View Full Version : How long did you last?
equ1n0x
September 18th, 2007, 04:08 AM
Honestly I gave it a good 10 minutes. Was TERRIBLY slow. holy shit. Couldnt change from 75 fov, weapon models took up half the screen, jumping/movement sucks. Im done. What about you?
Mr_Rage`H
September 18th, 2007, 04:12 AM
It's a beta, go to hell.
equ1n0x
September 18th, 2007, 04:13 AM
i hate you rage
RazieL
September 18th, 2007, 04:13 AM
Bad game I give it no time because im not wasting my money on it.
northern lights
September 18th, 2007, 04:14 AM
its fun as hell its like another game using the same characters. if you want to fly across the screen play tfc/ff
BM-
September 18th, 2007, 04:17 AM
it felt awful.. it will have its market... but holy shit... i will be staying with FF.. i could only do 20 minutes before i said to hell with it.. not gonna shoot it down for others... as the stuff noted from op... im done lol
Ignatz
September 18th, 2007, 04:17 AM
It's good but also very different. A lot of people aren't going to think it's great, it's not a movement-based game at all. Looks like a million bucks tho.
equ1n0x
September 18th, 2007, 04:19 AM
Yeah, it looks pretty spectacular. It just really feels like a console game, and for me that isnt a good thing.
hawk
September 18th, 2007, 04:21 AM
I need to play in a competitive environment to see if I really like. It could be fun.
sc`
September 18th, 2007, 04:28 AM
It's basically a version of dod:s. I fell in love with tfc because of its pace and movement. I can't stand the respawn delay.
shaft
September 18th, 2007, 04:45 AM
it's awesome, but yes it is very different from TFC.
_loche
September 18th, 2007, 04:45 AM
awesome game
~A~
September 18th, 2007, 04:45 AM
The game is fucking amazing stop comparing it to TFC.
hawk
September 18th, 2007, 04:49 AM
It's basically a version of dod:s. I fell in love with tfc because of its pace and movement. I can't stand the respawn delay.
It's a server-side setting. You can change it to zero. It might be needed with the slower pace of the game for capture the flag though.
E|mEr-FuD
September 18th, 2007, 04:52 AM
I hope FF works out its kinks cause tf2 is just plain awful.
WiKiD
September 18th, 2007, 04:54 AM
people are stupid, tfc is dead for a reason. the concept got old and a facelift isnt going to help this community. we need a new fucking game. tf2 ftw.
Milosenpotion
September 18th, 2007, 04:55 AM
I'm lovin it so far
tyson^cool
September 18th, 2007, 05:11 AM
lol so are some of you pissed that you bought the game?
that was the most fun ive had in a multiplayer game in years, people talking and joking over their mics and calling each other by name, asking when they should use the ubercharge or upgrade each others sgs. lol forget the haters.
MeestarK
September 18th, 2007, 05:13 AM
The game is fucking amazing stop comparing it to TFC.
Angel I never agree with you - except for today. TF2 is fucking awesome.
DarthGreg
September 18th, 2007, 05:26 AM
It's DoD with TF classes/weapons. It's pretty as fuck and very smooth, and has awesome presentation.
But it's slow as balls and I could never imagine playing a match in it.
wads
September 18th, 2007, 05:32 AM
probably the most amazing multiplayer fps i'vee ver played.
better than tfc when it first cam eout.
Klone
September 18th, 2007, 05:32 AM
The game is fucking amazing stop comparing it to TFC.
QFT.
God damn I love the spy.
Stinkfist
September 18th, 2007, 05:33 AM
arcade style funnness.
Mr_Rage`H
September 18th, 2007, 06:03 AM
I'm undecided. FF is a great mod, but it's just too much like TFC, and I'm ready to move on from TFC.
Unfortunately, TF2 feels slow and bulky to me. I wish they'd increase the player speed of every class so that the minimum speed for each class was the scout's speed.
I don't know if I like the strength of the weapons either.
I don't see myself enjoying this very much in pubs. In matches I think it might have some potential... it's really hard to say. I'm not counting it out just yet, but after 9 years of development, I'd think they would have fine-tuned the gameplay aspect a little more than it seems they have...
Overall rating 6/10 :\ A bit of a let-down.
PHISH
September 18th, 2007, 06:08 AM
give it some time, TF2 is in its infancy
Klone
September 18th, 2007, 06:08 AM
I played about 2 hours of dustbowl and I think it was the most fun I have had playing a game in a very long time.
trance^E
September 18th, 2007, 06:28 AM
The game is fucking amazing stop comparing it to TFC.
yeah i agree. you people need to stop living in the past. give the game some time, i hated FF in the beginning, now i like it.
Suicidal Bastard
September 18th, 2007, 08:40 AM
it'll grow on you
deadlyseven
September 18th, 2007, 08:42 AM
wow this game was so boring, tried it 3 times, so far ive just played ff. tf2 is just so slow, and damage is pretty huge
Bad Luck
September 18th, 2007, 09:06 AM
I might quit after playing it after 0 seconds if the fucking thing doesnt ever work.
Sid6.7
September 18th, 2007, 09:12 AM
that game makes me want an xbox. after years of bhopping, i dont feel like im doing enough with all of these buttons on my mouse and keyboard. the game looks amazing though. . . fuck all of you who hated the cell shaded look, its so good.
FluxCapacitor
September 18th, 2007, 09:20 AM
I cant play it at all
In a month I shall see haha
aXeman
September 18th, 2007, 09:31 AM
that was the most fun ive had in a multiplayer game in years, people talking and joking over their mics and calling each other by name, asking when they should use the ubercharge or upgrade each others sgs. lol forget the haters.
Yes, I enjoyed that too
The player classes are great, so far I like the Demoman/Soldier...I think it's going to only get better once people figure out how to use each class effectivley
stretcher
September 18th, 2007, 09:35 AM
I played it for 15 min, had to go to work...it owned, I will be playing it when I get home non stop.
TFC and FF are oficially dead, long live TFC.
Reverse
September 18th, 2007, 09:49 AM
Yeah it's pretty good.
For like the first 15 minutes I didn't think I was going to like it, but after playing every class for a while now.....It's really good, and is probably going to get better.
