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HellFire
July 14th, 2007, 02:57 AM
Gamespot has released a video showcasing Portal and TF2. The video is called "Half-Life 2: Orange Box Portal Stage 1 Demo". Halfway in, they start talking about TF2 and show footage from the game. It shows some old stuff that we've already seen, but also shows some new first-person views as well as some of the taunts.

Link:

http://www.gamespot.com/pc/action/halflife2episode2ob/media.html?sid=6175071&autoplay=6175071&om_act=convert&om_clk=gsupdates&tag=updates;title;1

HellFire
July 14th, 2007, 03:10 AM
Video should pop up automatically. If it doesn't, then click on this link:

http://www.gamespot.com/pc/action/halflife2episode2ob/media.html?tag=tabs;videos

It's the latest newly added movie.

Masterdog
July 14th, 2007, 09:09 AM
so the medic was one of the useless classes ha, they need to pay attention to detail and watch some matches

elwood-
July 14th, 2007, 10:57 AM
sweet doug said they are going to release more "meet the player class" videos closer to release date. October 9 for USA and October 12 for Europe ;)

Redneck
July 14th, 2007, 02:41 PM
I think they'd make a better game if they knew what they were doing. But that's just me.

Jimyd
July 14th, 2007, 03:30 PM
Damn it won't play for me, even installed flash player.

Jimyd
July 14th, 2007, 04:21 PM
TF2 looks amazingly fun now.

God engi is gonna be fun with constant ammo from dispenser.

Mario
July 14th, 2007, 08:30 PM
whos gonna make the first bhop and nade plug in?

MoonGuardian
July 14th, 2007, 11:09 PM
whos gonna make the first bhop and nade plug in?

who's going to find the first exploit for the steam engine for TF2!



and, YES. engineer looks like a blast. It's my planned class of choice.


NO CROSS PLATFORMS SUPPORTED
360's play with 360's. PC with PC, Ps3 with Ps3.
sad :(


Oct 9th....
I'm requesting work off for a week after that date.
My classes are going to take a big hit too. lol...

Yukfo0
July 15th, 2007, 12:55 AM
That guy kinda got on my nerves ;l
Game looks amazing too me, i was upset at no cross platform play though, I think that may hurt them....they could change eventually though.

design
July 15th, 2007, 02:09 AM
Invulnerability looks like its going to have a huge impact if you can still launch people or conc.

MoonGuardian
July 15th, 2007, 02:28 AM
he mentioned the scout as a 'combatant' (spelling?)

So perhaps the scout will be more then just fast, perhaps what the medic is to us now, will be the scout in the future.

uome|
July 15th, 2007, 09:27 AM
looks sick

the taunts look funny

Marchy
July 15th, 2007, 11:43 AM
yeah, i really wish the pyro and medic weren't so useless *sadcakes*

Ignatz
July 15th, 2007, 11:44 AM
Some good new tidbits in there. The automated calls like "medic" will now be animated? Interesting.

Also that map Hydro sounds really different and cool. Dynamic map configuration like that is a very intriguing idea.

uome|
July 15th, 2007, 06:31 PM
whos gonna make the first bhop and nade plug in?

whos gonna be the first person to get banned

GhOsT
July 15th, 2007, 07:34 PM
Invulnerability looks like its going to have a huge impact if you can still launch people or conc.
Yea, but it also looks like the medic and whoever they are healing must be tethered by the healing gun for it to work (from the video anyway). It could be that if you were to seperate the medic from the other guy you could break the invulnerability. Course, who knows how it will actually work until it is released or Valve specificially says/shows it.

Mario
July 16th, 2007, 01:14 AM
if it sucks im gonna hack so i dont have to play it lol

MoonGuardian
July 16th, 2007, 01:21 AM
if it sucks im gonna hack so i dont have to play it lol

that's a pretty sad excuse. How about, you just don't play in a league, fool.

Or, uninstall? ya, better idea. I really hope you were joking :(

Redneck
July 16th, 2007, 10:30 AM
It's way more fun to hack though.

