find out.

RuGCutt3R
May 11th, 2007, 08:50 PM
Time will tell...looking forward to pubs again though

-Dirby-
May 11th, 2007, 08:55 PM
it appears as though these guys who work at valve have no idea to what TFC has evolved to over 7 years.

WoBMatt
May 11th, 2007, 09:42 PM
Looks horribly slow, but it could be that the players weren't activly looking for ways to increase speed.

Nothing at all looks to exist that makes offense possible apart from 10 seconds of invunerability for medic + 1. No conc past soldier/pyro to grab the flag on the fly faster than the demo can detonate that seems to be a requirement now.

janordy
May 11th, 2007, 09:48 PM
Dirby to shit?

But honestly I agree with them about getting rid of nade spam. This isnt TFC, I look forward to the things that sounds like bad ideas to us currently. They might dominate and be fun in TF2. I'm holding judgement until I play it.

ROFL @ HW part

C-Aim
May 11th, 2007, 10:01 PM
Valve should only agree to interviews if they have final editing so that they can edit out all the stupid stuff they say. Also Medic sounds like a crap class now. I also enjoy a healing role in MMORPGs but I don't play FPS games to stand around healing people. The more I hear about this game, the less confident I am that it is going to be fast paced and fun. I am still getting it (for ep2) and obv will give it a try... but still.

-Dirby-
May 12th, 2007, 02:21 AM
Dirby to shit?
:confused: :confused: HUH?

Trigger
May 12th, 2007, 03:15 AM
fucking terrible, disappointed by this interview

Mario
May 12th, 2007, 03:35 AM
Um is it bad if I don't want to see anything released for this game. If I see another interview I don't think I'll get it. So horrible looking. blehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhh. btw the guy telling how he loves to be medic was a flamer for sure. Probably means medic will be gay

BoSlim
May 12th, 2007, 09:58 AM
well wobmatt, there aren't really flags anymore i don't think, just capture/command points on all maps.

its a totally different game, its not meant to appease current players, theres no need to keep comparing it to tfc. The only thing similar are having classes and the name of the game.

Its good to have a game like this considering we already have a true TF2 in the works with FF, so having 2 diff style games shouldn't be a problem for anyone.

Direhit
May 12th, 2007, 11:00 AM
its a totally different game, its not meant to appease current players, theres no need to keep comparing it to tfc.

People in this community (and not in this community) are going to always compare it to TFC, simply based on the facts that they are both TF based mods and even more so that Valve developed both games. It's clear Valve has taken TF2 in a completely new direction that TF hasn't been taken to before and it seems people just can't get their heads wrapped around it. Wait until the game comes out, play it, then you can bitch and moan until you get carpel tunnel syndrome because you're typing so much.

derno
May 12th, 2007, 11:39 AM
the medic looks like it sucks

and that whole thing of invincibility, so stupid

i dont mind the no grenades thing. but ADL will suck without em, for jumping and things, that sucks

SilentDark
May 12th, 2007, 01:17 PM
lol at the engy dance

MeestarK
May 12th, 2007, 01:57 PM
I think it looks really neat and innovative and I can't wait to try it. You people are all stupid...we've got an enhanced version of TFC coming called FF, and I look forward to that as well. This is going to be something completely different.

CZ_
May 12th, 2007, 02:01 PM
I think it looks really neat and innovative and I can't wait to try it. You people are all stupid...we've got an enhanced version of TFC coming called FF, and I look forward to that as well. This is going to be something completely different.

EXACTLY. The last minute of that video couldnt of said it better

Cobalt
May 12th, 2007, 04:00 PM
Looks pretty cool.

Redneck
May 12th, 2007, 05:04 PM
Well...It's faster than I thought it would be. Other than that, it looks garbage as fuck. My heart sank when I saw the HW/Med turn invincible and start running into the base.

Klone
May 12th, 2007, 05:33 PM
I think it looks really neat and innovative and I can't wait to try it. You people are all stupid...we've got an enhanced version of TFC coming called FF, and I look forward to that as well. This is going to be something completely different.

