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Old July 5th, 2010, 04:46 PM   #1
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Real and Fake Engy Updates

They got jokes and a wrench log

HOLY SHIT AN EMPOHFUCKYOU VALVE BRAZIL MOD TEAM I HATE YOU







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Old July 5th, 2010, 06:47 PM   #2
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Re: Real and Fake Engy Updates

WTF does this mini-blimp do? Does it teleport my SG?
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Old July 6th, 2010, 12:32 AM   #3
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Re: Real and Fake Engy Updates

It's not real. None of the second link is real. It's an elaborate troll by a mod team based in Brazil. Hence the name I gave to the link. They begin acknowledging that it's fake by page 4, then downright admit it on page 5. The first link with the golden wrench is the only thing that's been officially released.

And just to spell it out, the mothership would be a floating dispenser you could take with you. In exchange for being portable, it wasn't as efficient. It could be blown up by an enemy or detonated for kills. Combined with the railgun (the lettering in the hellraiser ad literally spells it out) and emp, it was a TFC'ers wet engy dream.







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Old July 6th, 2010, 04:09 PM   #4
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Re: Real and Fake Engy Updates

first real weapon

http://kotaku.com/5580141/team-fortr...ontier-justice







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Old July 7th, 2010, 12:06 AM   #5
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Re: Real and Fake Engy Updates

Second weapon announced earlier today, same link as the above post. It sounds pretty crappy compared to the first one. Sure, it adds a 66% shield, but what about when you finally have to fix it? Three seconds of defenselessness? Screw that.

turbo edit -

All the other stats add up to make a pretty effective offensive weapon though. It might not be completely useless.







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Old July 7th, 2010, 02:29 AM   #6
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Re: Real and Fake Engy Updates

Either they stealth changed some shit with the stickies again or I was suffering from really bad lag because all my jumps today carried me about 5 feet







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Old July 7th, 2010, 07:49 AM   #7
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Re: Real and Fake Engy Updates

Quote:
Originally Posted by SithDrummer View Post
Either they stealth changed some shit with the stickies again or I was suffering from really bad lag because all my jumps today carried me about 5 feet
I think maybe the timing is different, I'm finding I have to jump a little earlier if I still want to skip from spawn to the health niche on the right on badwater. Inclined jumps (Goldrush rnd 1 spawn) seem to be the same since you remain closer to the damage that a level jump.







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Old July 9th, 2010, 03:04 PM   #8
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Re: Real and Fake Engy Updates

Wow, most overpowered update since the pyro. Don't even bother playing on a server without class limits.







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Old July 9th, 2010, 08:28 PM   #9
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Re: Real and Fake Engy Updates

hahahaha so true, I went into iO last night and ew had 12 ng's on D. Just got the shotty gunna use it tonight.







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Old July 10th, 2010, 12:58 AM   #10
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Re: Real and Fake Engy Updates

I played last night.

Most I can say is

BLEH

10 engis on my team building and constantly moving sgs with strobes and lasers.

On a defense oriented map like 2fort forget about ever capping.
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Old July 10th, 2010, 03:15 AM   #11
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Re: Real and Fake Engy Updates

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hahahaha so true, I went into iO last night and ew had 12 ng's on D. Just got the shotty gunna use it tonight.
I love the Frontier Justice. Fortunately, there's a few class-limited servers where I ping under 40, so I can still play normal games. Once you get to a server with a 3 engy max, it shows the strengths and weaknesses much better. I only have the FJ, and I only got that through random drop. After playing to the second cap point on badwater as D engy, I almost have the first milestone. One time. I got the medic-involved achievements, the screenshot taunts, one of the engy helper achievements, and maybe something else I can't remember.







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Old July 10th, 2010, 04:04 PM   #12
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Re: Real and Fake Engy Updates

Fuck me, they ruined this game.....engie engies and engineers....wtf

They need to do a demoman update like now to counter all the engineers now.
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Old July 10th, 2010, 04:20 PM   #13
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Re: Real and Fake Engy Updates

The fucking wrangler sentry shield (+66% damage resistance) is so much bullshit and should be at most +33% instead. It used to be that you'd uber in as a demoman, drop three stickies by a lv3 and it was a done deal. Now it takes 5, which means if you have two wrangler-controlled lv3 guns to take out, you need two fucking ubers.

Great move Valve! Love your balance ideas, and speaking of, how's that natasha nerf coming along?







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Old July 10th, 2010, 08:37 PM   #14
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Re: Real and Fake Engy Updates

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Fuck me, they ruined this game.....engie engies and engineers....wtf

They need to do a demoman update like now to counter all the engineers now.
There's always a massive amount of people playing a class after an update. Wait until they nerf stuff, then you'll see who really likes engy. Honestly, I would have been satisfied with the FJ and the ability to move your shit. I can't see myself using the wrangler because the pistol (for me) is the go-to weapon for engy.

There's also a poly pack coming soon, new weapons for a lot of classes. Maybe we'll see something for the demo. The scottish resistance also avoids having to use two ubers vs one if you're having trouble taking down two sentries.

For me, it's not the shield that makes the wrangler annoying, it's the 2x fire rate. However, running spy against a bunch of wrangler engies is funny as hell. Stab and engy, sap his gun at your leisure, all while the other engies continue to mind their own shit because they're too absorbed/don't want to leave it defenseless. If they try to swing it towards you, run in a circle and make them blast themselves to death. It's when two engies are on a single gun that it gets REALLY annoying.







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Old July 11th, 2010, 12:21 PM   #15
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Re: Real and Fake Engy Updates

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Originally Posted by -Serialchilla- View Post
There's also a poly pack coming soon, new weapons for a lot of classes. Maybe we'll see something for the demo. The scottish resistance also avoids having to use two ubers vs one if you're having trouble taking down two sentries.
Why? You still can only have 8 stickies loaded with the SR, so you'd need to reload with either weapon.







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Old July 11th, 2010, 11:46 AM   #16
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Re: Real and Fake Engy Updates

This game is making me forget that TF used to stand on its own right and not new weapons every five months...








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Old July 11th, 2010, 07:59 PM   #17
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Re: Real and Fake Engy Updates

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Originally Posted by Hampster View Post
This game is making me forget that TF used to stand on its own right and not new weapons every five months...
agreed

If a game is good it doesn't need new gimmicks every month to make it last. TF2 was OK 1 month ago even with the constant annoying

"you found a new weapon that you already have 5 of"

Now it just sucks.

I want TFC back but without all the scumbag cheaters.
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Old July 16th, 2010, 11:00 PM   #18
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Re: Real and Fake Engy Updates

I just got done playing 2fort with like 9 NGS on D...still capped. This game is s00o0o0 easy and boring.







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Old July 22nd, 2010, 02:50 PM   #19
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Re: Real and Fake Engy Updates

Yeah, way too many NG's i cant even play anymore... Like the war update, it will blow over soon.
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Old July 27th, 2010, 03:59 AM   #20
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Re: Real and Fake Engy Updates

On another note, pl_upward and thunder mountain are pretty cool. The PLR map blows, just like pipeline did/does.







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Old August 7th, 2010, 08:42 PM   #21
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Re: Real and Fake Engy Updates

just copped a 492 on a 2304 whilst concocting a 340. anyone plunging?
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