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October 19th, 2007, 12:17 AM
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#61 |
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Registered User
Join Date: Apr 2005
Location: Vista
Posts: 2,159
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Re: CAL-TF2
5v5
![]() wat.
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October 19th, 2007, 01:51 AM
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#62 |
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Registered User
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Re: CAL-TF2
God you're a moron. Some of your posts are just painful to read.
And do you Always capitalize the First letter of Random words? Is that a counter-strike thing? It's really pretty simple. More players on a team means the team is more able to use a wider variety of classes. I don't understand how you can argue that. It's a fact. The sky is blue, Richard Simmons is a faggot, and teams of 8 are more diverse than teams of 6. |
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October 19th, 2007, 01:54 AM
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#63 | |
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Registered User
Join Date: Jun 2006
Posts: 281
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Re: CAL-TF2
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October 19th, 2007, 02:05 AM
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#64 |
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put your junk in that box
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Re: CAL-TF2
ok? but you're ignoring the fact that your argument can be said exactly the same for 6v6
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October 19th, 2007, 02:10 AM
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#65 |
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Hello
Join Date: Jul 2005
Location: Iowa State
Posts: 426
Rep Power: 10 ![]() |
Re: CAL-TF2
arod might be an idiot, but you're the dense one for not willing to admit 8 players would create more class diversity.
Sure you can argue the point that specific strategies and class makeups will still arise, but I doubt any maps will have a "perfect strat" and I'm willing to bet you see more diverse strats in 8v8 settings. Just think of TFC, defensive classes were much more diverse in 8v8/9v9 then 5v5. Most 5v5 maps had one or 2 strats that worked well, while 8v8 and 9v9 maps have many. With that said, I still support strictly 6v6 leagues, but calling someone dumb and dense when you fail to both counter their argument and support your own (not that theres much to support, I think anyone with common sense will agree with what arod said) is dense. ![]() |
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October 19th, 2007, 02:12 AM
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#66 |
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Registered User
Join Date: Jun 2006
Posts: 281
Rep Power: 8 ![]() |
Re: CAL-TF2
no im not moron, thats what im saying. it will end up the same, nothing will change..
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October 19th, 2007, 02:30 AM
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#67 |
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Registered User
Join Date: Aug 2003
Location: Memphis, TN
Posts: 1,618
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Re: CAL-TF2
Except it will, and the past history of tfc already proves that. TFC was a pretty unbalanced game, but 9v9 matches always had many possible effective strategies. When I think back to my 5v5 matches, the strategies were almost always the same. I think that everyone can agree that TF2 has 9 almost equally useful classes. Thus, it will provide the opportunity for teams to take advantage of their clan's personal strengths. Just because some good clan uses some strat all the time does not mean that everyone else will mimic it. I don't think anyone will know what the best strategies are for this game right now, much less several years from now.
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October 19th, 2007, 02:48 AM
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#68 |
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Registered User
Join Date: Oct 2007
Posts: 51
Rep Power: 5 ![]() |
Re: CAL-TF2
you guys are arguing one point, and then i refute it and act like you meant something else....
Make up your mind. he said 8v8 had more strategy possibilities than 6v6, which IS bullshit. class diversity IS NOT the samething as strategy. |
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October 19th, 2007, 02:52 AM
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#69 |
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Hello
Join Date: Jul 2005
Location: Iowa State
Posts: 426
Rep Power: 10 ![]() |
Re: CAL-TF2
He never used the word strategy. Hell, read his post, he is arguing diversity not strategy. I don't know if you are purposely trying to look like a fool, but you are definitely succeeding.
Edit: I feel that I should elaborate on my point. If you take time you read arod's post, you will see that he alludes to situations in which a clan might be able to fit a pyro or a spy into their normal lineup due to the greater number of players. He goes on the use the word "possibilities" when referring to the extra player spots. No where does he mention specific class makeups or potential makeups that may be used. No where does he state or even come close to implying that 8v8 would create more unique strategies then 6v6 (though he may believe it... I certainly do). The former of the 2 statements that I just made would imply he is speaking of diversity. The latter of the two refers to strategy. If you would please elaborate how you got strategy out of it, it would be great. Also, if you could please explain how you could possibly call someone dense and dumb when you fail to both offer a counter to their argument, and also feel that used the aforementioned insults makes your point valid, I would like to hear it. ![]() |
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October 19th, 2007, 02:53 AM
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#70 | |
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Registered User
Join Date: Oct 2007
Posts: 51
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Re: CAL-TF2
Quote:
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October 19th, 2007, 02:54 AM
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#71 |
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Registered User
Join Date: Oct 2007
Posts: 51
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Re: CAL-TF2
no. it started as an arguement about strategy diversity which somehow morphed in class diversity.