Exactly what I was thinking.

Dave
May 12th, 2007, 06:14 PM
It's pretty obvious that the game is all about pubbing, which I happen to think is a good thing. And I'm thrilled that it's AD style play, the game is so much more focused that way.

janordy
May 12th, 2007, 06:31 PM
"what TFC has evolved to over 7 years."

Wasnt a crack at you, was just a crack at how TFC just seems to get worst with each passing year with pubs/matches/community.

Repair Man
May 12th, 2007, 06:39 PM
People in this community (and not in this community) are going to always compare it to TFC, simply based on the facts that they are both TF based mods and even more so that Valve developed both games. It's clear Valve has taken TF2 in a completely new direction that TF hasn't been taken to before and it seems people just can't get their heads wrapped around it. Wait until the game comes out, play it, then you can bitch and moan until you get carpel tunnel syndrome because you're typing so much.

I completely understand what you and others are saying and TF2 could very well turn out to be an awesome game, but it seems to me that Valve is making some of these sweeping changes based on misinformation and complete lack of understanding of how their own game is played, not because they've done their research. I know it doesn't really mean anything, but its definitely disheartening when you see the developer of a game that you've played for the better part of eight years lack even the most fundamental knowledge of how the game is played in pubs, let-alone in match situations.

Direhit
May 12th, 2007, 07:01 PM
I completely understand what you and others are saying and TF2 could very well turn out to be an awesome game, but it seems to me that Valve is making some of these sweeping changes based on misinformation and complete lack of understanding of how their own game is played, not because they've done their research. I know it doesn't really mean anything, but its definitely disheartening when you see the developer of a game that you've played for the better part of eight years lack even the most fundamental knowledge of how the game is played in pubs, let-alone in match situations.

You only assume that the changes are based on misinformation. What they've said about changes in regards to TFC are certainly true (at least most of them), perhaps they didn't give a good example in their comparisons, but many of the arguments behind them were sound and many were right on the money. When it comes down to it, you, nor I, do not have a full grasping of everything going on with Valve and TF2, but some things are clear. They want to take TF in a different direction, some things seem to fix issues with TFC, others because they just don't want the same game re-made on the source engine.

Bad Luck
May 12th, 2007, 08:20 PM
Cant wait to play HWs & Medics Fortress.

ArmoredBullet
May 12th, 2007, 09:00 PM
game looks like poop and lol ^

unfy
May 12th, 2007, 09:37 PM
Defense will consist of, 3 medics, 2 hws.

tyson^cool
May 12th, 2007, 10:26 PM
NERD FIGHT!
srsly tho the soldiers rocket jump looks awesome, major air. You guys can have fun playing Fortress ForNEVER lulz.

kno[x]
May 13th, 2007, 12:35 AM
We should really be comparing it to QWTF (with teleporters). It was the perfect TF game.

C-Aim
May 13th, 2007, 12:50 AM
If Valve wants to take the game in a completely different direction then why even call it Team Fortress 2? It may have the same class based system but it no longer resembles TFC on the base level. It almost seems like more of a marketing thing than a true follow up to TFC. If you call it Team Fortress 2 it is a name that a lot of people will recognize (going all the way back to the original), and people who played any versions of it on the PC are going to become interested at least for a little bit.

Direhit
May 13th, 2007, 07:52 AM
If Valve wants to take the game in a completely different direction then why even call it Team Fortress 2? It may have the same class based system but it no longer resembles TFC on the base level. It almost seems like more of a marketing thing than a true follow up to TFC. If you call it Team Fortress 2 it is a name that a lot of people will recognize (going all the way back to the original), and people who played any versions of it on the PC are going to become interested at least for a little bit.

It's still a Team Fortress based game, and it's called Team Fortress 2 because it's a remake of Team Fortress, not just Team Fortress Classic, hence it's not aptly named TFC2. If you look back from TF mod to TF mod, there have always been changes, some more drastic then others, but that doesn't make any of them less of a "Team Fortress" game, nor does it in the case of TF2.