Yukfo0
September 18th, 2007, 10:25 AM
I like it...well i hate the 20sec respawn time but thats all!
kaww
September 18th, 2007, 10:50 AM
Its a fucking amazing game unless you need to run really fast to be any good at a game, which most of the remaining TFC community does, hence the complaints.
Cobalt
September 18th, 2007, 11:10 AM
I played a little this morning before I left for class. Medic is rather fun. Sit there with the heal gun, and watch as the person in front of you demolishes everyone in their path. Or, you heal an enemy spy and he stabs you in the ass.
primer
September 18th, 2007, 12:11 PM
TFC and FF are oficially dead, long live TFC.
what? lol
ill prolly play this on 360. not computer tho
killu`
September 18th, 2007, 12:21 PM
The game is fucking amazing stop comparing it to TFC.
I would if they didn't call it Team Fortress 2 and use the TFC logo.
public_slots_free.mL
September 18th, 2007, 12:53 PM
Yeah, you cant keep the name and logo and then say stop comparing them. Good post killu. Also this one
yeah i agree. you people need to stop living in the past.
What does that even mean?? Just because a game takes a whole new direction and you dont like it, doesn't mean you are living in the past
wads
September 18th, 2007, 02:40 PM
I would if they didn't call it Team Fortress 2 and use the TFC logo.
so you seriously dislike the game because you feel its necessary to compare the 2 games for using the same name and logo?
__Mad
September 18th, 2007, 02:56 PM
The game is fucking amazing stop comparing it to TFC.
nail on the head.
But those of you who do wish to compare it to TFC, please stay with FF and don't pollute the TF2 community, thanks!
rusty
September 18th, 2007, 03:21 PM
ya why would someone compare "team fortress 2" to "team fortress classic" hmmm i wonder.
Jarek
September 18th, 2007, 04:19 PM
their engineer is perfect in every aspect, i love the long upgrade time and the whole save your gun from charges idea. also you can build and run away and build your other stuff
dustbowl engy takes me back to 2002 in tfc, fun shit. personally i think a/d in tf2 will be rediculous amounts of fun, while CP maps (cz2 is by far my fav FF map) will be awesome there.
ctf needs to die in a fire, i dont enjoy it in either game
Syrion
September 18th, 2007, 07:02 PM
This has been the direction the game has been taking for eleven years. Do you guys remember TF 2.5? Probably not. It reduced the walking speed of all the classes and added a respawn timer cvar which was usually on in the best pubs. TFC was a port of TF 2.5 which further reduced walking speeds and included a focus on other styles of play besides CTF by including a command point map (cz2) and an assassin-style map (hunted) in the default pack. Later releases continued to move toward a slower game--reducing the power of concs, limiting bunnyhop--and away from CTF with warpath, flagrun, dustbowl, and avanti. Even casbah was obviously a non-standard map.
Like it or not, this is the game's trajectory. Personally, I like it. If you don't, so be it--but don't insult valve or bitch about it because you don't like it. This is what TFS and Valve have been heading towards since before TFC existed.
Edit: s/twelve/eleven
sc`
September 18th, 2007, 09:03 PM
people are stupid, tfc is dead for a reason. the concept got old and a facelift isnt going to help this community. we need a new fucking game. tf2 ftw.
I'm sure the fact that it's 9 years old has nothing to do with it.
ruker
September 18th, 2007, 10:11 PM
people are stupid, tfc is dead for a reason. the concept got old and a facelift isnt going to help this community. we need a new fucking game. tf2 ftw.
Yeah, god...who wants a game that last twice as long as most. Not me, I want to give valve my money every 2 years.
Funny the amount of people wanting money back/not liking the game. Makes me feel happy inside.
AO`
September 19th, 2007, 12:22 PM
I wasn't super crazy about TF2 the first few minutes that I played it, but as soon as I got in a server with some buddies, god damn did it get fun. I was expecting TF2 to be slow-paced, but it actually isn't too bad even without bhop (you kinda start getting used to its pace after playing more and more). Right now I would have to say that TF2 is as fun for me as TFC was when I first started playing. I like FF (and I'm sure I'll like it even more when some of the bugs are ironed out), but I don't know how much I want to play it now that TF2 is out.
SlaX
September 19th, 2007, 02:13 PM
Envy took over and I had to go ahead with the pre-order to get TF2 early (I'll get the install files on a disk some way to make up for not getting a physical copy, which is why I wanted to wait).
I have to agree that I initially hate the slowness of the game, but I'll get use to it. Just as we've come to expect, it's a different game than the TF we've come to love and either we'll learn to love it or hate it.
I've found everything else to be fun so far other than the long respawn times, but that seems to be the consensus complaint here. It's nice when it's just for a couple of seconds, but most times it's too long. The game seems completely fresh and definitely looks like it'll take time to get use to what works and what doesn't - and that's a good thing.
I'll continue supporting FF in their efforts, because I find it to be a great game, but I'll definitely be splitting my time. It's a win-win for all of us.
IcEbuRnZ
September 19th, 2007, 02:45 PM
The game is fucking amazing stop comparing it to TFC.
Exactly. It's not TFC2, it's TF2. C-r-y.
Sid6.7
September 19th, 2007, 03:28 PM
not that i disagree, but thats a dumb point, because its not like TF either.
ruker
September 19th, 2007, 03:41 PM
Envy took over and I had to go ahead with the pre-order to get TF2 early (I'll get the install files on a disk some way to make up for not getting a physical copy, which is why I wanted to wait).
You do know physical copies of games on steam are pretty much obsolete, right? Once you install the game you never, ever, have to use the cd's again. Everything is attached to your account. I used to be like you, wanting a physical copy for whatever reason, but you just don't need them anymore with steam. Shit, you can't even play the game without steam so it seems the only reason you'd need the cd's is if you couldn't pay online.
GhOsT
September 19th, 2007, 03:52 PM
You do know physical copies of games on steam are pretty much obsolete, right? Once you install the game you never, ever, have to use the cd's again. Everything is attached to your account. I used to be like you, wanting a physical copy for whatever reason, but you just don't need them anymore with steam. Shit, you can't even play the game without steam so it seems the only reason you'd need the cd's is if you couldn't pay online.
