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View Full Version : Fastest weapon switch cfg?


Jigga|
March 16th, 2003, 05:55 PM
I know there are alot of different weapon switch cfg's , but whats the fastest one?

thnx in advance

Dustnz.
March 16th, 2003, 07:15 PM
me 2

GrenadeCatcher
March 16th, 2003, 07:15 PM
bind "q" "lastinv"

Dustnz.
March 16th, 2003, 08:00 PM
well ive seen in the nx^ video that the weapon switches extremely fast, without showing the animation of bringing the weapon up

March 16th, 2003, 08:01 PM
HLTV demos make weapon switching look faster.

Dustnz.
March 16th, 2003, 08:05 PM
im pretty sure it wasint hltv footage

March 16th, 2003, 08:19 PM
it was. i think they are all the same. mine is pretty fast off of tfc scripting site.

Janus
March 16th, 2003, 10:45 PM
is urs the cgun1 and cgun2 one?

hanayalator
March 16th, 2003, 11:53 PM
I think it mostly depends on your comp and settings and such.

JediYoshi
March 17th, 2003, 12:06 AM
A true fact is that in HLDM if you bind a key directly to a certain gun, it does come out faster than selecting it, so GC is probably correct on some point.

blackie
March 17th, 2003, 01:57 AM
heres the script of http://scripting.tfclife.com
alias qwik1 "tf_weapon_supershotgun;wait;alias qwchanger qwik2"
alias qwik2 "tf_weapon_rpg;wait;alias qwchanger qwik1"
alias qwchanger qwik1
bind "button" "qwchanger"

edit: ohh yeah! put this command in your autoexec.cfg file
hud_fastswitch 1

just change bind "button" to whatever button youw ant it to be bound to and change the tf_weapon_whatever to...
tf_weapon_ac
tf_weapon_autorifle
tf_weapon_flamethrower
tf_weapon_gl
tf_weapon_ic
tf_weapon_ng
tf_weapon_pl
tf_weapon_railgun
tf_weapon_rpg
tf_weapon_shotgun
tf_weapon_sniperrifle
tf_weapon_superng
tf_weapon_supershotgun
tf_weapon_tranq

jabroni
March 17th, 2003, 05:40 AM
the one above is good but heres a variation that is faster(i think) plus it makes that cool little weopon switch noise :D
just make sure u have this in autoexec or just type it in console hud_fastswitch 1

alias cgun cgun1
alias cgun1 "slot3;alias cgun cgun2"
alias cgun2 "slot5;alias cgun cgun1"

bind q "cgun"

thats for my soldier...just make "q" whatever u want
same goes with all the other classes. u jst have to get the slot # to match which weapons u want to switch between.

or for spy this is what i have so it goes from knife to tranq to ssg

alias cgun cgun1
alias cgun1 "slot1;alias cgun cgun2"
alias cgun2 "slot2;alias cgun cgun3"
alias cgun3 "slot3;alias cgun cgun1"

bind q "cgun"

Xion
March 17th, 2003, 07:16 AM
Ones without wait states are quicker, obviously.

illskillz
March 17th, 2003, 01:25 PM
bind "q" "lastinv"

At0mic_PC
March 17th, 2003, 01:53 PM
alias switch "switch2"
alias switch1 "slot5; alias switch switch2"
alias switch2 "slot4; alias switch switch1"

I'm sure it would really just depend on how the game does this. Like when you enter slot5 does it actually have to think about if you are demoman what slot5 weapon is and switch to it? I'm sure that you couldn't even time it either way. slot5 or tf_weapon_pl. Only real thing that makes a huge difference is lag. I have watched some amazing shots preformed by some people that will be DMing with RPG then instantly switch to shotty and nail a guy. Stuff I couldn't do on 56k, but can do it in lan. That is using the same weapon switch script. I personally like mine because it's clean, and can be easily modified to fit any class, and be easily used with sparkys to pick primary weapons.

Dustnz.
March 17th, 2003, 05:19 PM
what about using milkshape and taking out the animation that shows u bringing the weapon up?

RaisinBran
March 17th, 2003, 07:26 PM
Originally posted by Kulite
HLTV demos make weapon switching look faster.

Paragon
March 17th, 2003, 07:28 PM
I think tfc_weapon_* commands will appear to take lag into effect before actually switching. I have found that simply using the slot1, slot2, etc. commands are client side and work faster. Make sure hud_fastswitch 1 is set of course.

HLTV demos make it seem like weapon changing is faster I think because there is no weapon animation for bringing it out into view. So... it simply seems like their guns were switched instantly when in reality they were not.

Zexel
March 17th, 2003, 09:06 PM
there was a script around that would go to r_drawviewmodels 0 then 1 fast enough that it looked like it does when you switch in hltv i think

March 17th, 2003, 09:51 PM
If you use lastinv as sold and die with shotgun out, you have to bring it back out after you die.

Janus
March 17th, 2003, 10:14 PM
Originally posted by Dustnz.
what about using milkshape and taking out the animation that shows u bringing the weapon up?

i dont think that would make any dif, i think its all the same amount of time to holster a weapon. whether or not u see it is a dif story.

At0mic_PC
March 18th, 2003, 07:24 PM
Originally posted by Paragon
I think tfc_weapon_* commands will appear to take lag into effect before actually switching. I have found that simply using the slot1, slot2, etc. commands are client side and work faster. Make sure hud_fastswitch 1 is set of course.

I don't think so man. I use slot1... in mine and lag seems to effect it there.

March 18th, 2003, 07:54 PM
bind mwheeldown "prvinv"

yeah, its leet and its fast. can i get into some _D guild now?

antwan
March 19th, 2003, 01:16 PM
hud_fastswitch 1

ffej-OD
March 21st, 2003, 04:56 AM
i just have capslock bound to lastinv and i move with wasd seems fast 2 me.