Jarek
May 13th, 2007, 02:40 PM
why the fuck would you model a class in an FPS game after an MMORPG priest. you have got to be kidding me.

unfy
May 13th, 2007, 03:12 PM
why the fuck would you model a class in an FPS game after an MMORPG priest. you have got to be kidding me.

Those fucking nerds probably play WoW more than they code tf2.

MustangMuscle76
May 13th, 2007, 06:42 PM
How the hell are you suppose to play offense without a medic?!?!?!

and whats with the fucking dancing engineer.... seriously.

MeestarK
May 13th, 2007, 07:43 PM
Medic was never meant to be the offensive powerhouse it is in TFC. It was always meant to be a support role.

Redneck
May 13th, 2007, 08:03 PM
If Valve wants to take the game in a completely different direction then why even call it Team Fortress 2? It may have the same class based system but it no longer resembles TFC on the base level. It almost seems like more of a marketing thing than a true follow up to TFC. If you call it Team Fortress 2 it is a name that a lot of people will recognize (going all the way back to the original), and people who played any versions of it on the PC are going to become interested at least for a little bit.

Agreed. They did it because of the long-standing thought that TF2 was vapor ware. Even though it's still technically TF, they were going to use that name no matter what just because of the amount of time the true sequel went unreleased.

ian.de
May 13th, 2007, 08:43 PM
Medic was never meant to be the offensive powerhouse it is in TFC. It was always meant to be a support role.

Too bad it became one of the greatest "mistakes" ever in FPS history. I can't believe TFC as we know it is almost a complete fluke created by ignorant basement dwelling nerds.

SithDrummer
May 14th, 2007, 09:28 AM
Too bad it became one of the greatest "mistakes" ever in FPS history. I can't believe TFC as we know it is almost a complete fluke created by ignorant basement dwelling nerds.
Yeah! Nothing says "awesome" like an over-dominant class in a class-based game!

hawk
May 14th, 2007, 11:57 AM
How the hell are you suppose to play offense without a medic?!?!?!
In TFC it would be quite difficult so it's a good thing Valve designed a whole new video game called TF2!

Sutterkane
May 14th, 2007, 12:23 PM
you guys are right.

I can't wait for those awesome medic/hw avis walking across the yard with invulnerability. Now that's what I'll call impressive skill. Who gives a shit about double conc outs past three defenders.

Klone
May 14th, 2007, 03:40 PM
If you guys want a game that plays exactly like TFC, then why don't you just keep playing TFC? If you want a game that plays like TFC with better graphics, play FF. If you want new gameplay, play TF2.

Enough of these "this game is going to sux cuz itz not like TFC" posts.

AO`
May 14th, 2007, 03:45 PM
If you guys want a game that plays exactly like TFC, then why don't you just keep playing TFC? If you want a game that plays like TFC with better graphics, play FF. If you want new gameplay, play TF2.

Enough of these "this game is going to sux cuz itz not like TFC" posts.

Word.

Killian
May 14th, 2007, 03:55 PM
My only concern about this game is the med/hw combo. If a way is introduced to us on how to over come the combo, then I will have no more concerns. I also highly doubt though that it will be that easy to have a hw and med work that well together at a constant pace. If you think about it, a hw/med working together could be devastating in this game, but people can always get around it by either killing the med, stop shooting/avoid the two for a certain amount of time, etc. I think there is a time limit before the two become invincible and a timelimit on the ability as it becomes activated. If you have a hw shooting, he slows down, making him unable to really cover much ground.

Don't reply with a "oh he could have a scout or somthing come in with him" because again for that to happen, it would require an extremely well coordinated offense and a real shitty defense. You guys are taking abilities and think about how powerful they are and dont even think about the things you can do to reduce its affect.