And I know someone is going to say that you will have to redownload the games when you format so i'll nip that right now. All you need to do is copy the gcf files in the steamapps directory somewhere. When you reinstall just move them back and you have the game back. You can even copy your game directory (steamapps/<steam_id>/team fortress classic) so when you reinstall you just copy that back and everything is back the way it was before, in the amount of time it takes to just move that stuff back in place.
Bad Luck
September 19th, 2007, 05:14 PM
I like having a box. I feel like if I'm still going to be paying 50 dollars I should get a nice decorative box to go with it (I have some sort of thing about collecting stuff though, so I might just be weird).
Whats neat though is I could just log onto my account at someone else's house and download all the games I own and play them there.
SlaX
September 19th, 2007, 05:49 PM
And I know someone is going to say that you will have to redownload the games when you format so i'll nip that right now. All you need to do is copy the gcf files in the steamapps directory somewhere. When you reinstall just move them back and you have the game back. You can even copy your game directory (steamapps/<steam_id>/team fortress classic) so when you reinstall you just copy that back and everything is back the way it was before, in the amount of time it takes to just move that stuff back in place.
^ Exactly. It took me 11 hours to download just TF2. I don't want to have to do that again. I'm quite aware how Steam works, but the downloads are uber slow.
killu`
September 19th, 2007, 09:22 PM
^ Exactly. It took me 11 hours to download just TF2. I don't want to have to do that again. I'm quite aware how Steam works, but the downloads are uber slow.
hah took me about an hour granted I downloaded it late on the day it was released.
anybody else that can't get over how one dimensional this game is? no concs/grenades/bhop REALLY sucks.
wads
September 19th, 2007, 09:50 PM
hah took me about an hour granted I downloaded it late on the day it was released.
anybody else that can't get over how one dimensional this game is? no concs/grenades/bhop REALLY sucks.
how can you say its 1 dimensional, aside from the objectives and cap points on the maps, theres is nothing 1 dimensional about it. it doesnt make any sense to say oh the game is 1 dimensional because it lacks features of tfc. looolll
instead of being able to conc into the fr, toss all your nades and bhop out with the flag, instead you're now required to rely on your teammates a whole lot more. which is one of the most important foundations of team fortress games.
Dospac
September 20th, 2007, 12:01 AM
I think he means how the game actually plays in the game world. It is incredibly limited compared to any other version of TF(and a great many other FPS games). Very much a console game in this regard, very much not a Quake based game. Explosion jumps and speed changes are all but non-existent except with the Scout's double jump. The soldiers rocket jump is quite weak and 'flat' in the acceleration it gives, before you bring that up. :)
tyson^cool
September 20th, 2007, 12:15 AM
Hey dospac why is everything in FF glitchy and un-smooth feeling? Oh right that must be the logical evolution in fortress gaming LOL my b.
MadHatter
September 20th, 2007, 12:53 AM
http://home.fuse.net/jimmassie/golddust.jpg
MasterJeff
September 20th, 2007, 01:09 AM
Hey dospac why is everything in TF2 glitchy and un-smooth feeling? Oh right that must be the logical evolution in fortress gaming LOL my b.
You made a mistake, I fixed it.
Koron
September 20th, 2007, 01:53 AM
I was getting really ticked yesterday with the respawn times. It's the worst on 2fort. That map isn't even fun for the most part...
But...the command point maps are a lot of fun if you have your team working together. The game is even more fun if you play against a lot of newbies-- I managed to get 29 kills in one life as demoman in one game. If you're not dying you don't get nearly as frustrated at the pace.
Things like the ubercharge are really enhanced because of the respawn delay, I suppose. Medics are more inclined to do it because they don't want to die either and want you to kill stuff for them. Still, the average delay should be at half of what it is or less.
So, basically, I think it's going to be a great game for pubs (I hold no hope for FF and pubs at the moment) when I just want to jump in a game and not deal with the BS of setting up a 4v4 or something. If I play in a league in either game odds are I'll play FF.
VoteSatan
September 20th, 2007, 02:06 AM
"it's really fun to play a slow paced game and get at least some sort of moderate social interaction with other overgrown man-children."
FF is better because i don't have to wear a dorky ass headset and talk with 45 year old network engineers just to cap a flag when I pub. I never thought I'd hear someone say they like a game for taking away their options. it's slower than a retard in molasses, which is pretty much the target audience for the game. you guys just like it so much because people HAVE to talk to you in order to play it properly.
wads
September 20th, 2007, 05:37 AM
is that not the purpose of online multiplayer games.
plus you're probably not aware of this, but many psychological studies have observed that people are generally happier with their life with fewer options to choose from.
VoteSatan
September 21st, 2007, 03:29 AM
ok, now you're just trolling. the game is boring and you know it.
Klone
September 21st, 2007, 04:07 AM
ok, now you're just trolling. the game is boring and you know it.
He's right.. If you don't want to talk/interact with any real people then why are you playing online multiplayer games?
Stayne
September 21st, 2007, 06:27 AM
The strengths of TF2 as I see them are that the models are easy to distinguish from one another and the game requires teamwork.
The weaknes is that its not fun to be locked into binocular mode (fov 75), move at a snail's pace, and shoot projectiles that move a a turtle's pace (rockets).
I understand that the TF2 advocates are saying that the game is pretty to look at and that teamwork makes it fun, but the lack of options for an individual player makes the game.. what was the term... oh.. 1 dimensional. Each class has 1 thing to do. That is all, because they really can't do anything else.
Bad Luck
September 21st, 2007, 09:14 AM
each class has 1 thing to do, but its 1 dimensional....wouldnt that make it 9 dimensional?
dys
September 21st, 2007, 09:24 AM
Since we all live in the 3rd dimension does that make the world 19806672525 (http://www.ibiblio.org/lunarbin/worldpop) dimensional?
PHISH
September 21st, 2007, 12:24 PM
He's right.. If you don't want to talk/interact with any real people then why are you playing online multiplayer games?
All that is required is the joy of competition. Team games where you don't have to explicitly rely on your teammates to buddy up are fun too. Probably everyone who played TFC enjoyed it under this circumstance.
Just sayin...
kno[x]
September 21st, 2007, 12:29 PM
I lasted 5 minutes before pulling out
Played it on my bro's comp and loved it. Might upgrade mine just to play it.