Mario
July 16th, 2007, 10:05 PM
yeah what he said

trance^E
July 17th, 2007, 12:30 AM
rename the topic of the thread to "5 seconds of New TF2 footage". half that stuff was in the last video, name your threads carefully

MoonGuardian
July 17th, 2007, 02:28 AM
rename the topic of the thread to "5 seconds of New TF2 footage". half that stuff was in the last video, name your threads carefully

it did infact, contain 'new' footage. More then the claimed 5 seconds worth. I see nothing wrong with the thread title.

Johnny Mullet
July 17th, 2007, 07:52 PM
New footage is always nice. I am really looking forward to TF2, but I hope I don't set my expectations too high :rolleyes:

Cire
July 18th, 2007, 03:41 AM
looks amazing, can't wait.

Dave
July 19th, 2007, 10:17 AM
so the medic was one of the useless classes ha, they need to pay attention to detail and watch some matches

Actually, no they don't. League play never enters the equation, and in pubs, medic wasn't played much.
Most of you assume that league play is all that matters, but from Valves point of view it couldn't matter less. It just isn't thought about at all because it's such a tiny portion of the player base.

Toastie
July 19th, 2007, 12:40 PM
he mentioned the scout as a 'combatant' (spelling?)

So perhaps the scout will be more then just fast, perhaps what the medic is to us now, will be the scout in the future.

u can pretty much do with the scout with the bat what they spy can do now and in tf2.. at least thats what it said on a site with class descriptons... something like "a hit to the back of the head....blahblahblah" so maybe ull have to hit em in the back and high to the head to accomplish it... which would be fun.

Sutterkane
July 19th, 2007, 12:55 PM
if you think about it, tf2 will be very similar to adl, only without grenades. most of the maps are going to sequential capture or hold point style like warpath, avanti, and dustbowl. That new map Hydro they have with the dynamic point capture order sounds really cool also.

nex|nicholai
July 19th, 2007, 03:52 PM
Actually, no they don't. League play never enters the equation, and in pubs, medic wasn't played much.

I dont know where you played, but all the pubs Ive played in have had medics playing. Granted they werent used like Robin Walker wanted (support) but medic has always been one of the most popular classes (clan or pub).

Marchy
July 20th, 2007, 01:37 AM
I dont know where you played, but all the pubs Ive played in have had medics playing. Granted they werent used like Robin Walker wanted (support) but medic has always been one of the most popular classes (clan or pub).
^ Word. It is not our fault they chose to completely ignore the class and not play it, and then proceed to feed us this crap about how it's a useless class.

The medic is just as powerful in matches (formal or informal) as well as Pubs.

That is called blatant ignorance, and I am glad some people like myself and others call them out on it.

Them choosing to ignore clan matches, is as well ignorant. Smart and productive companies try to cater to all types of players.

It really is kind of sad they ignore such a different, unique, challenging, and plain fun world of the game, I mean seriously, if I wanted mindless DM action, i'd go back to HL1 DM, HL2 DM, CS or another FPS.

Words to the wise, a class is only as powerful as the person at the keyboard playing it.

Jimyd
July 20th, 2007, 03:16 AM
The medic class as of today is not being played mainstream as how it was intended by valve, as a support healing class for offense and defence.

Where as the soldier was the main destructive class for o and d.

=^_^=

Redneck
July 20th, 2007, 04:16 AM
Who gives a shit about what they intend for it? When everyone from HERSELF to STA-Gold play medic as a main offensive class then it seems to me the people have spoken as to what they want the game to be. It's a more effective use for the class and now that the game is so old it's been pretty much ingrained in the knowledge of every player, even casual ones.

HellFire
July 20th, 2007, 12:28 PM
The people that are bitching aren't putting the changes in perspective. BLKALAH OH MY GOD TF2 IS RUINED VALVE HATES US MEDICS RULE EVERYONE PLAYS MEDICS MY CAT PLAYS MEDICS OMGOGMDMKD BLAHAAHH tF2 SUX!!!!! Chill out. 5 out of the 6 maps are Attack/Defense. What good is going to come from a slightly slower and more powerful version of the scout? It makes sense to change the medic into a support class because Valve wants each individual class to be a completely different playing experience. Think how often you play medic on dustbowl anyways. Everyone is soldier, demo, engy, fatty, sniper, or spy. Plus, there are no grenades. If Valve left the TF2 version of the medic the same as the TFC version, then the medic would be even more similar to the scout.