MeestarK
May 14th, 2007, 04:26 PM
A sniper will be able to take out that medic healing the HW.

BUT SHIT SNIPERS IN MATCHES ARE LAME!!!! !! :( :( :( !!

Seriously, new game guys. NEW GAME.

16Valve
May 14th, 2007, 04:37 PM
it appears as though these guys who work at valve have no idea to what TFC has evolved to over 7 years.

I think they have a great grasp.

It's become an elitist shitfest of whining Bhopers who want to own right out of the box.

elwood-
May 14th, 2007, 05:07 PM
I think they have a great grasp.

It's become an elitist shitfest of whining Bhopers who want to own right out of the box.

I think i've quoted and agreed with you on TF2 before, but you're exactly right again haha.

I'm sad to see the medic role change so much, but i think TF2 is going to be one crazy fun public server times like the good old 1999 pub TFC days. Cant wait to just play something new. It's definately going to be slower pace game, but i think the TEAM concepts are going to make it amazing.

Get past the hwguy/medic combos. Classes will balance each other out like someone said earlier with the sniper... I'm also going to say something klone spoke of earler regarding teamwork. Sniper and spy can work together to eliminate the hwguy/medic combo. (spy cloaks and gets in position for sniper to take out the medic giving invulnerablity then the spy backstabs the hwguy)

It's going to be very cool and new game. :cool:

Cobalt
May 14th, 2007, 05:26 PM
If you guys want a game that plays exactly like TFC, then why don't you just keep playing TFC? If you want a game that plays like TFC with better graphics, play FF. If you want new gameplay, play TF2.

Enough of these "this game is going to sux cuz itz not like TFC" posts.
I think it basically comes down to these people forgot where they came from. I'm also happy that more people are finally seeing the light.

edit: hi mrk, you and me gotta nerd out tf2.

SithDrummer
May 14th, 2007, 08:49 PM
*deleted*

Dave
May 14th, 2007, 09:48 PM
I think they have a great grasp.

It's become an elitist shitfest of whining Bhopers who want to own right out of the box.

Amen.

Jarek
May 14th, 2007, 11:13 PM
im just curious what would happen if a team of medics just sat there healing eachother with the charges started at separate intervals

Klone
May 14th, 2007, 11:38 PM
The other team would just not attack them, because you can't heal something that hasn't taken any damage and if you can't heal them then you can't charge your invulnerability.

I guess.

beano
May 14th, 2007, 11:47 PM
tk them a lil then have a red rover line of medics charge the base while invulnerating the others

Klone
May 15th, 2007, 12:03 AM
Valve will probably add something in to make it so you cant charge your invulnerablity by healing damage you took from yourself or your team.

Kersk
May 15th, 2007, 01:15 AM
...or the developers at Valve simply never bothered to play with friendly fire on. But it doesn't matter, my heart is already broken - I just noticed the most devastating difference between TFC and TF2:

Yellow pipes no longer bounce.

That kills O demo soooo much. :(

PHISH
May 15th, 2007, 02:18 AM
kerrrrssssk you sonuvabitch

OhGr
May 15th, 2007, 11:15 AM
you complain the ppl playing don't know what their doing. So when the game comes out you take the classes and play harder and faster than valve can and make this the game you want. I don't see the way valve playing being the ONLY way to play every class.

I don't think its gonna be living up to the hype but hands down that game looks like some crazy fun.

Edy
May 15th, 2007, 05:48 PM
I can already tell that the gamevideos guys are already 8x better at concing than all of tfc from that video. It was actually pretty interesting to see some people who actually understood some of the concepts of the game and how it was a change.

I agree with the people who say TF2 is a new game, its not TFC2 lolz! I hope it comes out sometime soon and doesn't have too many bugs. Definitely looking like a good purchase for now.

elwood-
May 15th, 2007, 06:47 PM
You cant beat buying HL2 episode2, Portal, and TF2 for that kind of price imo tbh nel :rolleyes:

eat
May 16th, 2007, 08:47 AM
Im really looking forward to TF2 because it looks superb and incredibly polished. Change is interesting and I think it will be fun learning new stuff. One thing that caught my attention in the video is when Robin Walker is talking about how the action in TFC is faily steady while CS has these moments of action that give players satisfaction. I was really worried by this because it is the exact reason I hate CS and love TF.