Blashy
September 21st, 2007, 12:31 PM
I am not going to vote.
1) I will keep playing it if they make Respawn Timers and Sudden Death server options and we have filters to search for servers without them. Or kill them altogether.
NOTE: Everyone says they already are server side but at this time you can not change them.
2) If it remains as is, I'll quit. I HATE waiting around for no good reason. I pay to play... not wait.
GhOsT
September 21st, 2007, 03:05 PM
I understand that the TF2 advocates are saying that the game is pretty to look at and that teamwork makes it fun, but the lack of options for an individual player makes the game.. what was the term... oh.. 1 dimensional. Each class has 1 thing to do. That is all, because they really can't do anything else.
The demoman would beg to differ. I'm finding him to be the most versatile class out there right now. He may be labeled as defense but if you learn to use the sticky bombs like demos use pipebombs in TFC to fight you can do a lot more than just sit there and gaurd a choke point. I love playing demo on gravelpit since I can just do a sticky jump up to the top of the tower to cap point C before the defense has setup shop below a lot of times.
Not saying there's a ton of extra stuff out there each class can do. However, the game hasn't even been out a week yet. People are still coming up with new and creative ways to do things.
AO`
September 21st, 2007, 03:22 PM
The strengths of TF2 as I see them are that the models are easy to distinguish from one another and the game requires teamwork.
The weaknes is that its not fun to be locked into binocular mode (fov 75), move at a snail's pace, and shoot projectiles that move a a turtle's pace (rockets).
I understand that the TF2 advocates are saying that the game is pretty to look at and that teamwork makes it fun, but the lack of options for an individual player makes the game.. what was the term... oh.. 1 dimensional. Each class has 1 thing to do. That is all, because they really can't do anything else.
You start getting used to the fov and rockets don't move anywhere near as slow as you are suggesting.
I'm guessing that you are implying that unlike TF2, TFC and FF are not one-dimensional. Mind if I ask what makes individual classes in TFC and FF multi-dimensional? Also, how exactly are classes in TF2 one-dimensional?
VoteSatan
September 21st, 2007, 04:34 PM
actually phish hit the nail on the head. it's more fun to beat (and be beaten) by actual players. set up a video camera in your computer room and tape yourself on your headset preparing a pipe trap to get a scout and directing a 12 year old boy in texas where his sentry should be facing. for 4 hours. then send that tape to any girl you know.
Tone-Loc
September 21st, 2007, 04:59 PM
actually phish hit the nail on the head. it's more fun to beat (and be beaten) by actual players. set up a video camera in your computer room and tape yourself on your headset preparing a pipe trap to get a scout and directing a 12 year old boy in texas where his sentry should be facing. for 4 hours. then send that tape to any girl you know.
Sounds like the pub of a popular game, with mass appeal. And how does that relate to eventual leagueplay, where real competition takes place?
killu`
September 21st, 2007, 05:10 PM
I tried playing this game again today for the second time bringing my grand total of TF2 time up to 5 minutes. It's fucking horrible.
First, I go to play soldier so I hit 3 which of course should be soldier but not in this fucking game so I have to switch my class to soldier. Now I realize I have fucking tunnel vision but can't change my goddamn fov. Then I spawn and hit 3 again for my shotgun but I realize I have a fucking shovel now instead, I didn't realize this was DoD. Next, I go out onto the fucking bridge walking in a straight line because bhop is too much of a skill for these putrid noob fucks to learn and after demolishing a few stupid fucks with rockets I die and realize I have to wait 20 fucking seconds to respawn, good thinking there Valve.
So I'm pretty much like fuck soldier by this point so I switch to medic and figure I'll own these kids by concing past all of them except I realize I have no fucking concs or shotgun, instead I have a big fucking needle that can heal people from 30 feet away. All in all this game fucking sucks and I hope Portal is decent so I didn't completely waste $45.
tyson^cool
September 21st, 2007, 06:29 PM
haha sucks 2 b u
also sounds like you aren't good yet
_loche
September 21st, 2007, 06:40 PM
I tried playing this game again today for the second time bringing my grand total of TF2 time up to 5 minutes. It's fucking horrible.
First, I go to play soldier so I hit 3 which of course should be soldier but not in this fucking game so I have to switch my class to soldier. Now I realize I have fucking tunnel vision but can't change my goddamn fov. Then I spawn and hit 3 again for my shotgun but I realize I have a fucking shovel now instead, I didn't realize this was DoD. Next, I go out onto the fucking bridge walking in a straight line because bhop is too much of a skill for these putrid noob fucks to learn and after demolishing a few stupid fucks with rockets I die and realize I have to wait 20 fucking seconds to respawn, good thinking there Valve.
So I'm pretty much like fuck soldier by this point so I switch to medic and figure I'll own these kids by concing past all of them except I realize I have no fucking concs or shotgun, instead I have a big fucking needle that can heal people from 30 feet away. All in all this game fucking sucks and I hope Portal is decent so I didn't completely waste $45.
are you trying to tell me tf2 isnt the same as tfc??
preposterous!
Yukfo0
September 21st, 2007, 06:45 PM
I would make fun of killu, but I think he might be mentally challenged, for real ;/
GzA
September 21st, 2007, 08:13 PM
How I was longing for the day this game came out.
I dont know why I like it, maybe because so many people hate it, not being able to use their exploits and shit from the older game. Good. Suffer. Nobody started using any kind of BS when TFC came out either.
Give it time, wait for the exploits and hacks and you'll have your beloved back in cartoonish form that is TF2. Then I'll stop playing this game too just like TFC.
kaww
September 21st, 2007, 08:14 PM
I tried playing this game again today for the second time bringing my grand total of TF2 time up to 5 minutes. It's fucking horrible.
First, I go to play soldier so I hit 3 which of course should be soldier but not in this fucking game so I have to switch my class to soldier. Now I realize I have fucking tunnel vision but can't change my goddamn fov. Then I spawn and hit 3 again for my shotgun but I realize I have a fucking shovel now instead, I didn't realize this was DoD. Next, I go out onto the fucking bridge walking in a straight line because bhop is too much of a skill for these putrid noob fucks to learn and after demolishing a few stupid fucks with rockets I die and realize I have to wait 20 fucking seconds to respawn, good thinking there Valve.