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October 19th, 2007, 03:01 AM
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#72 |
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Hello
Join Date: Jul 2005
Location: Iowa State
Posts: 426
Rep Power: 10 ![]() |
Re: CAL-TF2
So you're response to someone who made quite an obvious point is to call them dense and dumb? The post may be about strategies, but when you respond to a specific post, one assumes that you are responding to the statements made in that post. All you have done is make yourself look like a fool.
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October 19th, 2007, 03:02 AM
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#73 | |
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Registered User
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Re: CAL-TF2
good juan
Quote:
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October 19th, 2007, 03:03 AM
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#74 | |
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Registered User
Join Date: Oct 2007
Posts: 51
Rep Power: 5 ![]() |
Re: CAL-TF2
Quote:
which is total bullshit. |
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October 19th, 2007, 03:08 AM
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#75 |
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Hello
Join Date: Jul 2005
Location: Iowa State
Posts: 426
Rep Power: 10 ![]() |
Re: CAL-TF2
Lets stop for a second and try to use logic.
Before making that statement, he referred to possible cases in which an extra that that normally would not be played in 6v6 would be played in 8v8. The quote that you gave follows those statements. Now we can assume he is making a logical follow up to his previous sentences by stating that in general, there will be more class possibilities. In fact, if you read his statement for what it is without adding your own bullshit parenthesis, that seems to be the obvious. Of course, you can also assume that he completely changed the focus of his argument by adding your bullshit interpretation in parenthesis. Infact, I can do the same to you: ![]() |
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October 19th, 2007, 03:10 AM
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#76 |
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Self-righteous Asshole
Join Date: May 2003
Posts: 3,259
Rep Power: 20 ![]() |
Re: CAL-TF2
I support Rule #8 with all my heart.
My words fly up, my thoughts remain below: Words without thoughts never to heaven go.
Last edited by CHIPMAN; October 19th, 2007 at 01:46 PM. |
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October 19th, 2007, 03:10 AM
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#77 | |
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Registered User
Join Date: Oct 2007
Posts: 51
Rep Power: 5 ![]() |
Re: CAL-TF2
Quote:
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October 19th, 2007, 03:12 AM
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#78 | |
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put your junk in that box
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Re: CAL-TF2
Quote:
i agree with arod. TFC 5v5, basically, with every map each team had the same exact strategy. there were a lot of imbalances with TFC. however, with the larger player base it gave more opportunities to "break outside the box" and create new twists and strategies as a team, especially with the 9v9 format. now moving to TF2, valve has really perfected map/class balance. so using the larger player base in TF2 like in TFC should make the best dynamic game and it does. i'm not a moron, i think this argument is retarded and most people trying to pick and choose one ladder are the morons. yes, the game can be played 6v6, 8v8, and 9v9 highlander. so there should be divisions and support for all formats that suits everyone's personal preference. why can't the two-three different formats exist? what's the problem with that? Battlefield42 supports multiple formats in CAL. TF2 is going to be huge and could definitely support both and maybe even a 9v9 highlander which would be killer ![]() http://caleague.com/?division=bf28 http://caleague.com/?division=5v5 an existence of both 6v6 and 8v8, final answer. make the people in your community happy. ![]() e l w o o d |
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October 19th, 2007, 03:15 AM
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#79 |
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Registered User
Join Date: Oct 2007
Posts: 51
Rep Power: 5 ![]() |
Re: CAL-TF2
id like to see an 8v8 and 6v6 league made to, just for the laughs
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October 19th, 2007, 03:16 AM
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#80 |
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:'{
Join Date: Mar 2003
Location: ATL yo
Posts: 1,280
Rep Power: 17 ![]() |
Re: CAL-TF2
well mathematically there is right?
Just think, if you have 8 players, and you take away 2 players, you don't get MORE strategies or MORE diversity, that cant be possible can it? For every strategy you use 6v6 you can use 8v8 right (just now you have 2 extra players to assign)? I'm not a math person though. I like 6v6&7v7..have yet to play 8v8 ;o ![]() Ro1
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October 19th, 2007, 03:22 AM
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#81 |
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Hello
Join Date: Jul 2005
Location: Iowa State
Posts: 426
Rep Power: 10 ![]() |
Re: CAL-TF2
Also, if you really want to argue the whole more or less strategies thing, feel free to offer up some actual arguments then just straight opinion.I personally feel going strictly 6v6 is the best for TF2, but denying 8v8 would offer more class diversity AND potential strategies makes little sense.