TFC is dead. Do you really want to play the same game with better graphics and a few changes for class balance? Valve simplified TF2 to appeal to a wider audience. OH MY GOD THEY TOTALYL SCREWED OVER THE COMMUntIY ! BLAHLALB LALHLABLH. Who cares. I'd rather play a fun, more popular version of TFC than be stuck playing a dying/dead game. At least they're actually releasing TF2. They're trying to bring life into a dated series.

DMDMDMDMDMD OMGOMGOMGOFMGOFM TF2 IS JUST ALL DM WOW ITS LAME HOLY COW WAHT THE NO GREANDES O NO SOB DMDMDMDMDMDM MINDLESS HL2DM CS:S WTF!!!!!! What the fuck do you think TFC is? People just peacefully running around and capturing flags? I don't see how you can say TF2 is all DM when TFC is all DM besides concing. Valve chose more Attack/Defense maps because they want strangers to be able to work together as a team to complete an objective. That doesn't sound mindless at all to me. When you're playing avanti or dustbowl on a pub, aren't you trying to capture the points instead of just running around and killing people? If you are, then you can't say it's mindless because immediately there is a purpose: capture the points.

I'm not sucking Valve's dick, I'm just sick of people bitching about TF2 for stupid reasons. NEWS ALERT: TF2 IS NOT TFC. Go play FF if you want to play the same game that you've been playing for 8 years. And if you don't want to play TF2 because you think it's going to suck, then fine, fucking don't.


Also,

trance, maybe you should read more carefully. If you look at my original post, I said they showed old clips with also some new clips. Plus Doug was answering questions and talking about the game a lot. SORRY I WASTED 20 MINUTES OF YOUR PRECIOUS LIFE.

Dave
July 20th, 2007, 11:21 PM
^ Word. It is not our fault they chose to completely ignore the class and not play it, and then proceed to feed us this crap about how it's a useless class.

The medic is just as powerful in matches (formal or informal) as well as Pubs.

That is called blatant ignorance, and I am glad some people like myself and others call them out on it.

Them choosing to ignore clan matches, is as well ignorant. Smart and productive companies try to cater to all types of players.

It really is kind of sad they ignore such a different, unique, challenging, and plain fun world of the game, I mean seriously, if I wanted mindless DM action, i'd go back to HL1 DM, HL2 DM, CS or another FPS.

Words to the wise, a class is only as powerful as the person at the keyboard playing it.
I'm not going to argue, but I have never seen or heard of anyone at valve using the words "league" or "clan". You can choose whatever reason you like, but it's pretty obvious valve couldn't care less about either.

Steve
July 26th, 2007, 03:06 PM
Good stuff. I'm increasingly excited to hear news about TF2 closing in on 2 months away from the release.

raz
July 27th, 2007, 01:35 AM
I thought I'd be annoyed having to wait through the Portal preview to get to the TF2 preview, but now after seeing him talking about and playing Portal, I want to try it now.

edge2k7
July 28th, 2007, 04:43 PM
that guy didn't seem to know shit about tfc he was comparing it to cs and comparing our gameplay to de_dust wow what an idiot

Jeb-I-Night
July 28th, 2007, 11:32 PM
that guy didn't seem to know shit about tfc he was comparing it to cs and comparing our gameplay to de_dust wow what an idiot

I'm pretty sure he was only making the comparison between the two games to highlight the fact that players gravitate to a select few maps and ignore others (2fort was very popular while hunted wasn't played much at all). Also, it turns out that due to the static nature of maps, over time you end up figuring out pretty quickly what the best basic setup is for defense and offense, I don't think he was trying to compare actual gameplay beyond that.