So I'm pretty much like fuck soldier by this point so I switch to medic and figure I'll own these kids by concing past all of them except I realize I have no fucking concs or shotgun, instead I have a big fucking needle that can heal people from 30 feet away. All in all this game fucking sucks and I hope Portal is decent so I didn't completely waste $45.
If this is a joke then it was really funny :)
__Mad
September 21st, 2007, 08:35 PM
I tried playing this game again today for the second time bringing my grand total of TF2 time up to 5 minutes. It's fucking horrible.
First, I go to play soldier so I hit 3 which of course should be soldier but not in this fucking game so I have to switch my class to soldier. Now I realize I have fucking tunnel vision but can't change my goddamn fov. Then I spawn and hit 3 again for my shotgun but I realize I have a fucking shovel now instead, I didn't realize this was DoD. Next, I go out onto the fucking bridge walking in a straight line because bhop is too much of a skill for these putrid noob fucks to learn and after demolishing a few stupid fucks with rockets I die and realize I have to wait 20 fucking seconds to respawn, good thinking there Valve.
So I'm pretty much like fuck soldier by this point so I switch to medic and figure I'll own these kids by concing past all of them except I realize I have no fucking concs or shotgun, instead I have a big fucking needle that can heal people from 30 feet away. All in all this game fucking sucks and I hope Portal is decent so I didn't completely waste $45.
This post is overflowing with ignorance and resistance to change.
PHISH
September 21st, 2007, 08:43 PM
You start getting used to the fov and rockets don't move anywhere near as slow as you are suggesting.
I'm guessing that you are implying that unlike TF2, TFC and FF are not one-dimensional. Mind if I ask what makes individual classes in TFC and FF multi-dimensional? Also, how exactly are classes in TF2 one-dimensional?
The very concept that as certain classes you have to rely on teammates in TF2 necessitates that your class is strictly bucketized into a niche role. It has a specific role that it is meant to fulfill and nothing else. It is one dimensional. They do not merely have weaknesses but in most cases complete inabilities to counter certain things, no matter the skill. Keep in mind there is no judgement placed on whether it's ultimately more fun or not setup this way..just for your question them being one dimensional is a pre-requisite for the gameplay system to work.
i.e. As a pyro in TF2: you have essentially one approach; ambush from around a corner to meet enemies in close range. You don't have any other weapons to help you close the gap on an enemy, and there are fewer options at both players disposal in keeping that gap (for the enemy) and closing it (for the pyro) Basically, run. You have essentially no options to counter sentry's. It's not merely a weakness in other areas its complete impotence. Obviously they did this so that you would have to rely on teammates for all of these situations, rather than giving them interesting additional weapons, but the end result is that the class itself is completely one dimensional.
Compare to a combat situation in ff (and to a lesser extent tfc) with the pyro: The pyro can do multiple things, he is still weak against sentry guns but he has more tools at his disposal to come up with ways to mitigate this. He is not up shit creek in an open field with distance between him and a hwguy, but he is definitely at a disadvantage. However through some uses of his other weapons at his disposal he can do something like an IC jump to close the distance with a ready napalm grenade, then unload both on the heavy at close range: and hit him with all 3 burn weapons to get multiplying damage in a short amount of time. He may die before he performs a move like this if he doesn't perform it well, but again, there is room for the player to do things like that within the class. That is a pretty dead ringer for multi-dimensional.
I like the teamplay in TF2 for sure, but it's an interesting perspective to see people claim that if a player overcomes a situation where they were at an initial disadvantage through a skilled maneuver it means broken gamebalance. They "shouldn't" be able to do x and y is an overriding (and necessary) approach in TF2 for the grouping teamplay model to work though.
I also don't get how suddenly the only valid form of teamplay became direct grouping teamwork in a game. Since when? I guess that's more for the steamforums circle jerk crowd.
VoteSatan
September 22nd, 2007, 03:49 AM
tf2 is counterstrike mixed with TFC. the graphics are amazing, yes, but you could go join the old geezers and broads server and get the same kind of teamplay in TFC. you know, the server that everyone ridiculed for not allowing rocketjumps, concs, or bunnyhopping. go watch this http://www.ozfortress.com/media/download/2/1704/Wheaties_lastdance.avi and then tell me the game is better without the ability to play like this.
FF isn't a bad game, despite what you say. Valve wouldn't have pushed up the "Beta" of TF2 for a game that was horrible. Notice how FF isn't even up on the free mods section of Steam.
kaww
September 22nd, 2007, 04:26 PM
tf2 is counterstrike mixed with TFC. the graphics are amazing, yes, but you could go join the old geezers and broads server and get the same kind of teamplay in TFC. you know, the server that everyone ridiculed for not allowing rocketjumps, concs, or bunnyhopping. go watch this http://www.ozfortress.com/media/download/2/1704/Wheaties_lastdance.avi and then tell me the game is better without the ability to play like this.
FF isn't a bad game, despite what you say. Valve wouldn't have pushed up the "Beta" of TF2 for a game that was horrible. Notice how FF isn't even up on the free mods section of Steam.
blah blah blah games are only good if there are movement exploits blah blah blah
Tone-Loc
September 22nd, 2007, 04:38 PM
FF isn't a bad game, despite what you say. Valve wouldn't have pushed up the "Beta" of TF2 for a game that was horrible. Notice how FF isn't even up on the free mods section of Steam.
Well, it all seems so clear now...
Klone
September 22nd, 2007, 04:40 PM
TF2 is definately not one dimensional. Yeah, every class has something that it can do better than any other class, but you are allowed to master more than one class, and switch classes mid round you know. Every class has utility, give the game some time, it just came out. I know everyone just opened up FF for the first time and right away just owned everything in sight, but that's because they've been doing the same shit in TFC for 20 years.
It's exciting being the last guy on your team in sudden death as a spy, against a heavy, a medic, a soldier and an engineer and you sneak around and assassinate them all, winning against all odds. Or when you're a scout playing defense on hydro and after you run around and rape everyone trying to cap your point, you run to theirs and take it. Or when playing medic you catch a spy sneaking up on your heal target and you bonesaw his ass in the nick of time. You don't need everyone to be bunnyhopping around at light speed to make a game exciting.