For starters, I think most people here would have to agree that there would be more class diversity in 8v8 settings. I believe that most would also agree that classes makeups in TF2 are very dynamic, with classes that counter one another, and clans shifting their class makeups to take advantage of these counters. Now, beyond the obvious class choices and combos for some maps, there are a few player slots for clans to set their lineup, perhaps based on player skill (ie. having a very skilled sniper), the map, or the opposing team's lineup. With there being 9 unique (and useful) classes in the game and no possible way to use all of them in either 6v6 or 8v8, how a clan fills these additional non-obvious slots is very important. In an 8v8 setting, there is more flexibility in the slots to make these lineup shifts. Because of the increased class diversity, these lineup shifts would almost create forced strategy changes, as your team might have to adjust to the other team's engy that is holding down a point by switching a player to spy. Maybe you want to switch someone to sniper to counter the other team's sniper. Maybe you want to switch someone to demo to start holding a point that needs defense. An 8v8 setting creates more possibilities but not necessarily better gameplay. Personally, I feel that a strictly 6v6 league can work even on maps such as gravelpit and dustbowl. Clans will just have to adjust. ![]() |
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October 19th, 2007, 03:23 AM
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#82 |
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Hello
Join Date: Jul 2005
Location: Iowa State
Posts: 426
Rep Power: 10 ![]() |
Re: CAL-TF2
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October 19th, 2007, 03:38 AM
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#83 |
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put your junk in that box
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Re: CAL-TF2
![]() you contribute nothing to this topic and your posts are worthless like you
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October 19th, 2007, 03:52 AM
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#84 |
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formerly Bean
Join Date: Mar 2003
Location: Chicago
Posts: 416
Rep Power: 15 ![]() |
Re: CAL-TF2
such a douche and so cocky already.
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October 19th, 2007, 03:55 AM
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#85 |
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Registered User
Join Date: Jun 2004
Posts: 4,250
Rep Power: 20 ![]() |
Re: CAL-TF2
The nice thing about 9v9-Highlander, is it creates a REALLY nice diversity in strategies. Play in a match/practice for one, you would understand.
Personally, I think it's foolish to think teams couldn't find 2+ players to their rosters to play 8v8, rather than 6v6. The diversity available is increase with each additional player used. Really though, you think TF2 should be played with these 6v6 squads? This isn't some realistic war game, this is god damn team fortress! Epic matches are played in TF! 12v12! 10v10! 9v9!
I am no longer a sig violator!
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October 19th, 2007, 04:13 AM
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#86 | |
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Registered User
Join Date: Oct 2007
Posts: 51
Rep Power: 5 ![]() |
Re: CAL-TF2
Quote:
fuck you, i havent said shit about peoples skill, nor mine. |
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October 19th, 2007, 04:14 AM
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#87 |
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Registered User
Join Date: Jun 2004
Posts: 4,250
Rep Power: 20 ![]() |
Re: CAL-TF2
oh, I give up on you. The peanut gallery is right. You are a moron.
I am no longer a sig violator!
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October 19th, 2007, 11:30 AM
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#88 |
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UGC rule 7.12.A
Join Date: Mar 2003
Location: Williamson County, TN
Posts: 7,309
Rep Power: 29 ![]() |
Re: CAL-TF2
For those saying it's OH SO HARD to get 8 people for a match...
TFC HAS BEEN PLAYING 9V9 FOR EIGHT FUCKING YEARS. IF IT IS A PROBLEM TO GET PEOPLE FOR MATCHES, YOU PROBABLY SUCK ASS AS A LEADER AND NEED TO RECRUIT MORE, OR GET PEOPLE WHO ARE GOING TO FUCKING SHOW UP. I always thought that was the dumbest ass argument for full time tfc 8v8. b b b but, what if we have trouble fielding 6? Should the ENTIRE LEAGUE move to 5v5 now? What if people have problems then? 4v4? When does it end. ![]() |
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October 19th, 2007, 01:18 PM
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#89 |
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AND METHODISTS!
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Re: CAL-TF2
1v1 bring your shovel
![]() FREE UNFOR!
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October 19th, 2007, 01:47 PM
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#90 |
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That Guy...
Join Date: Sep 2003
Location: Nova Scotia
Age: 22
Posts: 1,201
Rep Power: 15 ![]() |
Re: CAL-TF2
Keep in mind that this is not the cesspool. If you wan't to flame someone, go there. Otherwise you'll face my wraith.
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