It sounds like the hydro dynamically changing map may turn out a great way to keep people nimble and the advantage on that map will go to teams that can react to changing environments. hopefully it won't be too predictable.

lb_
July 29th, 2007, 12:41 AM
The TFC creators didn't care about league play when they made TFC, and it turned out fine. Leagues will adjust the game to be playable as they see fit. Ofcourse I'd really rather leagues leave it the fuck alone and not ruin it like they did TFC, but thats another discussion.

HF nailed it pretty much. It is a different game, and I am personally incredibly excited for it.

northern lights
July 29th, 2007, 02:23 PM
Who gives a shit about what they intend for it? When everyone from HERSELF to STA-Gold play medic as a main offensive class then it seems to me the people have spoken as to what they want the game to be. It's a more effective use for the class and now that the game is so old it's been pretty much ingrained in the knowledge of every player, even casual ones.

Playing 4 medic offense in matches is so boring IMO. It will be awesome when you can realistically run a pyro soldier spy and scout on offy, or medic hwguy engy pyro offy. I mean really, 9 classes capable of playing anywhere on the map is way more amazing and I think we will see some truly amazing teamwork and strategies once the game is out. People will also learn how to exploit other classes for propulsion and air movement, so I am not too worried.

Redneck
July 29th, 2007, 07:55 PM
I just don't like the fact that they totally changed the class because they didn't like the way it's played.

Jimyd
July 30th, 2007, 12:02 PM
At least with the medic not the mainstay class now, we can have other classes on offense, and I can't wait till i see a server that has no spy/med on defense and sniper and pyro disabled "due to lameness" .

;( Will be a sad day.

OhGr
July 30th, 2007, 12:29 PM
they sold out to consoles.... case closed.

DrOa
July 31st, 2007, 12:27 AM
fun

Repair Man
July 31st, 2007, 02:00 AM
...i was upset at no cross platform play though, I think that may hurt them....they could change eventually though.

As long as consoles stick to controllers it's going to stay that way. You can't throw a guy playing on a controller into a server full of guys with keyboards and mouses (thats right, mouses) and expect him to play competitively.

Johnny Mullet
July 31st, 2007, 10:15 AM
they sold out to consoles.... case closed.

:eek:

Cobalt
August 1st, 2007, 12:56 PM
http://www.totaltf2.com/media/182-tf2-movie-edit-only-tf2.html#post1340

Picked this link up from steam forums. I'm impressed - the game looks just about as fast and chaotic as TFC does.

Sutterkane
August 1st, 2007, 01:30 PM
direct link to the video:

http://www.totaltf2.com/gallery/misc.php?do=downloadfile&i=127

it's about 5 meg and is pretty poor quality.

PHISH
August 1st, 2007, 07:30 PM
should make a new topic for that stuff ^^
Looks incredible!

Vr_
August 1st, 2007, 07:43 PM
nice i like

bad
August 29th, 2007, 11:13 PM
The people that are bitching aren't putting the changes in perspective. BLKALAH OH MY GOD TF2 IS RUINED VALVE HATES US MEDICS RULE EVERYONE PLAYS MEDICS MY CAT PLAYS MEDICS OMGOGMDMKD BLAHAAHH tF2 SUX!!!!! Chill out. 5 out of the 6 maps are Attack/Defense. What good is going to come from a slightly slower and more powerful version of the scout? It makes sense to change the medic into a support class because Valve wants each individual class to be a completely different playing experience. Think how often you play medic on dustbowl anyways. Everyone is soldier, demo, engy, fatty, sniper, or spy. Plus, there are no grenades. If Valve left the TF2 version of the medic the same as the TFC version, then the medic would be even more similar to the scout.

TFC is dead. Do you really want to play the same game with better graphics and a few changes for class balance? Valve simplified TF2 to appeal to a wider audience. OH MY GOD THEY TOTALYL SCREWED OVER THE COMMUntIY ! BLAHLALB LALHLABLH. Who cares. I'd rather play a fun, more popular version of TFC than be stuck playing a dying/dead game. At least they're actually releasing TF2. They're trying to bring life into a dated series.