All the people who have playtested say it is really fun to play for a new starter (opposite of TFC?) which is a good thing. However I can't see any of the depth that kept us playing TFC for years. Ok so pubs will be more fun but by far the best TFC experiences I have had were in clan play. It's like comparing playing football in the world cup to kicking the ball around in the park with some mates. The feeling you get working together in a clan and beating another fantastic team cannot be beaten by any public play.

It all just seems a little formulaic and controlled. His schpeil about getting meds and HW's to work together sounded like it was the only way to play the game. TFC was good because of the freedom in it. Medics were designed to be support but because the game wasn't restricted in how you played people realised that they were great for attacking. I can't see that in TF2.

To point something else out...
A sniper will be able to take out that medic healing the HW.


Except the medic will be behind a wall or something while the HW is chewing up the yard (hopefully a headshot will kill a HW though....). I think somebody missed that both the HW AND the medic are invincible once you charge up.

I'll be buying TF2 (just like everyone here I bet nomatter what they say!) but I'm not sure I will be playing it a year afterwards.

Cent
May 16th, 2007, 10:56 AM
Im really looking forward to TF2 because it looks superb and incredibly polished. Change is interesting and I think it will be fun learning new stuff. One thing that caught my attention in the video is when Robin Walker is talking about how the action in TFC is faily steady while CS has these moments of action that give players satisfaction. I was really worried by this because it is the exact reason I hate CS and love TF.

All the people who have playtested say it is really fun to play for a new starter (opposite of TFC?) which is a good thing. However I can't see any of the depth that kept us playing TFC for years. Ok so pubs will be more fun but by far the best TFC experiences I have had were in clan play. It's like comparing playing football in the world cup to kicking the ball around in the park with some mates. The feeling you get working together in a clan and beating another fantastic team cannot be beaten by any public play.

It all just seems a little formulaic and controlled. His schpeil about getting meds and HW's to work together sounded like it was the only way to play the game. TFC was good because of the freedom in it. Medics were designed to be support but because the game wasn't restricted in how you played people realised that they were great for attacking. I can't see that in TF2.

To point something else out...


Except the medic will be behind a wall or something while the HW is chewing up the yard (hopefully a headshot will kill a HW though....). I think somebody missed that both the HW AND the medic are invincible once you charge up.

I'll be buying TF2 (just like everyone here I bet nomatter what they say!) but I'm not sure I will be playing it a year afterwards.

AGREED

Redneck
May 16th, 2007, 01:18 PM
It's like comparing playing football in the super bowl to kicking the ball around in the park with some guys.

Fixed :)

sai
May 16th, 2007, 01:24 PM
Im really looking forward to TF2 because it looks superb and incredibly polished. Change is interesting and I think it will be fun learning new stuff. One thing that caught my attention in the video is when Robin Walker is talking about how the action in TFC is faily steady while CS has these moments of action that give players satisfaction. I was really worried by this because it is the exact reason I hate CS and love TF.

All the people who have playtested say it is really fun to play for a new starter (opposite of TFC?) which is a good thing. However I can't see any of the depth that kept us playing TFC for years. Ok so pubs will be more fun but by far the best TFC experiences I have had were in clan play. It's like comparing playing football in the world cup to kicking the ball around in the park with some mates. The feeling you get working together in a clan and beating another fantastic team cannot be beaten by any public play.

It all just seems a little formulaic and controlled. His schpeil about getting meds and HW's to work together sounded like it was the only way to play the game. TFC was good because of the freedom in it. Medics were designed to be support but because the game wasn't restricted in how you played people realised that they were great for attacking. I can't see that in TF2.