FF is a great game, it is by far the best third party mod out right now, but I'm not going to play it much because it is too much like the game I've already been playing forever. I like TF2 because its new, and a totally different game with all kinds of new things to learn, and playing it makes me feel exactly like I did when I first started playing TFC, and thats when TFC was most fun.
Blashy
September 22nd, 2007, 05:25 PM
tf2 is counterstrike mixed with TFC. the graphics are amazing, yes, but you could go join the old geezers and broads server and get the same kind of teamplay in TFC. you know, the server that everyone ridiculed for not allowing rocketjumps, concs, or bunnyhopping. go watch this http://www.ozfortress.com/media/download/2/1704/Wheaties_lastdance.avi and then tell me the game is better without the ability to play like this.
FF isn't a bad game, despite what you say. Valve wouldn't have pushed up the "Beta" of TF2 for a game that was horrible. Notice how FF isn't even up on the free mods section of Steam.
The only thing about TF2 that is like CS is the horrible idea of respawn timers and the waste of time sudden death.
Stayne
September 22nd, 2007, 05:28 PM
My first time playing TF2 made me frustrated, disappointed and sad. I played for about 3 hours and never really enjoyed it.
I let a few days go by, let myself get over the shock of it all.
I played again last night for about 3 hours and had a pretty good time. Most of that was because I was playing with a friend and we were working together. I think it would have been a lot less fun on my own.
TF2 will be (already is) big and it is a fine game. But I can't help but be sad that it is the deathblow to TFC and an era of team-oriented, fast-paced, "twitchy" gaming. All that is left is death-match (e.g., HL2DM), and that just doesn't do it for me.
I don't know what to think about the "FF threat to TF2" thing. It seems utterly absurd. At the same time, there is no FF section in the steam forums (and there is for most other mods), no News release for FF (as there has been for most other mods, even shitty ones), and its not listed in the free mods section (where even mods in beta are listed). So, yeah... i dunno.
Repair Man
September 22nd, 2007, 05:31 PM
I've been having a fucking blast playing TF2. I've played with Pigeons, Badluck, DarthGreg, and the ABLE dudes and each time it gets more and more fun.
EDIT: One thing I will add though is that the critical hits are fucking dumb as all shit. You can't just have random attacks do double the damage, thats horse shit. Luck plays a role in every game, but random power-ups have no place in a game that should be skill and teamwork based. If they were to implement it as some type of reward it would be completely different...like if you were to hit 8 rockets in a row, you'd get 1 super rocket or something along those lines...that would be acceptable, but I hate raping some dude and having him turn around and kill me full-health with 1 shotgun blast.
Volvieras
September 22nd, 2007, 06:35 PM
I honestly find it hilarious that people think that Valve felt "threatened" by FF. Have you ever seen the posts this community has made regarding FF on their forums in the past? Nothing but derogatory comments toward Valve about how they fucked the TFC community over, and how FF was going to rape TF2, etc. Wonder why Valve won't support FF as a mod and this community? Again, ask the people you play with everyday.
AO`
September 22nd, 2007, 07:45 PM
I've been having a fucking blast playing TF2. I've played with Pigeons, Badluck, DarthGreg, and the ABLE dudes and each time it gets more and more fun.
EDIT: One thing I will add though is that the critical hits are fucking dumb as all shit. You can't just have random attacks do double the damage, thats horse shit. Luck plays a role in every game, but random power-ups have no place in a game that should be skill and teamwork based. If they were to implement it as some type of reward it would be completely different...like if you were to hit 8 rockets in a row, you'd get 1 super rocket or something along those lines...that would be acceptable, but I hate raping some dude and having him turn around and kill me full-health with 1 shotgun blast.
Word bra, word. That's pretty much my only complaint about TF2.
Gogeta
September 22nd, 2007, 08:22 PM
people are stupid, tfc is dead for a reason.
The reason being the community is full of dicks that happen to be good at the game, but won't help any new players get better at a game as complicated as tfc.
AGT-King
September 22nd, 2007, 08:22 PM
TF2 is just flat out fucking FUN, I don't think they really intended the game to be competitve. The animation, taunts, and random outbursts from people around you crack me up.
Playing TF2 reminds me of when I first booted up TFC, just ran around killing shit, trying different classes. This is what I was looking for, a really fun pub experience and TF2 definately delivered. It's stupid to compare TF2 and TFC, they're totally different as far as game play goes. TF2 is for fun, TFC/FF is for competition.
If you don't like TF2, please stick to driving all the newbies away from FF and TFC towards TF2. Thanks.
Volvieras
September 22nd, 2007, 08:31 PM
Hey there King! Long time no see. We should team up again. ip stylez.
Klone
September 22nd, 2007, 08:32 PM
I've been having a fucking blast playing TF2. I've played with Pigeons, Badluck, DarthGreg, and the ABLE dudes and each time it gets more and more fun.
EDIT: One thing I will add though is that the critical hits are fucking dumb as all shit. You can't just have random attacks do double the damage, thats horse shit. Luck plays a role in every game, but random power-ups have no place in a game that should be skill and teamwork based. If they were to implement it as some type of reward it would be completely different...like if you were to hit 8 rockets in a row, you'd get 1 super rocket or something along those lines...that would be acceptable, but I hate raping some dude and having him turn around and kill me full-health with 1 shotgun blast.
I just went through the developer commentary and in stage 2 node 14 they explain (not in great detail) that critical hits are based on player momentum, and not luck. The better you are doing, the greater chance you have of getting a critical hit. They were added to accentuate the high and low moments of the game, so if a player is doing really well, he will continue to do well, and have one of those awesome rampage moments. I'm not sure exactly what they mean by "doing well", but I think it is based on how many points you have scored in one particular run, and it resets once you die.
AGT-King
September 22nd, 2007, 08:37 PM
Hey there King! Long time no see. We should team up again. ip stylez.
Hell ya dude, my steam name is King
Volvieras
September 22nd, 2007, 08:41 PM
pm me an email addy on this forum so i can add you.
lastshooter
September 22nd, 2007, 08:50 PM
TF2 will be history in less than six months if that long. imho, its not bhop or blazing speed that myself and many speak of, its the slow game pace its self.A soldier is as fast as an HW while shooting and his rpg's are way to slow.