DMDMDMDMDMD OMGOMGOMGOFMGOFM TF2 IS JUST ALL DM WOW ITS LAME HOLY COW WAHT THE NO GREANDES O NO SOB DMDMDMDMDMDM MINDLESS HL2DM CS:S WTF!!!!!! What the fuck do you think TFC is? People just peacefully running around and capturing flags? I don't see how you can say TF2 is all DM when TFC is all DM besides concing. Valve chose more Attack/Defense maps because they want strangers to be able to work together as a team to complete an objective. That doesn't sound mindless at all to me. When you're playing avanti or dustbowl on a pub, aren't you trying to capture the points instead of just running around and killing people? If you are, then you can't say it's mindless because immediately there is a purpose: capture the points.

I'm not sucking Valve's dick, I'm just sick of people bitching about TF2 for stupid reasons. NEWS ALERT: TF2 IS NOT TFC. Go play FF if you want to play the same game that you've been playing for 8 years. And if you don't want to play TF2 because you think it's going to suck, then fine, fucking don't.


Also,

trance, maybe you should read more carefully. If you look at my original post, I said they showed old clips with also some new clips. Plus Doug was answering questions and talking about the game a lot. SORRY I WASTED 20 MINUTES OF YOUR PRECIOUS LIFE.

i agree. :)

Dospac
August 31st, 2007, 04:12 AM
With movement skill de-emphasized, DM will have a larger piece of the gameplay pie in TF2. wut?

northern lights
August 31st, 2007, 12:02 PM
Imagine that, a first person shooter with DM'ing!!

TF2 = Guns vs Guns
FF = Guns vs Concs

Dospac
August 31st, 2007, 03:17 PM
TF was the first multiplayer FPS genre to move away from pure DM, a defining move that has contributed to its continued success and unique, more varied gameplay. The broad range of skills and play styles all in one game is why TF is what it is today.

Direhit
August 31st, 2007, 03:20 PM
TF was the first multiplayer FPS genre to move away from pure DM, a defining move that has contributed to its continued success and unique gameplay.

How do you figure? A lot of the movement skills you're talking about were predominantly not used until several years into the game, and even then did not become mainstream until the end of the original TF's lifespan. If anything it's evolved to that, but it certainly did not start out that way.

GhOsT
August 31st, 2007, 07:44 PM
How do you figure? A lot of the movement skills you're talking about were predominantly not used until several years into the game, and even then did not become mainstream until the end of the original TF's lifespan. If anything it's evolved to that, but it certainly did not start out that way.
And on top of that, it definitely wasn't built into the game on purpose.

bad
August 31st, 2007, 08:24 PM
TF series is the only game that has evolved out of cool bugs that actually make the game better; instead of random new hacks.. its neat.

Dospac
September 1st, 2007, 03:57 PM
How do you figure? A lot of the movement skills you're talking about were predominantly not used until several years into the game, and even then did not become mainstream until the end of the original TF's lifespan. If anything it's evolved to that, but it certainly did not start out that way.

I didn't say TF started that way or that QWTF was dominated by movement skills. I simply said that the TF genre was the first of its kind to move away from pure DM. I went on to state that this became one of its defining features, contributing to the continued success of the genre etc. Read what I wrote! :p

Direhit
September 1st, 2007, 04:42 PM
I didn't say TF started that way or that QWTF was dominated by movement skills. I simply said that the TF genre was the first of its kind to move away from pure DM. I went on to state that this became one of its defining features, contributing to the continued success of the genre etc. Read what I wrote! :p

I did read what you wrote, and to me it seemed like you were implying exactly what I wrote. I really only see negative comments about TF2 coming from you (which is fine, we're entitled to our opinions), so I suppose I just assumed the worse in what you were saying. :p

I certainly agree with you though, in recent years (the past decade even), movement has certainly been a feature of TF that really has separated it from the pack, but that doesn't mean movement has to be emphasized for a TF game to be great.