To point something else out...


Except the medic will be behind a wall or something while the HW is chewing up the yard (hopefully a headshot will kill a HW though....). I think somebody missed that both the HW AND the medic are invincible once you charge up.

I'll be buying TF2 (just like everyone here I bet nomatter what they say!) but I'm not sure I will be playing it a year afterwards.

i like this post because that is exactly how i feel. hopefully, TF2 will surprise me!

MightyMouse
May 16th, 2007, 05:09 PM
I'm excited.

ian.de
May 16th, 2007, 06:06 PM
...or the developers at Valve simply never bothered to play with friendly fire on. But it doesn't matter, my heart is already broken - I just noticed the most devastating difference between TFC and TF2:

Yellow pipes no longer bounce.

That kills O demo soooo much. :(

yeah man you were like the best demo I ever played with in a pub, maybe FF will accommodate better

Direhit
May 16th, 2007, 06:08 PM
yeah man you were like the best demo I ever played with in a pub, maybe FF will accommodate better

I gotta say, I hate demo in TFC, but I love it in FF. The movement of the pipes feels so much more natural, makes the class more offense imo. The devs did some very nice tweaking to it.

Dospac
May 17th, 2007, 10:20 PM
It took awhile to get the pipes in FF good. I was expecting there to be more problems.. I played demo less than almost every other class in TFC hehe. The programmers were awesome in setting the various variables up for us to test with though.

wads
May 17th, 2007, 11:00 PM
i dont know why people think the invincible thing is such a big problem. keep in mind that most maps arent ctf. so who cares if a hw is invincible for 10 seconds. its not like the hw can just run in and run out with the flag. at best, he can take a command point with no trouble. but its not easy to stop flag runners on cp maps in tfc either.

Stayne
May 17th, 2007, 11:14 PM
It all just seems a little formulaic and controlled. His schpeil about getting meds and HW's to work together sounded like it was the only way to play the game. TFC was good because of the freedom in it. Medics were designed to be support but because the game wasn't restricted in how you played people realised that they were great for attacking. I can't see that in TF2.

That is exactly what I was trying to point out when I said that they have taken a very heavy-handed approach at controlling player strategies. They removed the depth from each class and gave them a very limited role. Medic can now do ONE thing (instead of many many things). Other classes seem to be less constrained, but all classes have been flattened if by nothing else but the loss of grenades.

I also see it as more of a fun pub game than a clan game. Control Point maps have been the least played maps in TFC. I, personally, love them. -459 was known to be pretty good at them back when I had a clan that cared to learn to play them. But most clanners (who are supposedly interested in working together) aren't interested in working together well enough to effectively play command point maps. I doubt that the loss of flags will help matters.

I also don't see much difference between the CP-map style they have described and the CP style of DoD or UT2k4 (other than there are no vehicles). It seems like the only originality left to TF2 is the player models (Q3Team Arena had sticky pipes, every game has RPGs and miniguns, UT2k4 has doublejump, etc, etc).

I honestly hope to be mistaken.

Racer
May 20th, 2007, 07:03 PM
The interview broke my heart.
Concs, Emps and Grens were essential to TFC.
I dont mind if they had evolved it, but making a joke out of one of its must played classes (medic) is sad.
Im not glad that FF is now the only true TFC2. in the modern era of gaming, mods just dont cut the mustard anymore. Not in quality, many pwn. But in player count.
Name one popular CoD2 or BF2 mod. I mean with a league with 100+ clans and 100s of busy servers. You cant. Same for HL2. Name one mod created just for HL2 that has a league with 100 teams, hell even 50 5v5 teams. CS and DOD don't count as they aren't mods anymore but commercial games.

I think the strong community still playing in STA and TFL will make FF a popular mod but will it ever reach the heights that TFC did when it was commercial released? Not close, again not because of the mods quality but because of lack of commerical availability and press.

Jimyd
May 23rd, 2007, 05:03 PM
Someone wanna gimme a working link to this video?