The graphics are very good, but the art work of the maps are way to
"busy" too much junk cluttering up the walls. The icons for weapons are way to large and the radar sensor for the brief case/intelligence is nothing but anoying.
If there is client side settings to remove that, and a way to reduce the icon size and the ability to change the fov_ settings I might give it another try.
I assume the server side settings will be able to turn off respawn delay, just as TFC did when it was first released, if not, I will never play it again :(
Very disapointed.
deadlyseven
September 23rd, 2007, 02:01 AM
Tf2 is more boring then church. FF released way too late and gave the people waiting for it bupkis (sp?) for the longest time. fuck both, ill just play a diff game. also tf2 is more boring then church (again) holy fuck. shit, so boring.
VoteSatan
September 23rd, 2007, 03:01 AM
klone, you're one of the few people who broke TFC due to pure skill, i'm sorry you just can't exploit FF in the same way to enjoy it. You may only get half the backstabs in one round but every real stab you make counts in FF.
Klone
September 23rd, 2007, 03:45 AM
If you're trying to imply that I don't want to play FF because I can't knife people from crazy angles, you're wrong. The only reason why I knife that way in TFC is because in top level match play, sneaking became impossible somewhere down the line, so I adapted. Deep down inside, I really just want to be stealthy. I enjoy spy in FF, because they actually gave the spy some useful abilities which allow me to do that, and sabotaging SG's is just hilarious. It's just the rest of the game that is too much like TFC for me to continue playing it. All the same people doing all the same concs and running all the same defenses on all the same maps in all the same leagues. I've had enough of that and I want something new.
hames
September 23rd, 2007, 12:53 PM
Klone once knifed me from across the map. I was forced to quit the server after that. :confused:
Janus
September 23rd, 2007, 02:04 PM
I have tried this game several times now, trying to give it 'one more chance'. I had the most fun playing a medic because I didn't have to worry about shooting a scout 5 times with a shotgun then being shot by him once and dying. I just sat there and healed soldiers/engis etc.
I do not fucking understand how an HW can get 2 or 3-shotted by a scout. It just does not make sense to me, I had my AC on them for 2 or 3 seconds (from medium range), then they just shoot me 2 or 3 times and I die.
schwaBAM
September 23rd, 2007, 03:05 PM
I have tried this game several times now, trying to give it 'one more chance'. I had the most fun playing a medic because I didn't have to worry about shooting a scout 5 times with a shotgun then being shot by him once and dying. I just sat there and healed soldiers/engis etc.
I do not fucking understand how an HW can get 2 or 3-shotted by a scout. It just does not make sense to me, I had my AC on them for 2 or 3 seconds (from medium range), then they just shoot me 2 or 3 times and I die.
B
E
T
A
Janus
September 23rd, 2007, 05:16 PM
B
E
T
A
Yes, I understand that it is beta. I just hope that it isn't supposed to be like this.
lastshooter
September 23rd, 2007, 05:33 PM
BETA
This is what it will be like in regards to the scout, if you have read what the developers said about what they done with the scout.
In addtion, the bat/shovel/crowbar he uses can kill a HW in 3 swipes. The rest
of the other class's are the same way, but what does that say about the game? They have admited to making it more up close combat.
Now thats just great, just like pubbing back in the day with everyone running around crowbaring each other and ruining the game.
I mean seriously, what were these morons thinking.
TF for age 2 and Fortress Forgotten.
All they had to do is keep the game like it was, remove all the expolits,give it some eye candy, change one or two class's and make where anyone could bhop with ease.
Volvieras
September 23rd, 2007, 06:24 PM
All they had to do is keep the game like it was, remove all the expolits,give it some eye candy, change one or two class's and make where anyone could bhop with ease.
So basically make it fortress forever. Gotcha.
CHIPMAN
September 23rd, 2007, 06:26 PM
So basically make it fortress forever. Gotcha.
lol I thought the same thing
Prizzo
September 23rd, 2007, 06:58 PM
ditto
lastshooter
September 24th, 2007, 04:03 AM
In a ways, ya. But FF and TFC are very different.Many on the TFC pubs trashed it.However I am really starting to like FF after my second day. The more I play TF2 the more I hate it.
I feel anyone that does like TF2 will be bored in no time and gone, and the rest of us will migrate to FF.
The problem is, TF as a whole needs more players, and we all were hoping TF2 would do that.
FF could, but lacks the needed marketing.
Me thinks they should make a TF2 map done in FF style with FF dl sites plastered all over it, make it a popular one and get teh server ops to run it,at least its cheap, like my 2 cents worth :/
Jarek
September 24th, 2007, 07:08 AM
the funny thing about tf2 is that every class is equally fun in my eyes. they all are balanced and can take on any other class... the only time i didn't enjoy myself was when i faced like 6 engineers on dustbowl, but class restrictions will come after beta is finished. ff on the other hand has classes that makes me want to pull my eyes out and boil them in oil. demoman for instance, how the hell are you supposed to pipe anything with the crappy physics in the game. if the flag is in an awkward spot (anything short of flat) it becomes a nightmare getting those stupid pipes to bounce correctly. this mixed in with the fact offense can get back to your base on half the current maps in .5 seconds makes the game pretty frustrating.
5p`
September 24th, 2007, 10:40 AM
for all those hating TF2:
i want to buy the game from you... PM me your asking price.
thanks.
deadlyseven
September 24th, 2007, 11:17 AM
janus i agree with you completely. also medic is the worst thing ever created. oh wow ill stand in the corner and hold Mouse1 and heal dudes that kill. wow. this is sweeet. if for some reason i would want to stray a little further and try to kill someone i have this awesomely powerful nailgun thats as powerful as a fart
i realze med is support, but jesus christ whoevers gonna be the med in a tf2 is going to be bored as shit and wonder where the last 2 hrs went to
SlaX
September 24th, 2007, 11:20 AM
I have tried this game several times now, trying to give it 'one more chance'. I had the most fun playing a medic because I didn't have to worry about shooting a scout 5 times with a shotgun then being shot by him once and dying. I just sat there and healed soldiers/engis etc.