HellFire
September 3rd, 2007, 03:47 AM
Without playing TF2, it will be difficult to comment on its emphasis of movement. Valve's decision to remove grenades entirely seems to say the game isn't about random killing and spam fests. Because rocket jumping (and presumably pipe jumping) is still included also says that certain types of movement will be familiar. Valve is stressing the team aspect in Team Fortress 2, so I think it will be more focused than TFC on completing objects rather than fragging. The guns are only the means. I think they are trying to distinguish the game from other FPS by offering a truly team-oriented multiplayer experience with a variety of classes to get the job done.While organized league play in TFC is definitely team-oriented, you can't say the same for pubs.

TFC is more than eight years old. A lot of the original people who played back in the heydays have moved on. Therefore, I feel that TF2 builds on TFC's strengths while trying to appeal to a younger crowd to attract new players. While this may result in more simplified gameplay, it sure does look like a lot of fun. And ain't that what gaming is supposed to be about?

tyson^cool
September 3rd, 2007, 03:59 AM
Dospac I just get all teary eyed when I think of TF2 and the knowledge that it wont have constant jumping for a decent speed boost. Then I just break down and cry at the thought of not being able to slide off a ramp that surely will make or break the game. OH THE AGONY, OH THE TORMENT!!! DAMN YOU VALVE SOFTWARE!!!!!!!!!!!!! YOU'VE RUINED MY GAMING CAREER WITH YOUR SIMPLISTIC TAKE ON A TEAM BASED MULTIPLAYER GAME!!!!

Stayne
September 3rd, 2007, 08:06 PM
Without playing TF2, it will be difficult to comment on its emphasis of movement.
Not really, Robin Walker already did that for us. (http://www.thecatacombs.net/viewinterview.php?id=19)

Stayne: How can any weapon/skill replace what is being lost by removing grenades? Removing grenades does more than remove a weapon. It also reduces options and reduces the depth of each player class. It removes movement possibilities, and ways to displace enemies (e.g., nail grenades and gas grenades were great for keeping people out of locations). It removes the need to learn how to aim when conc’d, or how to avoid being destroyed by an EMP.

Robin Walker: There are many new class/weapon features that add skills into the game, and we specifically focused on adding to characters that became too simple after grenades went away. A good example is the Scout, who's double jump is extremely versatile. It's the core of his combat, and was tweaked until he was able to go toe-to-toe with a Heavy or Soldier if he's sufficiently skilled. We then deliberately crafted a variety of ways that Scouts can move through the maps in a unique fashion through his double jump, such as in one control point area where the Scout can move around the entire arena on rooftops, with other classes relegated to the ground below. So hopefully you can see how we replaced the conc with a skill that affects the Scouts second-to-second decision making/gameplay, whether he's in combat or not, and has a deep skill curve.

Because rocket jumping (and presumably pipe jumping) is still included also says that certain types of movement will be familiar.
Stayne: Will there be weapons-assisted movement in addition to the rocket-jump? That is, do any other weapons provide “kick” (like the HL1 gauss) or anything that would serve for propulsion?

Robin Walker: All damage applies force to players, like it did in TFC. Rockets & grenades knock people flying, sentry fire pins enemies to walls, etc.

Dospac
September 6th, 2007, 06:02 PM
Dospac I just get all teary eyed when I think of TF2 and the knowledge that it wont have constant jumping for a decent speed boost. Then I just break down and cry at the thought of not being able to slide off a ramp that surely will make or break the game. OH THE AGONY, OH THE TORMENT!!! DAMN YOU VALVE SOFTWARE!!!!!!!!!!!!! YOU'VE RUINED MY GAMING CAREER WITH YOUR SIMPLISTIC TAKE ON A TEAM BASED MULTIPLAYER GAME!!!!

The subject was pacing and capture mechanics, your sarcasm's ping is spiking.

tyson^cool
September 6th, 2007, 11:49 PM
The subject was pacing and capture mechanics, your sarcasm's ping is spiking.

With movement skill de-emphasized, DM will have a larger piece of the gameplay pie in TF2. wut?

Hey Dospac I heard TF2 is gonna rock socks. Any comments?

Dospac
September 7th, 2007, 01:40 PM
I can't wait to play it, and the other new releases. Gonna be awesome. :p