I do not fucking understand how an HW can get 2 or 3-shotted by a scout. It just does not make sense to me, I had my AC on them for 2 or 3 seconds (from medium range), then they just shoot me 2 or 3 times and I die.
Thank god I'm not the one thinking this. I haven't said anything because I feel like I suck. Sometimes I'll juggle the scout with 3-4 rockets and they will live and then just whack me with their bat once, maybe twice and I'm dead when I had full life. :(
I just keep telling myself that it's a beta and that "should" hopefully be fixed on release.
janus i agree with you completely. also medic is the worst thing ever created. oh wow ill stand in the corner and hold Mouse1 and heal dudes that kill. wow. this is sweeet. if for some reason i would want to stray a little further and try to kill someone i have this awesomely powerful nailgun thats as powerful as a fart
i realze med is support, but jesus christ whoevers gonna be the med in a tf2 is going to be bored as shit and wonder where the last 2 hrs went to
Most servers I go into, we're lucky to even have a medic on our team, causing me to go medic. I hate this, because I do get bored with being medic. But Valve wanted to make the class useful so players would want to play it, right?
wads
September 24th, 2007, 11:42 AM
Thank god I'm not the one thinking this. I haven't said anything because I feel like I suck. Sometimes I'll juggle the scout with 3-4 rockets and they will live and then just whack me with their bat once, maybe twice and I'm dead when I had full life. :(
I just keep telling myself that it's a beta and that "should" hopefully be fixed on release.
Most servers I go into, we're lucky to even have a medic on our team, causing me to go medic. I hate this, because I do get bored with being medic. But Valve wanted to make the class useful so players would want to play it, right?
scouts are a bit ridiculous, but if they stuck with tfc-like scouts, people wouldn't want to play them.
and people do want to play medic, theres usually 2-3 medics in most games i've played in.
Fivestar
September 24th, 2007, 02:08 PM
You guys who don't like TF2 better give it some more playing time and keep an open mind. I tried to pub on FF once or twice over the weekend, but the pubs are about as dead as the ones in TFC. Sad thing is, it's probably not gonna get any better. However; TF2 has 150+ pub servers with almost all of them full to the 24 max or 23 and it's gonna keep growing with more support.
AO`
September 24th, 2007, 03:12 PM
Thank god I'm not the one thinking this. I haven't said anything because I feel like I suck. Sometimes I'll juggle the scout with 3-4 rockets and they will live and then just whack me with their bat once, maybe twice and I'm dead when I had full life. :(
I just keep telling myself that it's a beta and that "should" hopefully be fixed on release.
Most servers I go into, we're lucky to even have a medic on our team, causing me to go medic. I hate this, because I do get bored with being medic. But Valve wanted to make the class useful so players would want to play it, right?
You guys really have to keep in mind that, at least in my opinion, a lot of the things that you do in TF2 depend upon who you are playing with. For me, playing a Medic with a random pubber playing HW is nowhere near as enjoyable as when I'm playing Medic and a buddy of mine is playing HW. When I first heard about TF2, I thought Medic sounded like a boring class which I would never enjoy playing. Now that TF2 is out, I have to say that I really enjoy playing Medic.
Playing Medic in a random pub makes the class look very simple. This is a big reason why so many people think the game is dumbed and watered down--most have probably played in some random pub. Play the game with someone you can talk to and you'll quickly see that playing Medic is much more than just running behind someone else holding down your mouse button. A Medic really needs to use his head, he needs to dodge, and he needs to give the HW direction. TF2 is a game extremely focused on teamplay. You'll almost never get that teamplay aspect in a pub where half the people in the server are doing their thing, so you hardly ever really experience all that is TF2. I honestly think that TF2 will be amazing in leagues--it is here that I think true TF2 gameplay will shine.
MoonGuardian
September 24th, 2007, 03:24 PM
deadlyseven,
the medics "nail" gun is really powerful. You must be terrible at shooting it. Did you notice you have to aim higher too allow for them to fall onto your target correctly?
Also, with the nail gun like that, you get a lot of critical hits because you hit them so many times in a short period of time/in the face!
If it tracked my kills by weapons and class (how am I suppose to know how many kills I have towards the 1k mark?>!??!) I would show you just how many syringe gun kills I've gotten... It's a lot! Its the best weapon when defending the point(other then a soldier or demo), or lobbing some over a ridge at the other medic on a hw.
They really work well!
You also need to 'pub' with friends... Expecially when playing medic, or alteast play on a pub where people are using their mic
To prove it, look my current medic stats
Most points:11
Most kills:3
Most assists:6
Most captures:2
Most defenses:2
Most damage:542
Most destruction:1
Most dominations:1
Most revenges:0
Most UberCharges:1
Longest life:4:14
Most health healed:1,601
wads
September 24th, 2007, 03:32 PM
yeah medic really is amazing. playing with someone i know, 1 medic soldier or medic hw combo can win pub games single handly
especially on maps like gravel pit, you use the uber and run up the tower, and get like 10+ kills on the way lozloloz
eminent
September 24th, 2007, 05:28 PM
"it's really fun to play a slow paced game and get at least some sort of moderate social interaction with other overgrown man-children."
FF is better because i don't have to wear a dorky ass headset and talk with 45 year old network engineers just to cap a flag when I pub. I never thought I'd hear someone say they like a game for taking away their options. it's slower than a retard in molasses, which is pretty much the target audience for the game. you guys just like it so much because people HAVE to talk to you in order to play it properly.
i really enjoyed this post, especially the comment about the retard in molasses. made me laugh
First Ill say i haven't played either game but do look forward to it once i upgrade. I think PHISH hit the nail on the head with his report on the game being more so one dimensional, but that doesn't necessarily make it a bad thing. by the sounds of it its a very different game that sets everyone back to unfamiliarity which is maybe why there has been some frustration. sounds like tf2 really involves more of the team aspect where everyone has to be on the same page to make it work. unlike in tfc where you could have one dominanat player and win the round or match. more interaction i think means more learning and overall a better experience.
FF i think is basically a tfc much needed upgrade, with people who care and are willing to listen to suggestions and wont run away which is what i think wed preferred then let valve do what they want. all in all, i think tfc will hopefully all just move over to ff and we'll have another fun game to play with the friends we've made from playing this game over the years in tf2. hopefully ill enjoy playing both and you will too.
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